• Fixed some cases where errors weren't being displayed correctly
• Tweaked the "nodeNotFound" error to be a bit more human readable
• Tweaked the BackgroundPoller timeout to have a 5 second buffer instead of a 1 second buffer
• Moved the lastHash pruning into the GarbageCollectionJob instead of the pre-poll fetching to avoid needing to use a write query before polling
• Reworked the Pollers to make their database queries part of the polling stream (and as such, cancellable)
• Tweaked the message request notification behaviour
• Fixed an issue where duplicate message errors would result in the generic notification being shown
• Further notification logging improvements
• Updated the code to stop sending legacy PNs outside of legacy group conversations
• Updated the logger logic to clean things up and use the local date/time (with time zone info) to ease debugging user reports
• Fixed an issue where messages in a community could incorrectly accept disappearing message settings
• Fixed an issue where duplicate messages could be sent in some cases
• Fixed an issue where the conversation might not scroll to the bottom after sending an attachment
• Fixed an issue where attachment encryption was happening in a db write thread
• Reworked some of the C API conversions to try to prevent invalid cases
• Tweaked the threading around libSession networking callbacks to minimise Swift code blocking libSession threads
• More logging tweaks
• Fixed a bad memory crash which could occur when returning from the background
• Fixed an issue where config messages were incorrectly getting double wrapped in protobuf wrappers
• Fixed an issue where the DisappearingMessagesJob was getting run for every individual message process instead of just once after processing all messages from a poll
• Tweaked the polling logic to split the user, groups and community pollers into separate queues
• Tweaked the logic to restart the open group poller immediately after joining a community (to avoid an edge-case where there could be a long delay before the initial poll is made)
• Tweaked the logic for checking if PNs are susceptible to failure to only dispatch to the main thread once
• Cleaned up some warnings
• Updated the app versioning to be at the project level instead of target level
• Added the ability to define a unique hash for a job for deduplication
Fixed an issue where sync messages were failing to send if the message wasn't disappearing
Fixed an issue where the 'Failed to Sync' statuses wouldn't be shown
Updated the MessageSenderError, SnodeAPIError and OnionRequestAPIError to actually output our error strings when included in strings
Updated the tryFlatMapWithRandomSnode function to include context of the last error thrown
Cleaned up the 'isSyncMessage' logic
Added inline errors & warnings (regex could use some work to remove invalid cases)
Added a build step to validate the strings are included in the app and it's extensions
Cleaned up the Dependencies so that tests can run synchronously without having to custom set queues as much
Sorted out the crypto and network dependencies to avoid needing weird dependency inheritance
Fixed the flaky tests so they are no longer flaky
Fixed some unexpected JobRunner behaviours
Updated the CI config to use a local build directory for derivedData (now works with build tweaks)
Fixed a bug where showing hidden conversations would appear at the bottom of the list
Fixed a bug where you would be kicked from a one-to-one conversation when opening it if you had hidden it
Fixed a bug where joining a community via URL wasn't automatically opening the community
Fixed a bug where the community poller could trigger again before the previous poll completed
Fixed an edge-case where community messages could be missed if the app crashed at the right time when processing a poll response
Added timestamps to the Profile table to avoid overriding current profile info with older info
Updated the MessageReceiver to ignore the rest of the messages invalidated by the config
Updated to the latest libSession
Updated the JobRunner to expose some more info about the currently running jobs
Made some tweaks to the ConfigurationSyncJob to better support concurrent jobs running for different targets
Started cleaning up the TODOs
Fixed a couple of merge conflict issues
Fixed a bug with the state of attachments which failed to download
# Conflicts:
# SessionMessagingKit/Database/Models/Attachment.swift
Made a tweak to prevent some odd looking keyboard transitions when going to conversation settings
Updated the PagedDatabaseObserver to not call 'onChangeUnsorted' on the main thread (now we can generate the changeset on the background thread so there is less main thread work)
Fixed an issue where the most recently received message from the swarm could be removed from the swarm yet the app would still poll for it, resulting in the swarm always returning the oldest possible messages until the user sends a new one-to-one message
Fixed an issue where the initial scroll offset could be incorrect due to certain message types
Fixed an issue where the title view inside a conversation could jump when pushing to the conversation settings screen
Refactored a couple of ObjC functions to Swift as they were crashing (due to memory allocation?) hopefully this will fix it
Tweaked some DispatchQueue priorities to ensure PagedDatabaseObserver loading is prioritised
Updated buttons to use a standard convention for highlighted states
Updated the new conversation button to follow the new highlighted state convention
Updated the YDB to GRDB migrations to include some progress when importing swarms & interactions (ie. the slow parts we can't properly show progress for)
Changed the MessageReceiveJob into a MessageHandlingJob (when receiving a message we now parse and store everything immediately to avoid a number of weird edge-cases)
Fixed a bug where the Poller would drop a Snode when returning from the background because it's last request would generally time out
Fixed a few bugs with invalid attachments
Added the ability to retry downloading a failed attachment
Added back the search results limit
Removed some more legacy code
Added back logic similar to the pre-processing de-duping logic (was resulting in "unsent" messages reappearing)
Added a number of updated view files
Fixed an issue where if you left a closed group on one device you wouldn't leave it on another
Renamed a few types to clean up the namespacing and code jumping
Fixed a stack overflow issue which could occur in the JobRunner
Fixed an issue where the DeletedMessageView could randomly have the wrong height
Fixed an issue where you could interact with the hidden reply button on a cell
Fixed an issue where tapping anywhere horizontally would trigger the cell tap (need to tap within the bubble)
Disabled the ability to select text in messages (only works sometimes and is buggy)
Refactored the AppDelegate from Objective C to Swift
Updated the HomeVC to use GRDB
Refactored a number of the Job types to be driven via GRDB and the new JobRunner
Fixed a bug where the LinkPreviewView wouldn't render correctly in dark mode