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			744 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Objective-C
		
	
			
		
		
	
	
			744 lines
		
	
	
		
			23 KiB
		
	
	
	
		
			Objective-C
		
	
//
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//  Copyright (c) 2019 Open Whisper Systems. All rights reserved.
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//
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#import "OWSWindowManager.h"
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#import "Environment.h"
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#import "UIColor+OWS.h"
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#import "UIFont+OWS.h"
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#import "UIView+OWS.h"
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#import <SignalMessaging/SignalMessaging-Swift.h>
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NS_ASSUME_NONNULL_BEGIN
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NSString *const OWSWindowManagerCallDidChangeNotification = @"OWSWindowManagerCallDidChangeNotification";
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NSString *const IsScreenBlockActiveDidChangeNotification = @"IsScreenBlockActiveDidChangeNotification";
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const CGFloat OWSWindowManagerCallBannerHeight(void)
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{
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    if (@available(iOS 11.4, *)) {
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        return CurrentAppContext().statusBarHeight + 20;
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    }
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    if (![UIDevice currentDevice].hasIPhoneXNotch) {
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        return CurrentAppContext().statusBarHeight + 20;
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    }
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    // Hardcode CallBanner height for iPhone X's on older iOS.
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    //
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    // As of iOS11.4 and iOS12, this no longer seems to be an issue, but previously statusBarHeight returned
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    // something like 20pts (IIRC), meaning our call banner did not extend sufficiently past the iPhone X notch.
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    //
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    // Before noticing that this behavior changed, I actually assumed that notch height was intentionally excluded from
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    // the statusBarHeight, and that this was not a bug, else I'd have taken better notes.
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    return 64;
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}
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// Behind everything, especially the root window.
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const UIWindowLevel UIWindowLevel_Background = -1.f;
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const UIWindowLevel UIWindowLevel_ReturnToCall(void);
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const UIWindowLevel UIWindowLevel_ReturnToCall(void)
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{
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    return UIWindowLevelStatusBar - 1;
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}
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// In front of the root window, behind the screen blocking window.
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const UIWindowLevel UIWindowLevel_CallView(void);
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const UIWindowLevel UIWindowLevel_CallView(void)
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{
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    return UIWindowLevelNormal + 1.f;
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}
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// In front of the status bar and CallView
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const UIWindowLevel UIWindowLevel_ScreenBlocking(void);
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const UIWindowLevel UIWindowLevel_ScreenBlocking(void)
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{
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    return UIWindowLevelStatusBar + 2.f;
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}
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// In front of everything
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const UIWindowLevel UIWindowLevel_MessageActions(void);
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const UIWindowLevel UIWindowLevel_MessageActions(void)
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{
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    // Note: To cover the keyboard, this is higher than the ScreenBlocking level,
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    // but this window is hidden when screen protection is shown.
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    return CGFLOAT_MAX - 100;
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}
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#pragma mark -
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@interface MessageActionsWindow : UIWindow
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@end
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#pragma mark -
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@implementation MessageActionsWindow
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- (UIWindowLevel)windowLevel
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{
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    // As of iOS11, setWindowLevel clamps the value below
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    // the height of the keyboard window.
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    // Because we want to display above the keyboard, we hardcode
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    // the `windowLevel` getter.
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    return UIWindowLevel_MessageActions();
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}
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@end
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#pragma mark -
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@implementation OWSWindowRootViewController
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- (BOOL)canBecomeFirstResponder
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{
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    return YES;
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}
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#pragma mark - Orientation
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- (UIInterfaceOrientationMask)supportedInterfaceOrientations
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{
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    return UIInterfaceOrientationMaskAllButUpsideDown;
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}
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@end
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#pragma mark -
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@interface OWSWindowRootNavigationViewController : UINavigationController
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@end
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#pragma mark -
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@implementation OWSWindowRootNavigationViewController : UINavigationController
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#pragma mark - Orientation
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- (UIInterfaceOrientationMask)supportedInterfaceOrientations
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{
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    return UIInterfaceOrientationMaskAllButUpsideDown;
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}
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@end
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#pragma mark -
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@interface OWSWindowManager () <ReturnToCallViewControllerDelegate>
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// UIWindowLevelNormal
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@property (nonatomic) UIWindow *rootWindow;
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// UIWindowLevel_ReturnToCall
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@property (nonatomic) UIWindow *returnToCallWindow;
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@property (nonatomic) ReturnToCallViewController *returnToCallViewController;
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// UIWindowLevel_CallView
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@property (nonatomic) UIWindow *callViewWindow;
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@property (nonatomic) UINavigationController *callNavigationController;
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// UIWindowLevel_MessageActions
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@property (nonatomic) UIWindow *menuActionsWindow;
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@property (nonatomic, nullable) UIViewController *menuActionsViewController;
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// UIWindowLevel_Background if inactive,
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// UIWindowLevel_ScreenBlocking() if active.
