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							//
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							//  Copyright (c) 2018 Open Whisper Systems. All rights reserved.
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							//
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							import Foundation
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							import WebRTC
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							@objc
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							public class AudioActivity: NSObject {
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							    let audioDescription: String
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							    override public var description: String {
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							        return "<\(self.logTag) audioDescription: \"\(audioDescription)\">"
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							    }
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							    @objc
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							    public init(audioDescription: String) {
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							        self.audioDescription = audioDescription
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							    }
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							    deinit {
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							        OWSAudioSession.shared.ensureAudioSessionActivationStateAfterDelay()
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							    }
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							}
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							@objc
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							public class OWSAudioSession: NSObject {
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							    // Force singleton access
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							    @objc public static let shared = OWSAudioSession()
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							    private override init() {}
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							    private let avAudioSession = AVAudioSession.sharedInstance()
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							    private var currentActivities: [Weak<AudioActivity>] = []
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							    // Respects hardware mute switch, plays through external speaker, mixes with backround audio
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							    // appropriate for foreground sound effects.
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							    @objc
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							    public func startAmbientAudioActivity(_ audioActivity: AudioActivity) {
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							        Logger.debug("")
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							        objc_sync_enter(self)
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							        defer { objc_sync_exit(self) }
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							        startAudioActivity(audioActivity)
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							        guard currentActivities.count == 1 else {
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							            // We don't want to clobber the audio capabilities configured by (e.g.) media playback or an in-progress call
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							            Logger.info("not touching audio session since another currentActivity exists.")
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							            return
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							        }
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							        do {
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							            try avAudioSession.setCategory(AVAudioSessionCategoryAmbient)
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							        } catch {
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							            owsFailDebug("failed with error: \(error)")
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							        }
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							    }
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							    // Ignores hardware mute switch, plays through external speaker
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							    @objc
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							    public func startPlaybackAudioActivity(_ audioActivity: AudioActivity) {
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							        Logger.debug("")
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							        objc_sync_enter(self)
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							        defer { objc_sync_exit(self) }
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							        startAudioActivity(audioActivity)
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							        do {
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							            try avAudioSession.setCategory(AVAudioSessionCategoryPlayback)
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							        } catch {
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							            owsFailDebug("failed with error: \(error)")
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							        }
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							    }
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							    @objc
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							    public func startRecordingAudioActivity(_ audioActivity: AudioActivity) -> Bool {
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							        Logger.debug("")
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							        objc_sync_enter(self)
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							        defer { objc_sync_exit(self) }
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							        assert(avAudioSession.recordPermission() == .granted)
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							        startAudioActivity(audioActivity)
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							        do {
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							            try avAudioSession.setCategory(AVAudioSessionCategoryRecord)
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							            return true
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							        } catch {
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							            owsFailDebug("failed with error: \(error)")
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							            return false
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							        }
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							    }
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							    @objc
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							    public func startAudioActivity(_ audioActivity: AudioActivity) {
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							        Logger.debug("with \(audioActivity)")
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							        objc_sync_enter(self)
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							        defer { objc_sync_exit(self) }
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							        self.currentActivities.append(Weak(value: audioActivity))
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							    }
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							    @objc
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							    public func endAudioActivity(_ audioActivity: AudioActivity) {
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							        Logger.debug("with audioActivity: \(audioActivity)")
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							        objc_sync_enter(self)
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							        defer { objc_sync_exit(self) }
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							        currentActivities = currentActivities.filter { return $0.value != audioActivity }
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							        ensureAudioSessionActivationStateAfterDelay()
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							    }
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							    fileprivate func ensureAudioSessionActivationStateAfterDelay() {
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							        // Without this delay, we sometimes error when deactivating the audio session with:
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							        //     Error Domain=NSOSStatusErrorDomain Code=560030580 “The operation couldn’t be completed. (OSStatus error 560030580.)”
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							        // aka "AVAudioSessionErrorCodeIsBusy"
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							        DispatchQueue.global().asyncAfter(deadline: .now() + 0.5) {
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							            self.ensureAudioSessionActivationState()
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							        }
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							    }
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							    private func ensureAudioSessionActivationState() {
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							        objc_sync_enter(self)
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							        defer { objc_sync_exit(self) }
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							        // Cull any stale activities
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							        currentActivities = currentActivities.compactMap { oldActivity in
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							            guard oldActivity.value != nil else {
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							                // Normally we should be explicitly stopping an audio activity, but this allows
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							                // for recovery if the owner of the AudioAcivity was GC'd without ending it's
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							                // audio activity
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							                Logger.warn("an old activity has been gc'd")
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							                return nil
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							            }
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							            // return any still-active activities
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							            return oldActivity
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							        }
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							        guard currentActivities.isEmpty else {
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							            Logger.debug("not deactivating due to currentActivities: \(currentActivities)")
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							            return
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							        }
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							        do {
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							            // When playing audio in Signal, other apps audio (e.g. Music) is paused.
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							            // By notifying when we deactivate, the other app can resume playback.
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							            try avAudioSession.setActive(false, with: [.notifyOthersOnDeactivation])
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							        } catch {
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							            owsFailDebug("failed with error: \(error)")
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							        }
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							    }
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							    // MARK: - WebRTC Audio
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							    /**
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							     * By default WebRTC starts the audio session (PlayAndRecord) immediately upon creating the peer connection
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							     * but we want to create the peer connection and set up all the signaling channels before we prompt the user
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							     * for an incoming call. Without manually handling the session, this would result in the user seeing a recording
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							     * permission requested (and recording banner) before they even know they have an incoming call.
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							     *
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							     * By using the `useManualAudio` and `isAudioEnabled` attributes of the RTCAudioSession we can delay recording until
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							     * it makes sense.
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							     */
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							    /**
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							     * The private class that manages AVAudioSession for WebRTC
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							     */
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							    private let rtcAudioSession = RTCAudioSession.sharedInstance()
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							    /**
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							     * This must be called before any audio tracks are added to the peerConnection, else we'll start recording before all
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							     * our signaling is set up.
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							     */
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							    @objc
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							    public func configureRTCAudio() {
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							        Logger.info("")
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							        rtcAudioSession.useManualAudio = true
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							    }
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							    /**
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							     * Because we useManualAudio with our RTCAudioSession, we have to start/stop the recording audio session ourselves.
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							     * See header for details on  manual audio.
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							     */
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							    @objc
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							    public var isRTCAudioEnabled: Bool {
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							        get {
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							            return rtcAudioSession.isAudioEnabled
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							        }
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							        set {
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							            rtcAudioSession.isAudioEnabled = newValue
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							        }
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							    }
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							}
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