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			461 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Swift
		
	
			
		
		
	
	
			461 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			Swift
		
	
//
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//  Copyright (c) 2019 Open Whisper Systems. All rights reserved.
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//
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import UIKit
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public protocol ImageEditorPaletteViewDelegate: class {
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    func selectedColorDidChange()
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}
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// MARK: -
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// We represent image editor colors using this (color, phase)
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// tuple so that we can consistently restore palette view
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// state.
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@objc
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public class ImageEditorColor: NSObject {
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    public let color: UIColor
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    // Colors are chosen from a spectrum of colors.
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    // This unit value represents the location of the
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    // color within that spectrum.
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    public let palettePhase: CGFloat
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    public var cgColor: CGColor {
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        return color.cgColor
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    }
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    public required init(color: UIColor, palettePhase: CGFloat) {
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        self.color = color
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        self.palettePhase = palettePhase
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    }
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    public class func defaultColor() -> ImageEditorColor {
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        return ImageEditorColor(color: UIColor(rgbHex: 0xffffff), palettePhase: 0)
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    }
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    public static var gradientUIColors: [UIColor] {
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        return [
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            UIColor(rgbHex: 0xffffff),
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            UIColor(rgbHex: 0xff0000),
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            UIColor(rgbHex: 0xff00ff),
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            UIColor(rgbHex: 0x0000ff),
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            UIColor(rgbHex: 0x00ffff),
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            UIColor(rgbHex: 0x00ff00),
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            UIColor(rgbHex: 0xffff00),
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            UIColor(rgbHex: 0xff5500),
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            UIColor(rgbHex: 0x000000)
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        ]
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    }
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    public static var gradientCGColors: [CGColor] {
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        return gradientUIColors.map({ (color) in
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            return color.cgColor
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        })
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    }
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    static func ==(left: ImageEditorColor, right: ImageEditorColor) -> Bool {
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        return left.palettePhase.fuzzyEquals(right.palettePhase)
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    }
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}
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// MARK: -
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private class PalettePreviewView: OWSLayerView {
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    private static let innerRadius: CGFloat = 32
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    private static let shadowMargin: CGFloat = 0
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    // The distance from the "inner circle" to the "teardrop".
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    private static let circleMargin: CGFloat = 3
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    private static let teardropTipRadius: CGFloat = 4
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    private static let teardropPointiness: CGFloat = 12
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    private let teardropColor = UIColor.white
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    public var selectedColor = UIColor.white {
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        didSet {
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            circleLayer.fillColor = selectedColor.cgColor
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        }
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    }
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    private let circleLayer: CAShapeLayer
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    private let teardropLayer: CAShapeLayer
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    override init() {
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        let circleLayer = CAShapeLayer()
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        let teardropLayer = CAShapeLayer()
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        self.circleLayer = circleLayer
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        self.teardropLayer = teardropLayer
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        super.init()
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        circleLayer.strokeColor = nil
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        teardropLayer.strokeColor = nil
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        // Layer order matters.
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        layer.addSublayer(teardropLayer)
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        layer.addSublayer(circleLayer)
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        teardropLayer.fillColor = teardropColor.cgColor
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        teardropLayer.shadowColor = UIColor.black.cgColor
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        teardropLayer.shadowRadius = 2.0
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        teardropLayer.shadowOpacity = 0.33
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        teardropLayer.shadowOffset = .zero
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        layoutCallback = { (view) in
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            PalettePreviewView.updateLayers(view: view,
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                                            circleLayer: circleLayer,
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                                            teardropLayer: teardropLayer)
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        }
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        // The bounding rect of the teardrop + shadow is non-trivial, so
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        // we use a generous size that reserves plenty of space.
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        //
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        // The size doesn't matter since this view is
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        // mostly transparent and isn't hot.
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        autoSetDimensions(to: CGSize(width: PalettePreviewView.innerRadius * 4,
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                                     height: PalettePreviewView.innerRadius * 4))
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    }
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    @available(*, unavailable, message: "use other init() instead.")
