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329 lines
11 KiB
Swift
329 lines
11 KiB
Swift
//
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// Copyright (c) 2019 Open Whisper Systems. All rights reserved.
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//
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import UIKit
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public protocol ImageEditorPaletteViewDelegate: class {
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func selectedColorDidChange()
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}
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// MARK: -
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// We represent image editor colors using this (color, phase)
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// tuple so that we can consistently restore palette view
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// state.
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@objc
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public class ImageEditorColor: NSObject {
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public let color: UIColor
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// Colors are chosen from a spectrum of colors.
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// This unit value represents the location of the
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// color within that spectrum.
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public let palettePhase: CGFloat
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public var cgColor: CGColor {
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return color.cgColor
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}
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public required init(color: UIColor, palettePhase: CGFloat) {
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self.color = color
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self.palettePhase = palettePhase
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}
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public class func defaultColor() -> ImageEditorColor {
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return ImageEditorColor(color: UIColor(rgbHex: 0xffffff), palettePhase: 0)
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}
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public static var gradientUIColors: [UIColor] {
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return [
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UIColor(rgbHex: 0xffffff),
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UIColor(rgbHex: 0xff0000),
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UIColor(rgbHex: 0xff00ff),
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UIColor(rgbHex: 0x0000ff),
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UIColor(rgbHex: 0x00ffff),
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UIColor(rgbHex: 0x00ff00),
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UIColor(rgbHex: 0xffff00),
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UIColor(rgbHex: 0xff5500),
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UIColor(rgbHex: 0x000000)
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]
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}
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public static var gradientCGColors: [CGColor] {
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return gradientUIColors.map({ (color) in
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return color.cgColor
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})
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}
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static func ==(left: ImageEditorColor, right: ImageEditorColor) -> Bool {
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return left.palettePhase.fuzzyEquals(right.palettePhase)
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}
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}
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// MARK: -
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public class ImageEditorPaletteView: UIView {
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public weak var delegate: ImageEditorPaletteViewDelegate?
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public var selectedValue: ImageEditorColor
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public required init(currentColor: ImageEditorColor) {
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self.selectedValue = currentColor
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super.init(frame: .zero)
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createContents()
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}
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@available(*, unavailable, message: "use other init() instead.")
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required public init?(coder aDecoder: NSCoder) {
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notImplemented()
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}
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// MARK: - Views
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private let imageView = UIImageView()
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private let selectionView = UIView()
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// imageWrapper is used to host the "selection view".
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private let imageWrapper = OWSLayerView()
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private let shadowView = UIView()
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private var selectionConstraint: NSLayoutConstraint?
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private func createContents() {
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self.backgroundColor = .clear
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self.isOpaque = false
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self.layoutMargins = .zero
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shadowView.backgroundColor = .black
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shadowView.layer.shadowColor = UIColor.black.cgColor
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shadowView.layer.shadowRadius = 2.0
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shadowView.layer.shadowOpacity = 0.33
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shadowView.layer.shadowOffset = .zero
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addSubview(shadowView)
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if let image = ImageEditorPaletteView.buildPaletteGradientImage() {
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imageView.image = image
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let imageRadius = image.size.width * 0.5
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imageView.layer.cornerRadius = imageRadius
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shadowView.layer.cornerRadius = imageRadius
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imageView.clipsToBounds = true
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} else {
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owsFailDebug("Missing image.")
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}
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addSubview(imageView)
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// We use an invisible margin to expand the hot area of this control.
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let margin: CGFloat = 20
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imageView.autoPinEdgesToSuperviewEdges(with: UIEdgeInsets(top: margin, left: margin, bottom: margin, right: margin))
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imageView.addBorder(with: .white)
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imageWrapper.layoutCallback = { [weak self] (view) in
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guard let strongSelf = self else {
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return
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}
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strongSelf.updateState()
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}
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addSubview(imageWrapper)
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imageWrapper.autoPin(toEdgesOf: imageView)
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shadowView.autoPin(toEdgesOf: imageView)
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selectionView.addBorder(with: .white)
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selectionView.layer.cornerRadius = selectionSize / 2
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selectionView.autoSetDimensions(to: CGSize(width: selectionSize, height: selectionSize))
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imageWrapper.addSubview(selectionView)
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selectionView.autoHCenterInSuperview()
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// There must be a better way to pin the selection view's location,
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// but I can't find it.
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let selectionConstraint = NSLayoutConstraint(item: selectionView,
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attribute: .centerY, relatedBy: .equal, toItem: imageWrapper, attribute: .top, multiplier: 1, constant: 0)
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selectionConstraint.autoInstall()
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self.selectionConstraint = selectionConstraint
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isUserInteractionEnabled = true
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addGestureRecognizer(PaletteGestureRecognizer(target: self, action: #selector(didTouch)))
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updateState()
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}
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// 0 = the color at the top of the image is selected.
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// 1 = the color at the bottom of the image is selected.
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private let selectionSize: CGFloat = 20
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private func selectColor(atLocationY y: CGFloat) {
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let palettePhase = y.inverseLerp(0, imageView.height(), shouldClamp: true)
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self.selectedValue = value(for: palettePhase)
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updateState()
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delegate?.selectedColorDidChange()
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}
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private func value(for palettePhase: CGFloat) -> ImageEditorColor {
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// We find the color in the palette's gradient that corresponds
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// to the "phase".
