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			100 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Swift
		
	
			
		
		
	
	
			100 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Swift
		
	
//
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//  Copyright (c) 2018 Open Whisper Systems. All rights reserved.
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//
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import UIKit
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import SignalUtilitiesKit
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@objc public class AudioProgressView: UIView {
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    @objc public override var bounds: CGRect {
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        didSet {
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            if oldValue != bounds {
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                updateSubviews()
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            }
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        }
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    }
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    @objc public override var frame: CGRect {
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        didSet {
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            if oldValue != frame {
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                updateSubviews()
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            }
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        }
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    }
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    @objc public var horizontalBarColor = UIColor.black {
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        didSet {
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            updateContent()
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        }
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    }
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    @objc public var progressColor = UIColor.blue {
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        didSet {
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            updateContent()
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        }
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    }
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    private let horizontalBarLayer: CAShapeLayer
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    private let progressLayer: CAShapeLayer
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    @objc public var progress: CGFloat = 0 {
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        didSet {
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            if oldValue != progress {
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                updateContent()
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            }
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        }
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    }
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    @available(*, unavailable, message:"use other constructor instead.")
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    @objc public required init?(coder aDecoder: NSCoder) {
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        notImplemented()
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    }
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    public required init() {
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        self.horizontalBarLayer = CAShapeLayer()
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        self.progressLayer = CAShapeLayer()
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        super.init(frame: CGRect.zero)
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        self.layer.addSublayer(self.horizontalBarLayer)
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        self.layer.addSublayer(self.progressLayer)
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    }
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    internal func updateSubviews() {
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        AssertIsOnMainThread()
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        self.horizontalBarLayer.frame = self.bounds
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        self.progressLayer.frame = self.bounds
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        updateContent()
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    }
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    internal func updateContent() {
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        AssertIsOnMainThread()
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        // Prevent the shape layer from animating changes.
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        CATransaction.begin()
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        CATransaction.setDisableActions(true)
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        let horizontalBarPath = UIBezierPath()
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        let horizontalBarHeightFraction = CGFloat(0.25)
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        let horizontalBarHeight = bounds.size.height * horizontalBarHeightFraction
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        horizontalBarPath.append(UIBezierPath(rect: CGRect(x: 0, y: (bounds.size.height - horizontalBarHeight) * 0.5, width: bounds.size.width, height: horizontalBarHeight)))
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        horizontalBarLayer.path = horizontalBarPath.cgPath
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        horizontalBarLayer.fillColor = horizontalBarColor.cgColor
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        let progressHeight = bounds.self.height
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        let progressWidth = progressHeight * 0.15
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        let progressX = (bounds.self.width - progressWidth) * max(0.0, min(1.0, progress))
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        let progressBounds = CGRect(x: progressX, y: 0, width: progressWidth, height: progressHeight)
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        let progressCornerRadius = progressWidth * 0.5
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        let progressPath = UIBezierPath()
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        progressPath.append(UIBezierPath(roundedRect: progressBounds, cornerRadius: progressCornerRadius))
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        progressLayer.path = progressPath.cgPath
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        progressLayer.fillColor = progressColor.cgColor
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        CATransaction.commit()
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    }
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}
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