improve proglogo and badge shadows light/dark

pull/507/head
Botspot 4 years ago
parent 9f4800b3a0
commit 8d3eace20f

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@ -28,11 +28,11 @@
<feMergeNode in="SourceGraphic"/>
</feMerge>
</filter>
<filter id="drop-shadow-filter-1" x="-500%" y="-500%" width="1000%" height="1000%" bx:preset="drop-shadow 1 0 0 20 1 rgba(0,0,0,0.3)">
<feGaussianBlur in="SourceAlpha" stdDeviation="20"/>
<feOffset dx="0" dy="0"/>
<filter id="drop-shadow-filter-1" x="-500%" y="-500%" width="1000%" height="1000%" bx:preset="drop-shadow 1 0 10 14 0.26 rgba(0,0,0,0.3)">
<feGaussianBlur in="SourceAlpha" stdDeviation="14"/>
<feOffset dx="0" dy="10"/>
<feComponentTransfer result="offsetblur">
<feFuncA id="spread-ctrl" type="linear" slope="2"/>
<feFuncA id="spread-ctrl" type="linear" slope="0.52"/>
</feComponentTransfer>
<feFlood flood-color="rgba(0,0,0,0.3)" x="10" y="10"/>
<feComposite in2="offsetblur" operator="in"/>

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