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//
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// 0 = top of gradient, first color.
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// 1 = bottom of gradient, last color.
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struct GradientSegment {
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let color0: UIColor
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let color1: UIColor
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let palettePhase0: CGFloat
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let palettePhase1: CGFloat
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}
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var segments = [GradientSegment]()
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let segmentCount = ImageEditorColor.gradientUIColors.count - 1
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var prevColor: UIColor?
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for color in ImageEditorColor.gradientUIColors {
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if let color0 = prevColor {
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let index = CGFloat(segments.count)
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let color1 = color
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let palettePhase0: CGFloat = index / CGFloat(segmentCount)
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let palettePhase1: CGFloat = (index + 1) / CGFloat(segmentCount)
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segments.append(GradientSegment(color0: color0, color1: color1, palettePhase0: palettePhase0, palettePhase1: palettePhase1))
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}
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prevColor = color
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}
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var bestSegment = segments.first
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for segment in segments {
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if palettePhase >= segment.palettePhase0 {
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bestSegment = segment
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}
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}
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guard let segment = bestSegment else {
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owsFailDebug("Couldn't find matching segment.")
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return ImageEditorColor.defaultColor()
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}
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guard palettePhase >= segment.palettePhase0,
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palettePhase <= segment.palettePhase1 else {
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owsFailDebug("Invalid segment.")
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return ImageEditorColor.defaultColor()
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}
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let segmentPhase = palettePhase.inverseLerp(segment.palettePhase0, segment.palettePhase1).clamp01()
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// If CAGradientLayer doesn't do naive RGB color interpolation,
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// this won't be WYSIWYG.
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let color = segment.color0.blend(with: segment.color1, alpha: segmentPhase)
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return ImageEditorColor(color: color, palettePhase: palettePhase)
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}
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private func updateState() {
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selectionView.backgroundColor = selectedValue.color
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guard let selectionConstraint = selectionConstraint else {
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owsFailDebug("Missing selectionConstraint.")
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return
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}
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let selectionY = imageWrapper.height() * selectedValue.palettePhase
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selectionConstraint.constant = selectionY
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}
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// MARK: Events
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@objc
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func didTouch(gesture: UIGestureRecognizer) {
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switch gesture.state {
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case .began, .changed, .ended:
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break
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default:
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return
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}
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let location = gesture.location(in: imageView)
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selectColor(atLocationY: location.y)
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}
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private static func buildPaletteGradientImage() -> UIImage? {
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let gradientSize = CGSize(width: 8, height: 200)
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let gradientBounds = CGRect(origin: .zero, size: gradientSize)
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let gradientView = UIView()
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gradientView.frame = gradientBounds
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let gradientLayer = CAGradientLayer()
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gradientView.layer.addSublayer(gradientLayer)
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gradientLayer.frame = gradientBounds
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// See: https://github.com/signalapp/Signal-Android/blob/master/res/values/arrays.xml#L267
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gradientLayer.colors = ImageEditorColor.gradientCGColors
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gradientLayer.startPoint = CGPoint.zero
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gradientLayer.endPoint = CGPoint(x: 0, y: gradientSize.height)
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gradientLayer.endPoint = CGPoint(x: 0, y: 1.0)
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return gradientView.renderAsImage(opaque: true, scale: UIScreen.main.scale)
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}
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}
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// MARK: -
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// The most permissive GR possible. Accepts any number of touches in any locations.
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private class PaletteGestureRecognizer: UIGestureRecognizer {
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@objc
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public override func canPrevent(_ preventedGestureRecognizer: UIGestureRecognizer) -> Bool {
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return false
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}
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@objc
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public override func canBePrevented(by preventingGestureRecognizer: UIGestureRecognizer) -> Bool {
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return false
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}
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@objc
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public override func shouldRequireFailure(of otherGestureRecognizer: UIGestureRecognizer) -> Bool {
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return false
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}
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@objc
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public override func shouldBeRequiredToFail(by otherGestureRecognizer: UIGestureRecognizer) -> Bool {
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return false
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}
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@objc
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public override func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent) {
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handle(event: event)
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}
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@objc
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public override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent) {
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handle(event: event)
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}
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@objc
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public override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent) {
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handle(event: event)
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}
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@objc
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public override func touchesCancelled(_ touches: Set<UITouch>, with event: UIEvent) {
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handle(event: event)
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}
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private func handle(event: UIEvent) {
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var hasValidTouch = false
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if let allTouches = event.allTouches {
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for touch in allTouches {
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switch touch.phase {
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case .began, .moved, .stationary:
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hasValidTouch = true
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default:
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break
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}
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}
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}
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if hasValidTouch {
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switch self.state {
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case .possible:
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self.state = .began
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case .began, .changed:
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self.state = .changed
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default:
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self.state = .failed
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}
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} else {
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switch self.state {
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case .began, .changed:
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self.state = .ended
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default:
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self.state = .failed
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}
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}
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}
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}
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