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    required public init?(coder aDecoder: NSCoder) {
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        notImplemented()
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    }
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    static func updateLayers(view: UIView,
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                             circleLayer: CAShapeLayer,
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                             teardropLayer: CAShapeLayer) {
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        let bounds = view.bounds
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        let outerRadius = innerRadius + circleMargin
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        let rightEdge = CGPoint(x: bounds.width,
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                                y: bounds.height * 0.5)
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        let teardropTipCenter = rightEdge.minus(CGPoint(x: teardropTipRadius + shadowMargin, y: 0))
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        let circleCenter = teardropTipCenter.minus(CGPoint(x: teardropPointiness + innerRadius, y: 0))
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        // The "teardrop" shape is bounded by 2 circles, joined by their tangents.
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        //
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        // UIBezierPath can be used to draw this using 2 arcs, if we
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        // have the angle of the tangents.
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        //
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        // Finding the tangent between two circles of known distance + radius
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        // is pretty straightforward.  We solve for the right triangle that
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        // defines the tangents and atan() that triangle to get the angle.
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        //
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        // 1. Find the length of the hypotenuse.
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        let circleCenterDistance = teardropTipCenter.minus(circleCenter).length
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        // 2. Fine the length of the first side.
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        let radiusDiff = outerRadius - teardropTipRadius
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        // 2. Fine the length of the second side.
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        let tangentLength = (circleCenterDistance.square - radiusDiff.square).squareRoot()
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        let angle = atan2(tangentLength, radiusDiff)
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        let teardropPath = UIBezierPath()
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        teardropPath.addArc(withCenter: circleCenter,
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                            radius: outerRadius,
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                            startAngle: +angle,
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                            endAngle: -angle,
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                            clockwise: true)
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        teardropPath.addArc(withCenter: teardropTipCenter,
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                            radius: teardropTipRadius,
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                            startAngle: -angle,
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                            endAngle: +angle,
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                            clockwise: true)
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        teardropLayer.path = teardropPath.cgPath
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        teardropLayer.frame = bounds
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        let innerCircleSize = CGSize(width: innerRadius * 2,
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                                height: innerRadius * 2)
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        let circleFrame = CGRect(origin: circleCenter.minus(innerCircleSize.asPoint.times(0.5)),
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                                 size: innerCircleSize)
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        circleLayer.path = UIBezierPath(ovalIn: circleFrame).cgPath
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        circleLayer.frame = bounds
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    }
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}
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// MARK: -
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public class ImageEditorPaletteView: UIView {
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    public weak var delegate: ImageEditorPaletteViewDelegate?
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    public var selectedValue: ImageEditorColor
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    public required init(currentColor: ImageEditorColor) {
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        self.selectedValue = currentColor
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        super.init(frame: .zero)
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        createContents()
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    }
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    @available(*, unavailable, message: "use other init() instead.")
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    required public init?(coder aDecoder: NSCoder) {
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        notImplemented()
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    }
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    // MARK: - Views
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    private let imageView = UIImageView()
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    private let selectionView = UIView()
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    // imageWrapper is used to host the "selection view".
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    private let imageWrapper = OWSLayerView()
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    private let shadowView = UIView()
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    private var selectionConstraint: NSLayoutConstraint?
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    private let previewView = PalettePreviewView()
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    private var previewConstraint: NSLayoutConstraint?
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    private func createContents() {
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        self.backgroundColor = .clear
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        self.isOpaque = false
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        self.layoutMargins = .zero
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        shadowView.backgroundColor = .black
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        shadowView.layer.shadowColor = UIColor.black.cgColor
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        shadowView.layer.shadowRadius = 2.0
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        shadowView.layer.shadowOpacity = 0.33
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        shadowView.layer.shadowOffset = .zero
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        addSubview(shadowView)
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        if let image = ImageEditorPaletteView.buildPaletteGradientImage() {
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            imageView.image = image
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            let imageRadius = image.size.width * 0.5
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            imageView.layer.cornerRadius = imageRadius
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            shadowView.layer.cornerRadius = imageRadius
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            imageView.clipsToBounds = true
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        } else {
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            owsFailDebug("Missing image.")
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        }
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        addSubview(imageView)
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        // We use an invisible margin to expand the hot area of this control.
