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session-ios/SignalMessaging/environment
Michael Kirk 5632bd2d83 Use reference counting to disable proximity monitoring after audio message
Multiple overlapping activities require proximity monitoring (namely,
CallViewController and listening to audio messages).

These activities can overlap arbitrarily, so we use a reference counting
strategy to keep proximity monitoring on as long as one of these activities is
active.
7 years ago
..
migrations Fix UD attributes migration completion. 7 years ago
AppSetup.h Rework creation of singletons. 7 years ago
AppSetup.m Use reference counting to disable proximity monitoring after audio message 7 years ago
Environment.h Use reference counting to disable proximity monitoring after audio message 7 years ago
Environment.m Use reference counting to disable proximity monitoring after audio message 7 years ago
NoopCallMessageHandler.swift Rename fail macros in Swift. 7 years ago
NoopNotificationsManager.swift Hang PushManager on AppEnvironment. 7 years ago
OWSAudioSession.swift Use reference counting to disable proximity monitoring after audio message 7 years ago
OWSSounds.h audio player type 7 years ago
OWSSounds.m audio player type 7 years ago
SignalKeyingStorage.h update header references 8 years ago
SignalKeyingStorage.m Fix build breakage around SignalCoreKit. 7 years ago
VersionMigrations.h Don't mark app as ready until all version migrations are done. 7 years ago
VersionMigrations.m Rework account attributes; persist manual message fetch; add "unrestricted UD" setting. 7 years ago