• Fixed some cases where errors weren't being displayed correctly
• Tweaked the "nodeNotFound" error to be a bit more human readable
• Tweaked the BackgroundPoller timeout to have a 5 second buffer instead of a 1 second buffer
• Moved the lastHash pruning into the GarbageCollectionJob instead of the pre-poll fetching to avoid needing to use a write query before polling
• Reworked the Pollers to make their database queries part of the polling stream (and as such, cancellable)
• Fixed an issue where the conversation 'created' timestamp wasn't correctly getting set when creating a group
• Fixed an issue where sending a message to 'Note to Self' may not show the conversation in the conversation list
• Fixed an issue where sharing a message with an attachment might not include the attachment
• Fixed an issue where list paging wouldn't work in some cases after values were inserted into the database after the currently loaded pages
• Added some handling for invalid 'joinedAt' values for groups (seems like we can have an incorrect resolution)
• Fixed an issue where the default log level was set too low
• Fixed an issue where sending the app to the background without any pending jobs could result in the database and network not being suspended correctly
• Updated to latest libSession (don't try to recover paths, just rebuild)
• Updated the code to stop sending legacy PNs outside of legacy group conversations
• Updated the logger logic to clean things up and use the local date/time (with time zone info) to ease debugging user reports
• Fixed an issue where messages in a community could incorrectly accept disappearing message settings
• Fixed an issue where duplicate messages could be sent in some cases
• Fixed an issue where the conversation might not scroll to the bottom after sending an attachment
• Fixed an issue where attachment encryption was happening in a db write thread
• Revert logic to stop voice messages from playing when their associated message disappears
• Updated the libSession build script to pass through the build type (so we get debug libSession builds when doing debug builds)
• Fixed a couple of issues in libSession around recovering network connectivity
• Reworked some of the C API conversions to try to prevent invalid cases
• Tweaked the threading around libSession networking callbacks to minimise Swift code blocking libSession threads
• More logging tweaks
• Fixed an issue where voice messages wouldn't stop playing when deleting a message or leaving a conversation
• Fixed an issue where the notification extension was handling errors and finishing while within a database transaction
• Fixed an issue where the ShareExtension may not have been able to send LinkPreviews
• Fixed an issue where displaying or logging the paths weren't maintaining the correct order
• Tweaked some of the logging behaviours
• Removed the 'runOnceTransient' behaviour (no longer have jobs that run before the user exists)
• Removed the session id from the message snippet in the conversation list
• Fixed an issue where the SyncPushTokensJob might not run because the paths hadn't been built yet
• Moved the snode cache and path building into libSession (deleted associated logic)
• Moved reachability detection into libSession (remove Reachability dependency)
• Fixed a couple of crashes with using libQuic requests
• Fixed a bug where the MessageRequestFooterView would show buttons on outgoing message requests
• Moved the 'getSwarm' behaviour into a distinct job to prevent duplicate API calls
• Updated to the latest libSession (fix libQuic crash)
• Updated the JobRunner to support the `runOnceTransient` behaviour and be able to run transient jobs in the app extensions
• Reworked the extension file logging to be written directly to the file in a single operation rather than line-by-line via the logger
• Fixed a bug where community invites has the wrong author
• Fixed a bug where the title on the disappearing messages settings screen was clipping vertically
• Fixed a bug where tapping on the disappearing messages setting subtitle could incorrectly appear in read-only state for admins
• Fixed a log which contained notification content
• Tweaks to extension logging logic
• Moved the build paths logic into the BuildPathsJob to allow for better deduping
• Updated the notification and share extensions to generate log files and append to the bottom of the app log file
Fixed an issue where receiving a PN for outgoing messages could break the NotificationServiceExtension
Fixed an issue where the NotificationServiceExtension could startup in an invalid way resulting in subsequent PNs failing to process
Fixed an issue where you could incorrectly receive multiple generic notifications after receiving an incoming call notification
Fixed an issue where the read state syncing might not clear notifications from the notification center
Fixed an issue with parsing Bencoded data
Updated the PN subscription to subscribe to CONVO_INFO_VOLATILE notifications (update read state)
Updated the NotificationServiceExtension to use standard message processing where possible
Updated the NotificationServiceExtension to update the app badge based on a database query
