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			51 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Objective-C
		
	
			
		
		
	
	
			51 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Objective-C
		
	
//
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//  Copyright (c) 2018 Open Whisper Systems. All rights reserved.
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//
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NS_ASSUME_NONNULL_BEGIN
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typedef NS_ENUM(NSInteger, AudioPlaybackState) {
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    AudioPlaybackState_Stopped,
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    AudioPlaybackState_Playing,
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    AudioPlaybackState_Paused,
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};
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@protocol OWSAudioPlayerDelegate <NSObject>
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- (AudioPlaybackState)audioPlaybackState;
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- (void)setAudioPlaybackState:(AudioPlaybackState)state;
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- (void)setAudioProgress:(CGFloat)progress duration:(CGFloat)duration;
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@end
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#pragma mark -
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@interface OWSAudioPlayer : NSObject
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@property (nonatomic, readonly, weak) id<OWSAudioPlayerDelegate> delegate;
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// This property can be used to associate instances of the player with view
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// or model objects.
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@property (nonatomic, weak) id owner;
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@property (nonatomic) BOOL isLooping;
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- (instancetype)initWithMediaUrl:(NSURL *)mediaUrl;
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- (instancetype)initWithMediaUrl:(NSURL *)mediaUrl delegate:(id<OWSAudioPlayerDelegate>)delegate;
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// respects silent switch
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- (void)playWithCurrentAudioCategory;
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// will ensure sound is audible, even if silent switch is enabled
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- (void)playWithPlaybackAudioCategory;
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- (void)pause;
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- (void)stop;
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- (void)togglePlayState;
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@end
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NS_ASSUME_NONNULL_END
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