• Added new 'LintControl' mechanisms to allow for ignoring sections of code
• Added new 'MatchType' mechanisms for excluding unlocalized cases
• Updated the code to explicitly handle localized template strings (both single and multiline)
• Updated the code to process files across multiple threads to improve performance
• Updated the code to use Swift 5.7 regex and store in static variables to prevent reconstruction every time they are used
• Removed the list of individual files which are ignored (now just output a count)
• Fixed an issue where having a localized string on a subsequent line could result in an unlocalized (or incorrectly localized) string not being detected
• Fixed an issue where having multiple strings on a single line could result in an unlocalized string not being detected
• Fixed an issue where zero-width characters would result in the variable count comparison between translations failing
• Fixed a number of localization warnings
• Fixed an issue where the licenses may not be sorted which could result in different outputs between builds
• Fixed an issue where non-dependencies could be included in the project if they had been resolved at some point
• Renamed an init which matched a private API so triggered a store submission warning
• Fixed a unit test build issue in Xcode 16
• Updated the LintLocalizableStrings updatePermissionStrings output to be sorted (so it doesn't change every time)
• Moved the 'Ensure InfoPlist.xcstrings updated' build step to the Session target
• Updated the GeoLite2 country database data, added some basic localisation to it
• Managed to optimise the size of the GeoLite2 data bundled with the app (10mb -> 8mb)
• Cleaned up the IP2Country logic a little
• Removed some pluralisation from logs (want the logs to be identical outside of numbers)
• Tweaked the PushRegistrationManager to actually timeout
• Fixed an issue where the default log level was set too low
• Fixed an issue where sending the app to the background without any pending jobs could result in the database and network not being suspended correctly
• Updated to latest libSession (don't try to recover paths, just rebuild)
• Revert logic to stop voice messages from playing when their associated message disappears
• Updated the libSession build script to pass through the build type (so we get debug libSession builds when doing debug builds)
• Fixed a couple of issues in libSession around recovering network connectivity
• Reworked some of the C API conversions to try to prevent invalid cases
• Tweaked the threading around libSession networking callbacks to minimise Swift code blocking libSession threads
• More logging tweaks
• Fixed an issue where voice messages wouldn't stop playing when deleting a message or leaving a conversation
• Fixed an issue where the notification extension was handling errors and finishing while within a database transaction
• Fixed an issue where the ShareExtension may not have been able to send LinkPreviews
• Fixed an issue where displaying or logging the paths weren't maintaining the correct order
• Tweaked some of the logging behaviours
• Updated to the latest libSession
• Updated the code to use the new logger
• Fixed a bug in the build script where changes to external libSession dependencies wouldn't result in a rebuild
• Reworked the keyboard avoidance in ConversationVC to fix some bugs and simplify the behaviour
• Moved the message request footer UI into it's own view
• Fixed an issue where paths wouldn't get built for a new isntall
• Fixed an issue where a couple of LibSession+Networking errors weren't getting logged correctly
• Fixed a log that could be thrown incorrect for a unique constraint failure
• Fixed an annoying startup warning due to thread priorities