• Reworked the database rentrancy fixes
• Added a timeout to prevent deadlocks with our custom synchronous database actions
• Fixed a case where we were incorrectly accessing the database in a reentrant way
• Fixed a crash due to our ThreadSafe code using a struct instead of a class (rendering it non thread safe)
• Fixed a crash which could occur on the home screen if the data loaded before the UI finished loading
• (Hopefully) Fixed a crash which could occur when the OS optimised async execution to run immediately within an existing database transaction (potentially resulting in re-entrant database access)
• Fixed an issue where the database read/write publishers weren't checking for a valid database state before actual query execution (only during the creation of the stream)
• Renamed the remaining 'calledFromConfig' params to be a bit more descriptive of what they actually do
• Removed all the 'calledFromConfig' values
The `calledFromConfig` was previously needed to help prevent reentrant libSession access but that is now supported. This now means that a config change could trigger a database update which subsequently triggers a config change but libSession has a built in diff system which will prevent this resulting in an infinite update loop
If we do end up in a situation that this update loop results in a config change (which would then get synced) it's likely a bug in iOS which would be hard to track down as it would result from a specific database change (ie. this will hopefully make it easier to resolve inconsistent libSession integrations)
• Updated the SessionCallManager to be an updated singleton type (cleaned up more in Groups Rebuild)
• Updated the PushRegistrationManager to be an updated singleton type (cleaned up more in Groups Rebuild)
• Injected dependencies correctly in a bunch of places
• Added a few functions to retrieve conversation settings from libSession
• Updated the Note to Self swipe action to be "Hide" (hides the conversation but does not delete the messages)
• Updated the one-to-one deletion behaviour (now syncs both hiding the conversation and deleting it's messages)
• Updated the logic to retrieve the relevant disappearing messages setting from libSession when creating a thread if it doesn't exist (allows us to delete threads without worrying about losing settings)
• Updated a bunch of dependency management & injection code so the unit tests would pass
• Added new 'LintControl' mechanisms to allow for ignoring sections of code
• Added new 'MatchType' mechanisms for excluding unlocalized cases
• Updated the code to explicitly handle localized template strings (both single and multiline)
• Updated the code to process files across multiple threads to improve performance
• Updated the code to use Swift 5.7 regex and store in static variables to prevent reconstruction every time they are used
• Removed the list of individual files which are ignored (now just output a count)
• Fixed an issue where having a localized string on a subsequent line could result in an unlocalized (or incorrectly localized) string not being detected
• Fixed an issue where having multiple strings on a single line could result in an unlocalized string not being detected
• Fixed an issue where zero-width characters would result in the variable count comparison between translations failing
• Fixed a number of localization warnings
• Fixed an issue where the licenses may not be sorted which could result in different outputs between builds
• Fixed an issue where non-dependencies could be included in the project if they had been resolved at some point
• Renamed an init which matched a private API so triggered a store submission warning
• Fixed a unit test build issue in Xcode 16
• Updated the LintLocalizableStrings updatePermissionStrings output to be sorted (so it doesn't change every time)
• Moved the 'Ensure InfoPlist.xcstrings updated' build step to the Session target