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session-ios/SignalMessaging/utils/OWSAudioPlayer.h

51 lines
1.2 KiB
Objective-C

//
// Copyright (c) 2018 Open Whisper Systems. All rights reserved.
//
NS_ASSUME_NONNULL_BEGIN
typedef NS_ENUM(NSInteger, AudioPlaybackState) {
AudioPlaybackState_Stopped,
AudioPlaybackState_Playing,
AudioPlaybackState_Paused,
};
@protocol OWSAudioPlayerDelegate <NSObject>
- (AudioPlaybackState)audioPlaybackState;
- (void)setAudioPlaybackState:(AudioPlaybackState)state;
- (void)setAudioProgress:(CGFloat)progress duration:(CGFloat)duration;
@end
#pragma mark -
@interface OWSAudioPlayer : NSObject
@property (nonatomic, readonly, weak) id<OWSAudioPlayerDelegate> delegate;
// This property can be used to associate instances of the player with view
// or model objects.
@property (nonatomic, weak) id owner;
@property (nonatomic) BOOL isLooping;
- (instancetype)initWithMediaUrl:(NSURL *)mediaUrl;
- (instancetype)initWithMediaUrl:(NSURL *)mediaUrl delegate:(id<OWSAudioPlayerDelegate>)delegate;
// respects silent switch
- (void)playWithCurrentAudioCategory;
// will ensure sound is audible, even if silent switch is enabled
- (void)playWithPlaybackAudioCategory;
- (void)pause;
- (void)stop;
- (void)togglePlayState;
@end
NS_ASSUME_NONNULL_END