Fixed an issue where tapping a remote notification wasn't opening the conversation
Fixed an issue where the Share Extension could fail due to not having a snode pool loaded
Fixed an issue where the Theme may not be applied at the right time in the Share extension
Added logic to broadcast the community message request acceptance to SOGS so we can communicate it to message request senders
Fixed an issue where database setting changes wouldn't trigger a live update on a settings screen
Fixed an issue where some setting toggles wouldn't animate the state change
Fixed a rarw force-unwrap crash
Sorted out some more threading issues
Removed a redundant SyncPushTokensJob run
Fixed an issue where the NotificationServiceExtension could incorrectly setup the database before setting up it's context
Fixed a few warnings
Removed a bunch of legacy code
Refactored the MainAppContext from Objective C into Swift
Cleaned up the Dependencies so that tests can run synchronously without having to custom set queues as much
Sorted out the crypto and network dependencies to avoid needing weird dependency inheritance
Fixed the flaky tests so they are no longer flaky
Fixed some unexpected JobRunner behaviours
Updated the CI config to use a local build directory for derivedData (now works with build tweaks)
Added a method to determine if the database is suspended
Updated the code to show the "Failed" state if sending a message fails due to a suspended database
Prevented a crash which could occur in rare cases when accessing the Seed via the home screen prompt (direct user to share logs with session - db locked or device in an invalid state)
Prevented a crash which could occur when trying to send a message due to failing to retrieve the mnemonic (db locked or device in an invalid state)
Fixed a bug where optimistic messages could end up appearing multiple times
Fixed a crash with the QRCode scanner
Fixed a crash when trying to take a video attachment
Fixed a crash where the image picker grid could go out of bounds when selecting elements
Fixed a crash which could occur when a user provides a recovery password with a word that contains less than 3 characters
Fixed a potential issue where the dependency injection could result in a stale date being used in some places (removing the DI here, proper fix requires larger changes in another branch)
Updated the libSession build script to reset and checkout submodules based on a flag (simplify the process)
Updated the share and notification extensions to generate the DSYM on debug builds to allow for better debugging
Added additional startup logging for debugging purposes
Tweaked the SNLog function to indicate when the log happens on the main thread (slightly less efficient but should help track down logic incorrectly running on the main thread)
Fixed a bug where we weren't recording the last PN server registration (so would re-register every time)
Fixed a bug where if the user sent the app to the background too quickly after launching the app wouldn't successfully startup when re-opening
Fixed a bug where the Notification and Share extensions would assert because they were dispatching the post-migration logic to the main thread (due to the threading changes in a previous release)
Fixed a bug where the Notification extension would incorrectly poll open groups on the main thread
Fixed an issue where returning the app from the background would result in the app staying permanently on the splash screen
Included a CRC32 implementation so we can drop the CryptoSwift dependenciy (using CryptoKit everywhere else)
Removed 'SocketRocket' (unused)
Removed the `xcode_14_3_workaround` post-install hook (fixed with CocoaPods 1.12.1)
Removed the `enable_fts5_support` post-install hook (enabled by default since GRDB 6.7.0 so redundant)
Removed the `enable_whole_module_optimization_for_crypto_swift` post-install hook (dropped CryptoSwift support)
Cleared out a bunch of headers from the Signal-Bridging-header file (direct imports instead to reduce incremental build sizes)
Deleted some unused code
Removed the 'immediatelyOnMain' extensions as they would break in some cases (eg. upstream errors with multiple 'receive(on:)' calls) resulting in logic running on unexpected threads
Updated the ReplaySubject to add subscribers in an Atomic just to be safe
Updated the code to remove the invalid open group when the user receives an error after joining
Fixed a bug with editing closed group members
Fixed broken unit tests
Shifted the initial HomeVC population to a background thread to avoid blocking launch processing
Added some logging for database 'ABORT' errors to better identify cases of deadlocks
Added a launch timeout modal to allow users to share their logs if the startup process happens to hang
Updated the notification handling (and cancelling) so it could run on background threads (seemed to take up a decent chunk of main thread time)
Fixed an issue where the IP2Country population was running sync which could cause a hang on startup
Fixed an issue where the code checking if the UIPasteBoard contained an image was explicitly advised against by the documentation (caused some reported hangs)
Fixed a hang which could be caused by a redundant function when the ImagePickerController appeared