• Reworked the NotificationServiceExtension to just always reset and reload it's state to avoid weird bugs
• Updated the legacy group messages to fallback to using a locally generated serverHash if one isn't provided (always happens for legacy PNs)
• Include error info when failing to process extension logs
• Made a bunch of the Storage functions instance functions instead of static functions
There were a few logs related to bad memory access within libSession and the `toLibSession` convention which we'd originally setup made me nervous as C-friendly objects would be allocated in Swift and then assigned to C struct properties but I'm not sure how the memory would actually behave in this case.
This updated approach unfortunately involves a bunch of duplicate code within 'TypeConversion+Utilities' (and some horrible type aliases for tuples) but as a result we now have compile-time safe 'get' and 'set' functions for any C struct which conforms to `CAccessible` and `CMutable`. The other nice benefit about this change is that the new `set` functions copy memory across into the C structs so we can have more confidence that the memory ownership has shifted to the libSession side of things.
• Fixed an issue where the background task to finish sending messages may not have sent the sync message or the main message after and upload
• Fixed an issue where the SessionBackgroundTask was incorrectly reporting a failure to be created
• Fixed an incorrect modal action colour
• Fixed a crash when creating legacy groups
• Updated the code so that we take charge of resolving the deadlock issue instead of relying on GRDB to do it
• Updated the logic to timeout the SessionBackgroundTask with 5 seconds of background time remaining (to ensure we have enough time to suspend the network & database)
Fixed a bug where we were incorrectly generating and requiring 64 byte secrets for legacy groups (we only need 32 bytes), since we do length checks before calling the libSession C API (to prevent crashes) we would fail before attempting to decrypt because the key was too short
• Fixed an issue where incoming legacy group messages were failing to decrypt
• Fixed an issue where decoding push notifications could result in an infinite loop
• Fixed an issue where the extensions would incorrectly try to append extension logs (only want the main app to do this)
• Updated the accessibility ids for the switches and radios on the privacy and disappearing message settings screens
• Fixed an issue with portrait photo orientation
• Fixed a project config which would prevent debugging the framework targets properly
• Tweaked an unneeded icon resize
• Fixed an issue where you could select 0 attachments and go to the "send attachment" screen
• Fixed an issue where returning from the "send attachment" screen wouldn't have the initially selected attachment selected
• Added a uniqueId to the DataSource so instances can be better distinguished from each other (not ideal as the same file would have separate identifiers)
• Fixed some cases where errors weren't being displayed correctly
• Tweaked the "nodeNotFound" error to be a bit more human readable
• Tweaked the BackgroundPoller timeout to have a 5 second buffer instead of a 1 second buffer
• Moved the lastHash pruning into the GarbageCollectionJob instead of the pre-poll fetching to avoid needing to use a write query before polling
• Reworked the Pollers to make their database queries part of the polling stream (and as such, cancellable)
• Fixed an issue where the conversation 'created' timestamp wasn't correctly getting set when creating a group
• Fixed an issue where sending a message to 'Note to Self' may not show the conversation in the conversation list
• Fixed an issue where sharing a message with an attachment might not include the attachment
• Fixed an issue where list paging wouldn't work in some cases after values were inserted into the database after the currently loaded pages
• Added some handling for invalid 'joinedAt' values for groups (seems like we can have an incorrect resolution)
• Fixed a bug where the onboarding wouldn't be considered complete after successfully retrieving a displayName when restoring an account
• Fixed a couple of libSession networking bugs
• Tweaked some logging
• Removed some legacy code
• Updated the pollers to NOT take the duration of the previous poll into account when scheduling the next poll
• Updated to the latest `libSession` version (a few optimisations/fixes)
• Fixed a minor layout issue with the attribution label on the Path screen
• Updated the GeoLite2 country database data, added some basic localisation to it
• Managed to optimise the size of the GeoLite2 data bundled with the app (10mb -> 8mb)
• Cleaned up the IP2Country logic a little
• Removed some pluralisation from logs (want the logs to be identical outside of numbers)
• Tweaked the PushRegistrationManager to actually timeout
• Fixed an issue where excessive job failures could result in jobs not running onLaunch or onActive as expected (extended network issues resulted in the default communities not getting fetched)
• Fixed an issue where the PathVC could end up in a weird state after the IP2Country cache gets updated
• Fixed an issue where LinkPreview caching was incorrectly case sensitive
• Fixed an issue where the IP2Country might load it's cache on the wrong thread
• Added the ability to copy the file path to the log file when exporting on the simulator
• Updated the Request type to correctly encode a body of 'Data' type when given (would previously incorrectly encode it as JSON)
• Fixed an issue where the default log level was set too low
• Fixed an issue where sending the app to the background without any pending jobs could result in the database and network not being suspended correctly
• Updated to latest libSession (don't try to recover paths, just rebuild)
• Tweaked the message request notification behaviour
• Fixed an issue where duplicate message errors would result in the generic notification being shown
• Further notification logging improvements
• Fixed an issue where the notification extension could end up in an invalid state if you delete and create a new account in rapid succession
• Fixed an issue where notification processing errors weren't getting handled correctly resulting in the notification extension timing out
• Stopped the notification extension from trying to download profile images
• Added commit hash to version info
• Tweaked the notification extension logic flow to be more straight forward
• Added a new CheckForAppUpdates job which runs at most once every 24 hours
• Updated the job failure logs to include the error that caused the failure
• Updated the network instance to use 'single_path_mode' when not executing within the main app
• Updated the logger to append extension logs when resuming instead of only during startup
• Updated the export logs behaviour to append the previously rotated log data if the latest log file is too short (to ensure we get more useful info when debugging)
• Updated to the latest libSession commit to resolve a couple of edge-cases
• Added a script to extract the app group during the build and load it in at runtime (fallback to the current one)
• Updated the 'App Store Release' scheme to 'App_Store_Release' to fix build issues on some machines
• Fixed some broken unit tests
• Updated the code to stop sending legacy PNs outside of legacy group conversations
• Updated the logger logic to clean things up and use the local date/time (with time zone info) to ease debugging user reports
• Fixed an issue where messages in a community could incorrectly accept disappearing message settings
• Fixed an issue where duplicate messages could be sent in some cases
• Fixed an issue where the conversation might not scroll to the bottom after sending an attachment
• Fixed an issue where attachment encryption was happening in a db write thread
• Fixed a bug where a disappearing voice message wouldn't stop playing
• Fixed a bug where the conversation screen was never freed from memory
• Fixed an issue with an earlier change where the openGroupManager cache would access itself while modifying itself causing a crash
• Fixed an index out of bounds issue with the mnemonic
• Attempt to fix a crash due to failing to hash SignalAttachment
• Attempt to fix a crash due to list data change inconsistencies
• Ensuring we are shutting down the network when resetting app data
• Updated the broken unit tests
• Fixed an issue where SOGS pollers could be started multiple times
• Avoid checking if blinded conversations exist in the config (will always return false)
• Updated some logs to provide more timing information