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@property (nonatomic) UIWindow *screenBlockingWindow;
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@property (nonatomic) BOOL shouldShowCallView;
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@property (nonatomic, nullable) UIViewController *callViewController;
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@end
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#pragma mark -
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@implementation OWSWindowManager
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+ (instancetype)sharedManager
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{
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    OWSAssertDebug(Environment.shared.windowManager);
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    return Environment.shared.windowManager;
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}
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- (instancetype)initDefault
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{
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    self = [super init];
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    if (!self) {
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        return self;
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    }
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    OWSAssertIsOnMainThread();
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    OWSSingletonAssert();
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    return self;
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}
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- (void)setupWithRootWindow:(UIWindow *)rootWindow screenBlockingWindow:(UIWindow *)screenBlockingWindow
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{
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    OWSAssertIsOnMainThread();
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    OWSAssertDebug(rootWindow);
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    OWSAssertDebug(!self.rootWindow);
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    OWSAssertDebug(screenBlockingWindow);
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    OWSAssertDebug(!self.screenBlockingWindow);
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    self.rootWindow = rootWindow;
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    self.screenBlockingWindow = screenBlockingWindow;
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    self.returnToCallWindow = [self createReturnToCallWindow:rootWindow];
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    self.callViewWindow = [self createCallViewWindow:rootWindow];
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    self.menuActionsWindow = [self createMenuActionsWindowWithRoowWindow:rootWindow];
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(didChangeStatusBarFrame:)
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                                                 name:UIApplicationDidChangeStatusBarFrameNotification
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                                               object:nil];
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(applicationWillResignActive:)
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                                                 name:OWSApplicationWillResignActiveNotification
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                                               object:nil];
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    [self ensureWindowState];
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}
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- (void)didChangeStatusBarFrame:(NSNotification *)notification
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{
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    // Apple bug? Upon returning from landscape, this method *is* fired, but both the notification and [UIApplication
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    // sharedApplication].statusBarFrame still show a height of 0. So to work around we also call
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    // `ensureReturnToCallWindowFrame` before showing the call banner.
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    [self ensureReturnToCallWindowFrame];
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}
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- (void)ensureReturnToCallWindowFrame
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{
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    CGRect newFrame = self.returnToCallWindow.frame;
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    newFrame.size.height = OWSWindowManagerCallBannerHeight();
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    OWSLogDebug(@"returnToCallWindowFrame: %@", NSStringFromCGRect(newFrame));
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    self.returnToCallWindow.frame = newFrame;
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}
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- (void)applicationWillResignActive:(NSNotification *)notification
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{
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    [self hideMenuActionsWindow];
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}
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- (UIWindow *)createReturnToCallWindow:(UIWindow *)rootWindow
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{
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    OWSAssertIsOnMainThread();
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    OWSAssertDebug(rootWindow);
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    // "Return to call" should remain at the top of the screen.
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    CGRect windowFrame = UIScreen.mainScreen.bounds;
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    windowFrame.size.height = OWSWindowManagerCallBannerHeight();
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    UIWindow *window = [[UIWindow alloc] initWithFrame:windowFrame];
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    window.hidden = YES;
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    window.windowLevel = UIWindowLevel_ReturnToCall();
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    window.opaque = YES;
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    ReturnToCallViewController *viewController = [ReturnToCallViewController new];
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    self.returnToCallViewController = viewController;
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    viewController.delegate = self;
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    window.rootViewController = viewController;
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    return window;
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}
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- (UIWindow *)createMenuActionsWindowWithRoowWindow:(UIWindow *)rootWindow
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{
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    UIWindow *window;
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    if (@available(iOS 11, *)) {
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        // On iOS11, setting the windowLevel is insufficient, so we override
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        // the `windowLevel` getter.