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        let margin: CGFloat = 20
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        imageView.autoPinEdgesToSuperviewEdges(with: UIEdgeInsets(top: margin, left: margin, bottom: margin, right: margin))
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        imageView.addBorder(with: .white)
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        imageWrapper.layoutCallback = { [weak self] (view) in
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            guard let strongSelf = self else {
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                return
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            }
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            strongSelf.updateState()
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        }
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        addSubview(imageWrapper)
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        imageWrapper.autoPin(toEdgesOf: imageView)
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        shadowView.autoPin(toEdgesOf: imageView)
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        selectionView.addBorder(with: .white)
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        selectionView.layer.cornerRadius = selectionSize / 2
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        selectionView.autoSetDimensions(to: CGSize(width: selectionSize, height: selectionSize))
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        imageWrapper.addSubview(selectionView)
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        selectionView.autoHCenterInSuperview()
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        // There must be a better way to pin the selection view's location,
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        // but I can't find it.
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        let selectionConstraint = NSLayoutConstraint(item: selectionView,
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                                                     attribute: .centerY, relatedBy: .equal, toItem: imageWrapper, attribute: .top, multiplier: 1, constant: 0)
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        selectionConstraint.autoInstall()
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        self.selectionConstraint = selectionConstraint
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        previewView.isHidden = true
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        addSubview(previewView)
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        previewView.autoPinEdge(.trailing, to: .leading, of: imageView, withOffset: -24)
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        let previewConstraint = NSLayoutConstraint(item: previewView,
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                                                     attribute: .centerY, relatedBy: .equal, toItem: imageWrapper, attribute: .top, multiplier: 1, constant: 0)
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        previewConstraint.autoInstall()
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        self.previewConstraint = previewConstraint
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        isUserInteractionEnabled = true
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        addGestureRecognizer(PaletteGestureRecognizer(target: self, action: #selector(didTouch)))
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        updateState()
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    }
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    // 0 = the color at the top of the image is selected.
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    // 1 = the color at the bottom of the image is selected.
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    private let selectionSize: CGFloat = 20
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    private func selectColor(atLocationY y: CGFloat) {
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        let palettePhase = y.inverseLerp(0, imageView.height(), shouldClamp: true)
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        self.selectedValue = value(for: palettePhase)
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        updateState()
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        delegate?.selectedColorDidChange()
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    }
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    private func value(for palettePhase: CGFloat) -> ImageEditorColor {
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        // We find the color in the palette's gradient that corresponds
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        // to the "phase".
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        //
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        // 0 = top of gradient, first color.
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        // 1 = bottom of gradient, last color.
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        struct GradientSegment {
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            let color0: UIColor
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            let color1: UIColor
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            let palettePhase0: CGFloat
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            let palettePhase1: CGFloat
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        }
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        var segments = [GradientSegment]()
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        let segmentCount = ImageEditorColor.gradientUIColors.count - 1
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        var prevColor: UIColor?
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        for color in ImageEditorColor.gradientUIColors {
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            if let color0 = prevColor {
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                let index = CGFloat(segments.count)
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                let color1 = color
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                let palettePhase0: CGFloat = index / CGFloat(segmentCount)
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                let palettePhase1: CGFloat = (index + 1) / CGFloat(segmentCount)
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                segments.append(GradientSegment(color0: color0, color1: color1, palettePhase0: palettePhase0, palettePhase1: palettePhase1))
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            }
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            prevColor = color
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        }
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        var bestSegment = segments.first
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        for segment in segments {
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            if palettePhase >= segment.palettePhase0 {
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                bestSegment = segment
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            }
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        }
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        guard let segment = bestSegment else {
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            owsFailDebug("Couldn't find matching segment.")
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            return ImageEditorColor.defaultColor()
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        }
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        guard palettePhase >= segment.palettePhase0,
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            palettePhase <= segment.palettePhase1 else {
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            owsFailDebug("Invalid segment.")
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            return ImageEditorColor.defaultColor()
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        }
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        let segmentPhase = palettePhase.inverseLerp(segment.palettePhase0, segment.palettePhase1).clamp01()
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        // If CAGradientLayer doesn't do naive RGB color interpolation,
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        // this won't be WYSIWYG.
