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session-ios/SessionUtilitiesKit/Utilities/ARC4RandomNumberGenerator.s...

74 lines
2.3 KiB
Swift

// Copyright © 2023 Rangeproof Pty Ltd. All rights reserved.
//
// Note: This was taken from TensorFlow's Random:
// https://github.com/apple/swift/blob/bc8f9e61d333b8f7a625f74d48ef0b554726e349/stdlib/public/TensorFlow/Random.swift
//
// the complex approach is needed due to an issue with Swift's randomElement(using:)
// generation (see https://stackoverflow.com/a/64897775 for more info)
import Foundation
public struct ARC4RandomNumberGenerator: RandomNumberGenerator {
var state: [UInt8] = Array(0...255)
var iPos: UInt8 = 0
var jPos: UInt8 = 0
public init<T: BinaryInteger>(seed: T) {
self.init(
seed: (0..<(UInt64.bitWidth / UInt64.bitWidth)).map { index in
UInt8(truncatingIfNeeded: seed >> (UInt8.bitWidth * index))
}
)
}
public init(seed: [UInt8]) {
precondition(seed.count > 0, "Length of seed must be positive")
precondition(seed.count <= 256, "Length of seed must be at most 256")
// Note: Have to use a for loop instead of a 'forEach' otherwise
// it doesn't work properly (not sure why...)
var j: UInt8 = 0
for i: UInt8 in 0...255 {
j &+= S(i) &+ seed[Int(i) % seed.count]
swapAt(i, j)
}
}
/// Produce the next random UInt64 from the stream, and advance the internal state
public mutating func next() -> UInt64 {
// Note: Have to use a for loop instead of a 'forEach' otherwise
// it doesn't work properly (not sure why...)
var result: UInt64 = 0
for _ in 0..<UInt64.bitWidth / UInt8.bitWidth {
result <<= UInt8.bitWidth
result += UInt64(nextByte())
}
return result
}
/// Helper to access the state
private func S(_ index: UInt8) -> UInt8 {
return state[Int(index)]
}
/// Helper to swap elements of the state
private mutating func swapAt(_ i: UInt8, _ j: UInt8) {
state.swapAt(Int(i), Int(j))
}
/// Generates the next byte in the keystream.
private mutating func nextByte() -> UInt8 {
iPos &+= 1
jPos &+= S(iPos)
swapAt(iPos, jPos)
return S(S(iPos) &+ S(jPos))
}
}
public extension ARC4RandomNumberGenerator {
mutating func nextBytes(count: Int) -> [UInt8] {
(0..<count).map { _ in nextByte() }
}
}