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        window = [[MessageActionsWindow alloc] initWithFrame:rootWindow.bounds];
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    } else {
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        // On iOS9, 10 overriding the `windowLevel` getter does not cause the
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        // window to be displayed above the keyboard, but setting the window
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        // level works.
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        window = [[UIWindow alloc] initWithFrame:rootWindow.bounds];
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        window.windowLevel = UIWindowLevel_MessageActions();
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    }
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    window.hidden = YES;
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    window.backgroundColor = UIColor.clearColor;
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    return window;
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}
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- (UIWindow *)createCallViewWindow:(UIWindow *)rootWindow
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{
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    OWSAssertIsOnMainThread();
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    OWSAssertDebug(rootWindow);
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    UIWindow *window = [[UIWindow alloc] initWithFrame:rootWindow.bounds];
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    window.hidden = YES;
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    window.windowLevel = UIWindowLevel_CallView();
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    window.opaque = YES;
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    // TODO: What's the right color to use here?
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    window.backgroundColor = [UIColor ows_materialBlueColor];
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    UIViewController *viewController = [OWSWindowRootViewController new];
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    viewController.view.backgroundColor = [UIColor ows_materialBlueColor];
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    // NOTE: Do not use OWSNavigationController for call window.
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    // It adjusts the size of the navigation bar to reflect the
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    // call window.  We don't want those adjustments made within
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    // the call window itself.
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    OWSWindowRootNavigationViewController *navigationController =
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        [[OWSWindowRootNavigationViewController alloc] initWithRootViewController:viewController];
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    navigationController.navigationBarHidden = YES;
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    OWSAssertDebug(!self.callNavigationController);
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    self.callNavigationController = navigationController;
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    window.rootViewController = navigationController;
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    return window;
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}
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- (void)setIsScreenBlockActive:(BOOL)isScreenBlockActive
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{
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    OWSAssertIsOnMainThread();
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    _isScreenBlockActive = isScreenBlockActive;
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    [self ensureWindowState];
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    [[NSNotificationCenter defaultCenter] postNotificationName:IsScreenBlockActiveDidChangeNotification
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                                                        object:nil
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                                                      userInfo:nil];
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}
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- (BOOL)isAppWindow:(UIWindow *)window
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{
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    OWSAssertDebug(window);
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    return (window == self.rootWindow || window == self.returnToCallWindow || window == self.callViewWindow
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        || window == self.menuActionsWindow || window == self.screenBlockingWindow);
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}
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#pragma mark - Message Actions
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- (BOOL)isPresentingMenuActions
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{
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    return self.menuActionsViewController != nil;
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}
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- (void)showMenuActionsWindow:(UIViewController *)menuActionsViewController
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{
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    OWSAssertDebug(self.menuActionsViewController == nil);
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    self.menuActionsViewController = menuActionsViewController;
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    self.menuActionsWindow.rootViewController = menuActionsViewController;
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    [self ensureWindowState];
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}
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- (void)hideMenuActionsWindow
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{
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    self.menuActionsWindow.rootViewController = nil;
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    self.menuActionsViewController = nil;
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    [self ensureWindowState];
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}
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#pragma mark - Calls
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- (void)setCallViewController:(nullable UIViewController *)callViewController
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{
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    OWSAssertIsOnMainThread();
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    if (callViewController == _callViewController) {
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        return;
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    }
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    _callViewController = callViewController;
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    [NSNotificationCenter.defaultCenter postNotificationName:OWSWindowManagerCallDidChangeNotification object:nil];
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}
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- (void)startCall:(UIViewController *)callViewController
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{
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    OWSAssertIsOnMainThread();
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    OWSAssertDebug(callViewController);
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    OWSAssertDebug(!self.callViewController);
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    self.callViewController = callViewController;
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    // Attach callViewController to window.