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        let color = segment.color0.blend(with: segment.color1, alpha: segmentPhase)
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        return ImageEditorColor(color: color, palettePhase: palettePhase)
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    }
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    private func updateState() {
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        selectionView.backgroundColor = selectedValue.color
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        previewView.selectedColor = selectedValue.color
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        guard let selectionConstraint = selectionConstraint else {
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            owsFailDebug("Missing selectionConstraint.")
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            return
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        }
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        let selectionY = imageWrapper.height() * selectedValue.palettePhase
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        selectionConstraint.constant = selectionY
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        guard let previewConstraint = previewConstraint else {
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            owsFailDebug("Missing previewConstraint.")
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            return
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        }
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        previewConstraint.constant = selectionY
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    }
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    // MARK: Events
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    @objc
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    func didTouch(gesture: UIGestureRecognizer) {
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        switch gesture.state {
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        case .began, .changed:
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            previewView.isHidden = false
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        case .ended:
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            previewView.isHidden = true
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        default:
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            previewView.isHidden = true
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            return
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        }
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        let location = gesture.location(in: imageView)
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        selectColor(atLocationY: location.y)
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    }
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    private static func buildPaletteGradientImage() -> UIImage? {
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        let gradientSize = CGSize(width: 8, height: 200)
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        let gradientBounds = CGRect(origin: .zero, size: gradientSize)
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        let gradientView = UIView()
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        gradientView.frame = gradientBounds
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        let gradientLayer = CAGradientLayer()
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        gradientView.layer.addSublayer(gradientLayer)
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        gradientLayer.frame = gradientBounds
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        // See: https://github.com/signalapp/Signal-Android/blob/master/res/values/arrays.xml#L267
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        gradientLayer.colors = ImageEditorColor.gradientCGColors
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        gradientLayer.startPoint = CGPoint.zero
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        gradientLayer.endPoint = CGPoint(x: 0, y: gradientSize.height)
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        gradientLayer.endPoint = CGPoint(x: 0, y: 1.0)
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        return gradientView.renderAsImage(opaque: true, scale: UIScreen.main.scale)
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    }
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}
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// MARK: -
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// The most permissive GR possible. Accepts any number of touches in any locations.
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private class PaletteGestureRecognizer: UIGestureRecognizer {
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    @objc
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    public override func canPrevent(_ preventedGestureRecognizer: UIGestureRecognizer) -> Bool {
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        return false
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    }
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    @objc
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    public override func canBePrevented(by preventingGestureRecognizer: UIGestureRecognizer) -> Bool {
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        return false
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    }
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    @objc
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    public override func shouldRequireFailure(of otherGestureRecognizer: UIGestureRecognizer) -> Bool {
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        return false
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    }
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    @objc
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    public override func shouldBeRequiredToFail(by otherGestureRecognizer: UIGestureRecognizer) -> Bool {
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        return false
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    }
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    @objc
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    public override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
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        handle(event: event)
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    }
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    @objc
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    public override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
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        handle(event: event)
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    }
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    @objc
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    public override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent) {
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        handle(event: event)
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    }
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    @objc
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    public override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent) {
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        handle(event: event)
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    }
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    private func handle(event: UIEvent) {
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        var hasValidTouch = false
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        if let allTouches = event.allTouches {
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            for touch in allTouches {
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                switch touch.phase {
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                case .began, .moved, .stationary:
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                    hasValidTouch = true
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                default:
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                    break
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                }
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            }
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        }
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        if hasValidTouch {
 | 
						|
            switch self.state {
 | 
						|
            case .possible:
 | 
						|
                self.state = .began
 | 
						|
            case .began, .changed:
 | 
						|
                self.state = .changed
 | 
						|
            default:
 | 
						|
                self.state = .failed
 | 
						|
            }
 | 
						|
        } else {
 | 
						|
            switch self.state {
 | 
						|
            case .began, .changed:
 | 
						|
                self.state = .ended
 | 
						|
            default:
 | 
						|
                self.state = .failed
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 |