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			151 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Swift
		
	
			
		
		
	
	
			151 lines
		
	
	
		
			4.7 KiB
		
	
	
	
		
			Swift
		
	
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import CryptoSwift
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extension String {
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    func matches(_ regex: String) -> Bool {
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        return self.range(of: regex, options: .regularExpression, range: nil, locale: nil) != nil
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    }
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}
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private class RNG {
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    private let int32Max = Int(Int32.max) // 2147483647
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    private var seed: Int
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    private var initial: Int
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    init(seed: Int) {
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        self.seed = seed % int32Max
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        if (self.seed <= 0) { self.seed += int32Max - 1 }
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        self.initial = self.seed
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    }
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    func next() -> Int {
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        // Casting to Int64 incase number goes above Int32
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        let seed = (Int64(self.seed) * 16807) % Int64(int32Max)
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        self.seed = Int(seed)
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        return self.seed
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    }
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    func nextFloat() -> Float {
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        return Float(next() - 1) / Float(int32Max - 1)
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    }
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    func nextCGFloat() -> CGFloat {
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        return CGFloat(nextFloat())
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    }
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    func reset() {
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        seed = initial
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    }
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}
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public class JazzIcon {
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    private let generator: RNG
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    // Colour palette
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    private var colours: [UIColor] = [
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        0x01888c, // Teal
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        0xfc7500, // bright orange
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        0x034f5d, // dark teal
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        0xE784BA, // light pink
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        0x81C8B6, // bright green
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        0xc7144c, // raspberry
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        0xf3c100, // goldenrod
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        0x1598f2, // lightning blue
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        0x2465e1, // sail blue
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        0xf19e02, // gold
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    ].map { UIColor(rgb: $0) }
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    // Defaults
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    private let shapeCount = 4
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    private let wobble = 30
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    init(seed: Int, colours: [UIColor]? = nil) {
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        self.generator = RNG(seed: seed)
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        if let colours = colours {
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            self.colours = colours
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        }
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    }
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    convenience init(seed: String, colours: [UIColor]? = nil) {
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        // Ensure we have a correct hash
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        var hash = seed
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        if !hash.matches("^[0-9A-Fa-f]+$") || hash.count < 12 { hash = seed.sha512() }
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        guard let number = Int(hash.substring(to: 12), radix: 16) else {
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            owsFailDebug("[JazzIcon] Failed to generate number from seed string: \(seed)")
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            self.init(seed: 1234, colours: colours)
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            return
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        }
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        self.init(seed: number, colours: colours)
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    }
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    public func generateLayer(ofSize diameter: CGFloat) -> CALayer {
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        generator.reset()
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        let newColours = hueShift(colours: colours)
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        let shuffled = shuffle(newColours)
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        let base = getSquareLayer(with: diameter, colour: shuffled[0].cgColor)
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        base.masksToBounds = true
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        for index in 0..<shapeCount {
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            let layer = generateShapeLayer(diameter: diameter, colour: shuffled[index + 1].cgColor, index: index, total: shapeCount - 1)
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            base.addSublayer(layer)
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        }
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        return base
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    }
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    private func getSquareLayer(with diameter: CGFloat, colour: CGColor? = nil) -> CAShapeLayer {
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        let frame = CGRect(x: 0, y: 0, width: diameter, height: diameter)
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        let layer = CAShapeLayer()
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        layer.frame = frame
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        layer.path = UIBezierPath(roundedRect: frame, cornerRadius: 0).cgPath
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        layer.fillColor = colour
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        return layer
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    }
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    private func generateShapeLayer(diameter: CGFloat, colour: CGColor, index: Int, total: Int) -> CALayer {
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        let center = diameter / 2
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        let firstRotation = generator.nextCGFloat()
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        let angle = CGFloat.pi * 2 * firstRotation
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        let a = diameter / CGFloat(total)
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        let b: CGFloat = generator.nextCGFloat()
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        let c = CGFloat(index) * a
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        let velocity = a * b + c
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        let translation = CGPoint(x: cos(angle) * velocity, y: sin(angle) * velocity)
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        // Third random is a shape rotation ontop of all that
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        let secondRotation = generator.nextCGFloat()
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        let rotation = (firstRotation * 360.0) + (secondRotation * 180)
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        let radians = rotation.rounded(toPlaces: 1) * CGFloat.pi / 180.0
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        let layer = getSquareLayer(with: diameter, colour: colour)
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        layer.position = CGPoint(x: center + translation.x, y: center + translation.y)
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        layer.transform = CATransform3DMakeRotation(radians, 0, 0, center)
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        return layer
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    }
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    private func shuffle<T>(_ array: [T]) -> [T] {
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        var currentIndex = array.count
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        var mutated = array
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        while (currentIndex > 0) {
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            let randomIndex = generator.next() % currentIndex
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            currentIndex -= 1
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            mutated.swapAt(currentIndex, randomIndex)
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        }
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        return mutated
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    }
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    private func hueShift(colours: [UIColor]) -> [UIColor] {
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        let amount = generator.nextCGFloat() * 30 - CGFloat(wobble / 2);
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        return colours.map { $0.adjustHue(by: amount) }
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    }
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}
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