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    [self.callNavigationController popToRootViewControllerAnimated:NO];
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    [self.callNavigationController pushViewController:callViewController animated:NO];
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    self.shouldShowCallView = YES;
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    // CallViewController only supports portrait, but if we're _already_ landscape it won't
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    // automatically switch.
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    [UIDevice.currentDevice ows_setOrientation:UIInterfaceOrientationPortrait];
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    [self ensureWindowState];
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}
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- (void)endCall:(UIViewController *)callViewController
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{
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    OWSAssertIsOnMainThread();
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    OWSAssertDebug(callViewController);
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    OWSAssertDebug(self.callViewController);
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    if (self.callViewController != callViewController) {
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        OWSLogWarn(@"Ignoring end call request from obsolete call view controller.");
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        return;
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    }
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    // Dettach callViewController from window.
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    [self.callNavigationController popToRootViewControllerAnimated:NO];
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    self.callViewController = nil;
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    self.shouldShowCallView = NO;
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    [self ensureWindowState];
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}
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- (void)leaveCallView
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{
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    OWSAssertIsOnMainThread();
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    OWSAssertDebug(self.callViewController);
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    OWSAssertDebug(self.shouldShowCallView);
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    self.shouldShowCallView = NO;
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    [self ensureWindowState];
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}
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- (void)showCallView
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{
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    OWSAssertIsOnMainThread();
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    OWSAssertDebug(self.callViewController);
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    OWSAssertDebug(!self.shouldShowCallView);
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    self.shouldShowCallView = YES;
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    [self ensureWindowState];
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}
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- (BOOL)hasCall
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{
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    OWSAssertIsOnMainThread();
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    return self.callViewController != nil;
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}
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#pragma mark - Window State
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- (void)ensureWindowState
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{
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    OWSAssertIsOnMainThread();
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    OWSAssertDebug(self.rootWindow);
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    OWSAssertDebug(self.returnToCallWindow);
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    OWSAssertDebug(self.callViewWindow);
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    OWSAssertDebug(self.screenBlockingWindow);
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    // To avoid bad frames, we never want to hide the blocking window, so we manipulate
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    // its window level to "hide" it behind other windows.  The other windows have fixed
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    // window level and are shown/hidden as necessary.
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    //
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    // Note that we always "hide" before we "show".
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    if (self.isScreenBlockActive) {
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        // Show Screen Block.
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						|
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        [self ensureRootWindowHidden];
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        [self ensureReturnToCallWindowHidden];
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        [self ensureCallViewWindowHidden];
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        [self ensureMessageActionsWindowHidden];
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        [self ensureScreenBlockWindowShown];
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    } else if (self.callViewController && self.shouldShowCallView) {
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        // Show Call View.
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        [self ensureRootWindowHidden];
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        [self ensureReturnToCallWindowHidden];
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        [self ensureCallViewWindowShown];
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        [self ensureMessageActionsWindowHidden];
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        [self ensureScreenBlockWindowHidden];
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    } else {
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        // Show Root Window
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						|
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        [self ensureRootWindowShown];
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        [self ensureCallViewWindowHidden];
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						|
        [self ensureScreenBlockWindowHidden];
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						|
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        if (self.callViewController) {
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            // Add "Return to Call" banner
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						|
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            [self ensureReturnToCallWindowShown];
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        } else {
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            [self ensureReturnToCallWindowHidden];
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        }
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						|
        if (self.menuActionsViewController) {
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            // Add "Message Actions" action sheet
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            [self ensureMessageActionsWindowShown];
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            // Don't hide rootWindow so as not to dismiss keyboard.
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            OWSAssertDebug(!self.rootWindow.isHidden);
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        } else {
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            [self ensureMessageActionsWindowHidden];
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        }
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    }
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}
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						|
 | 
						|
- (void)ensureRootWindowShown
 | 
						|
{
 | 
						|
    OWSAssertIsOnMainThread();
 | 
						|
 | 
						|
    if (self.rootWindow.hidden) {
 | 
						|
        OWSLogInfo(@"showing root window.");
 | 
						|
    }
 | 
						|
 | 
						|
    // By calling makeKeyAndVisible we ensure the rootViewController becomes first responder.
