• Remove the data change animations on the settings screens as they were causing frequent crashes
• Fixed an issue where deleting a message request via settings would dismissing the settings screen
• Fixed an issue where incoming legacy group messages were failing to decrypt
• Fixed an issue where decoding push notifications could result in an infinite loop
• Fixed an issue where the extensions would incorrectly try to append extension logs (only want the main app to do this)
• Updated the accessibility ids for the switches and radios on the privacy and disappearing message settings screens
• Fixed an issue with portrait photo orientation
• Fixed a project config which would prevent debugging the framework targets properly
• Tweaked an unneeded icon resize
• Fixed some cases where errors weren't being displayed correctly
• Tweaked the "nodeNotFound" error to be a bit more human readable
• Tweaked the BackgroundPoller timeout to have a 5 second buffer instead of a 1 second buffer
• Moved the lastHash pruning into the GarbageCollectionJob instead of the pre-poll fetching to avoid needing to use a write query before polling
• Reworked the Pollers to make their database queries part of the polling stream (and as such, cancellable)
• Fixed an issue where the conversation 'created' timestamp wasn't correctly getting set when creating a group
• Fixed an issue where sending a message to 'Note to Self' may not show the conversation in the conversation list
• Fixed an issue where sharing a message with an attachment might not include the attachment
• Fixed an issue where list paging wouldn't work in some cases after values were inserted into the database after the currently loaded pages
• Added some handling for invalid 'joinedAt' values for groups (seems like we can have an incorrect resolution)
• Updated the code to stop sending legacy PNs outside of legacy group conversations
• Updated the logger logic to clean things up and use the local date/time (with time zone info) to ease debugging user reports
• Fixed an issue where messages in a community could incorrectly accept disappearing message settings
• Fixed an issue where duplicate messages could be sent in some cases
• Fixed an issue where the conversation might not scroll to the bottom after sending an attachment
• Fixed an issue where attachment encryption was happening in a db write thread
• Revert logic to stop voice messages from playing when their associated message disappears
• Updated the libSession build script to pass through the build type (so we get debug libSession builds when doing debug builds)
• Fixed a couple of issues in libSession around recovering network connectivity
• Fixed a bug where a disappearing voice message wouldn't stop playing
• Fixed a bug where the conversation screen was never freed from memory
• Fixed an issue with an earlier change where the openGroupManager cache would access itself while modifying itself causing a crash
• Fixed an index out of bounds issue with the mnemonic
• Attempt to fix a crash due to failing to hash SignalAttachment
• Attempt to fix a crash due to list data change inconsistencies
• Ensuring we are shutting down the network when resetting app data
• Updated the broken unit tests
• Reworked some of the C API conversions to try to prevent invalid cases
• Tweaked the threading around libSession networking callbacks to minimise Swift code blocking libSession threads
• More logging tweaks
• Fixed an issue where voice messages wouldn't stop playing when deleting a message or leaving a conversation
• Fixed an issue where the notification extension was handling errors and finishing while within a database transaction
• Fixed an issue where the ShareExtension may not have been able to send LinkPreviews
• Fixed an issue where displaying or logging the paths weren't maintaining the correct order
• Tweaked some of the logging behaviours