 | 
						|
    // In the normal case, that means the SignalViewController will call `becomeFirstResponder`
 | 
						|
    // on the vc on top of its navigation stack.
 | 
						|
    [self.rootWindow makeKeyAndVisible];
 | 
						|
 | 
						|
    [self fixit_workAroundRotationIssue];
 | 
						|
}
 | 
						|
 | 
						|
- (void)ensureRootWindowHidden
 | 
						|
{
 | 
						|
    OWSAssertIsOnMainThread();
 | 
						|
 | 
						|
    if (!self.rootWindow.hidden) {
 | 
						|
        OWSLogInfo(@"hiding root window.");
 | 
						|
    }
 | 
						|
 | 
						|
    self.rootWindow.hidden = YES;
 | 
						|
}
 | 
						|
 | 
						|
- (void)ensureReturnToCallWindowShown
 | 
						|
{
 | 
						|
    OWSAssertIsOnMainThread();
 | 
						|
 | 
						|
    if (!self.returnToCallWindow.hidden) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    [self ensureReturnToCallWindowFrame];
 | 
						|
    OWSLogInfo(@"showing 'return to call' window.");
 | 
						|
    self.returnToCallWindow.hidden = NO;
 | 
						|
    [self.returnToCallViewController startAnimating];
 | 
						|
}
 | 
						|
 | 
						|
- (void)ensureReturnToCallWindowHidden
 | 
						|
{
 | 
						|
    OWSAssertIsOnMainThread();
 | 
						|
 | 
						|
    if (self.returnToCallWindow.hidden) {
 | 
						|
        return;
 | 
						|
    }
 | 
						|
 | 
						|
    OWSLogInfo(@"hiding 'return to call' window.");
 | 
						|
    self.returnToCallWindow.hidden = YES;
 | 
						|
    [self.returnToCallViewController stopAnimating];
 | 
						|
}
 | 
						|
 | 
						|
- (void)ensureCallViewWindowShown
 | 
						|
{
 | 
						|
    OWSAssertIsOnMainThread();
 | 
						|
 | 
						|
    if (self.callViewWindow.hidden) {
 | 
						|
        OWSLogInfo(@"showing call window.");
 | 
						|
    }
 | 
						|
 | 
						|
    [self.callViewWindow makeKeyAndVisible];
 | 
						|
}
 | 
						|
 | 
						|
- (void)ensureCallViewWindowHidden
 | 
						|
{
 | 
						|
    OWSAssertIsOnMainThread();
 | 
						|
 | 
						|
    if (!self.callViewWindow.hidden) {
 | 
						|
        OWSLogInfo(@"hiding call window.");
 | 
						|
    }
 | 
						|
 | 
						|
    self.callViewWindow.hidden = YES;
 | 
						|
}
 | 
						|
 | 
						|
- (void)ensureMessageActionsWindowShown
 | 
						|
{
 | 
						|
    OWSAssertIsOnMainThread();
 | 
						|
 | 
						|
    if (self.menuActionsWindow.hidden) {
 | 
						|
        OWSLogInfo(@"showing message actions window.");
 | 
						|
    }
 | 
						|
 | 
						|
    // Do not make key, we want the keyboard to stay popped.
 | 
						|
    self.menuActionsWindow.hidden = NO;
 | 
						|
}
 | 
						|
 | 
						|
- (void)ensureMessageActionsWindowHidden
 | 
						|
{
 | 
						|
    OWSAssertIsOnMainThread();
 | 
						|
 | 
						|
    if (!self.menuActionsWindow.hidden) {
 | 
						|
        OWSLogInfo(@"hiding message actions window.");
 | 
						|
    }
 | 
						|
 | 
						|
    self.menuActionsWindow.hidden = YES;
 | 
						|
}
 | 
						|
 | 
						|
- (void)ensureScreenBlockWindowShown
 | 
						|
{
 | 
						|
    OWSAssertIsOnMainThread();
 | 
						|
 | 
						|
    if (self.screenBlockingWindow.windowLevel != UIWindowLevel_ScreenBlocking()) {
 | 
						|
        OWSLogInfo(@"showing block window.");
 | 
						|
    }
 | 
						|
 | 
						|
    self.screenBlockingWindow.windowLevel = UIWindowLevel_ScreenBlocking();
 | 
						|
    [self.screenBlockingWindow makeKeyAndVisible];
 | 
						|
}
 | 
						|
 | 
						|
- (void)ensureScreenBlockWindowHidden
 | 
						|
{
 | 
						|
    OWSAssertIsOnMainThread();
 | 
						|
 | 
						|
    if (self.screenBlockingWindow.windowLevel != UIWindowLevel_Background) {
 | 
						|
        OWSLogInfo(@"hiding block window.");
 | 
						|
    }
 | 
						|
 | 
						|
    // Never hide the blocking window (that can lead to bad frames).
 | 
						|
    // Instead, manipulate its window level to move it in front of
 | 
						|
    // or behind the root window.
 | 
						|
    self.screenBlockingWindow.windowLevel = UIWindowLevel_Background;
 | 
						|
}
 | 
						|
 | 
						|
#pragma mark - ReturnToCallViewControllerDelegate
 | 
						|
 | 
						|
- (void)returnToCallWasTapped:(ReturnToCallViewController *)viewController
 | 
						|
{
 | 
						|
    [self showCallView];
 | 
						|
}
 | 
						|
 | 
						|
#pragma mark - Fixit
 | 
						|
 | 
						|
- (void)fixit_workAroundRotationIssue
 | 
						|
{
 | 
						|
    // ### Symptom
 | 
						|
    //
 | 
						|
    // The app can get into a degraded state where the main window will incorrectly remain locked in
 | 
						|
    // portrait mode. Worse yet, the status bar and input window will continue to rotate with respect
 | 
						|
    // to the device orientation. So once you're in this degraded state, the status bar and input
 | 
						|
    // window can be in landscape while simultaneoulsy the view controller behind them is in portrait.
 | 
						|
    //
 | 
						|
    // ### To Reproduce
 | 
						|
    //
 | 
						|
    // On an iPhone6 (not reproducible on an iPhoneX)
 | 
						|
    //
 | 
						|
    // 0. Ensure "screen protection" is enabled (not necessarily screen lock)
 | 
						|
    // 1. Enter Conversation View Controller
 | 
						|
    // 2. Pop Keyboard
 | 
						|
    // 3. Begin dismissing keyboard with one finger, but stopping when it's about 50% dismissed,
 | 
						|
    //    keep your finger there with the keyboard partially dismissed.
 | 
						|
    // 4. With your other hand, hit the home button to leave Signal.
 | 
						|
    // 5. Re-enter Signal
 | 
						|
    // 6. Rotate to landscape
 | 
						|
    //
 | 
						|
    // Expected: Conversation View, Input Toolbar window, and Settings Bar should all rotate to landscape.
 | 
						|
    // Actual: The input toolbar and the settings toolbar rotate to landscape, but the Conversation
 | 
						|
    //         View remains in portrait, this looks super broken.
 | 
						|
    //
 | 
						|
    // ### Background
 | 
						|
    //
 | 
						|
    // Some debugging shows that the `ConversationViewController.view.window.isInterfaceAutorotationDisabled`
 | 
						|
    // is true. This is a private property, whose function we don't exactly know, but it seems like
 | 
						|
    // `interfaceAutorotation` is disabled when certain transition animations begin, and then
 | 
						|
    // re-enabled once the animation completes.
 | 
						|
    //
 | 
						|
    // My best guess is that autorotation is intended to be disabled for the duration of the
 | 
						|
    // interactive-keyboard-dismiss-transition, so when we start the interactive dismiss, autorotation
 | 
						|
    // has been disabled, but because we hide the main app window in the middle of the transition,
 | 
						|
    // autorotation doesn't have a chance to be re-enabled.
 | 
						|
    //
 | 
						|
    // ## So, The Fix
 | 
						|
    //
 | 
						|
    // If we find ourself in a situation where autorotation is disabled while showing the rootWindow,
 | 
						|
    // we re-enable autorotation.
 | 
						|
 | 
						|
    // NSString *encodedSelectorString1 = @"isInterfaceAutorotationDisabled".encodedForSelector;
 | 
						|
    NSString *encodedSelectorString1 = @"egVaAAZ2BHdydHZSBwYBBAEGcgZ6AQBVegVyc312dQ==";
 | 
						|
    NSString *_Nullable selectorString1 = encodedSelectorString1.decodedForSelector;
 | 
						|
    if (selectorString1 == nil) {
 | 
						|
        OWSFailDebug(@"selectorString1 was unexpectedly nil");
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    SEL selector1 = NSSelectorFromString(selectorString1);
 | 
						|
 | 
						|
    if (![self.rootWindow respondsToSelector:selector1]) {
 | 
						|
        OWSFailDebug(@"failure: doesn't respond to selector1");
 | 
						|
        return;
 | 
						|
    }
 | 
						|
    IMP imp1 = [self.rootWindow methodForSelector:selector1];
 | 
						|
    BOOL (*func1)(id, SEL) = (void *)imp1;
 | 
						|
    BOOL isDisabled = func1(self.rootWindow, selector1);
 | 
						|
 | 
						|
    if (isDisabled) {
 | 
						|
        OWSLogInfo(@"autorotation is disabled.");
 | 
						|
 | 
						|
        // The remainder of this method calls:
 | 
						|
        //   [[UIScrollToDismissSupport supportForScreen:UIScreen.main] finishScrollViewTransition]
 | 
						|
        // after verifying the methods/classes exist.
 | 
						|
 | 
						|
        // NSString *encodedKlassString = @"UIScrollToDismissSupport".encodedForSelector;
 | 
						|
        NSString *encodedKlassString = @"ZlpkdAQBfX1lAVV6BX56BQVkBwICAQQG";
 | 
						|
        NSString *_Nullable klassString = encodedKlassString.decodedForSelector;
 | 
						|
        if (klassString == nil) {
 | 
						|
            OWSFailDebug(@"klassString was unexpectedly nil");
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        id klass = NSClassFromString(klassString);
 | 
						|
        if (klass == nil) {
 | 
						|
            OWSFailDebug(@"klass was unexpectedly nil");
 | 
						|
            return;
 | 
						|
        }
 | 
						|
 | 
						|
        // NSString *encodedSelector2String = @"supportForScreen:".encodedForSelector;
 | 
						|
        NSString *encodedSelector2String = @"BQcCAgEEBlcBBGR0BHZ2AEs=";
 | 
						|
        NSString *_Nullable selector2String = encodedSelector2String.decodedForSelector;
 | 
						|
        if (selector2String == nil) {
 | 
						|
            OWSFailDebug(@"selector2String was unexpectedly nil");
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        SEL selector2 = NSSelectorFromString(selector2String);
 | 
						|
        if (![klass respondsToSelector:selector2]) {
 | 
						|
            OWSFailDebug(@"klass didn't respond to selector");
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        IMP imp2 = [klass methodForSelector:selector2];
 | 
						|
        id (*func2)(id, SEL, UIScreen *) = (void *)imp2;
 | 
						|
        id dismissSupport = func2(klass, selector2, UIScreen.mainScreen);
 | 
						|
 | 
						|
        // NSString *encodedSelector3String = @"finishScrollViewTransition".encodedForSelector;
 | 
						|
        NSString *encodedSelector3String = @"d3oAegV5ZHQEAX19Z3p2CWUEcgAFegZ6AQA=";
 | 
						|
        NSString *_Nullable selector3String = encodedSelector3String.decodedForSelector;
 | 
						|
        if (selector3String == nil) {
 | 
						|
            OWSFailDebug(@"selector3String was unexpectedly nil");
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        SEL selector3 = NSSelectorFromString(selector3String);
 | 
						|
        if (![dismissSupport respondsToSelector:selector3]) {
 | 
						|
            OWSFailDebug(@"dismissSupport didn't respond to selector");
 | 
						|
            return;
 | 
						|
        }
 | 
						|
        IMP imp3 = [dismissSupport methodForSelector:selector3];
 | 
						|
        void (*func3)(id, SEL) = (void *)imp3;
 | 
						|
        func3(dismissSupport, selector3);
 | 
						|
 | 
						|
        OWSLogInfo(@"finished scrollView transition");
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
@end
 | 
						|
 | 
						|
NS_ASSUME_NONNULL_END
 |