• Renamed the remaining 'calledFromConfig' params to be a bit more descriptive of what they actually do
• Removed all the 'calledFromConfig' values
The `calledFromConfig` was previously needed to help prevent reentrant libSession access but that is now supported. This now means that a config change could trigger a database update which subsequently triggers a config change but libSession has a built in diff system which will prevent this resulting in an infinite update loop
If we do end up in a situation that this update loop results in a config change (which would then get synced) it's likely a bug in iOS which would be hard to track down as it would result from a specific database change (ie. this will hopefully make it easier to resolve inconsistent libSession integrations)
• Updated the SessionCallManager to be an updated singleton type (cleaned up more in Groups Rebuild)
• Updated the PushRegistrationManager to be an updated singleton type (cleaned up more in Groups Rebuild)
• Injected dependencies correctly in a bunch of places
• Added a few functions to retrieve conversation settings from libSession
• Updated the Note to Self swipe action to be "Hide" (hides the conversation but does not delete the messages)
• Updated the one-to-one deletion behaviour (now syncs both hiding the conversation and deleting it's messages)
• Updated the logic to retrieve the relevant disappearing messages setting from libSession when creating a thread if it doesn't exist (allows us to delete threads without worrying about losing settings)
• Updated a bunch of dependency management & injection code so the unit tests would pass
• Refactored the 'RecipientState' type to just be columns on the 'Interaction' table
• Added some syntactic sugar to clean up the 'CallbackWrapper' boilerplate within the LibSession+Networking code
• Fixed an issue where sending a message into a group where you are the only member would result in the message permanently being in the sending state
• Fixed an issue when initially setting up the interaction database structure where the community whisper mechanism needed another column
• Fixed a bug where the MessageSendJob wouldn't time out during path building
• Fixed a bug where the MessageSendJob wouldn't retry 8 times before detecting a timeout (meaning it would retry up to 80 times in total before permanently failing)
There were a few logs related to bad memory access within libSession and the `toLibSession` convention which we'd originally setup made me nervous as C-friendly objects would be allocated in Swift and then assigned to C struct properties but I'm not sure how the memory would actually behave in this case.
This updated approach unfortunately involves a bunch of duplicate code within 'TypeConversion+Utilities' (and some horrible type aliases for tuples) but as a result we now have compile-time safe 'get' and 'set' functions for any C struct which conforms to `CAccessible` and `CMutable`. The other nice benefit about this change is that the new `set` functions copy memory across into the C structs so we can have more confidence that the memory ownership has shifted to the libSession side of things.
• Fixed some cases where errors weren't being displayed correctly
• Tweaked the "nodeNotFound" error to be a bit more human readable
• Tweaked the BackgroundPoller timeout to have a 5 second buffer instead of a 1 second buffer
• Moved the lastHash pruning into the GarbageCollectionJob instead of the pre-poll fetching to avoid needing to use a write query before polling
• Reworked the Pollers to make their database queries part of the polling stream (and as such, cancellable)
• Fixed an issue where the conversation 'created' timestamp wasn't correctly getting set when creating a group
• Fixed an issue where sending a message to 'Note to Self' may not show the conversation in the conversation list
• Fixed an issue where sharing a message with an attachment might not include the attachment
• Fixed an issue where list paging wouldn't work in some cases after values were inserted into the database after the currently loaded pages
• Added some handling for invalid 'joinedAt' values for groups (seems like we can have an incorrect resolution)
• Added a script to extract the app group during the build and load it in at runtime (fallback to the current one)
• Updated the 'App Store Release' scheme to 'App_Store_Release' to fix build issues on some machines
• Fixed some broken unit tests
• Updated the code to stop sending legacy PNs outside of legacy group conversations
• Updated the logger logic to clean things up and use the local date/time (with time zone info) to ease debugging user reports
• Fixed an issue where messages in a community could incorrectly accept disappearing message settings
• Fixed an issue where duplicate messages could be sent in some cases
• Fixed an issue where the conversation might not scroll to the bottom after sending an attachment
• Fixed an issue where attachment encryption was happening in a db write thread
• Fixed an index out of bounds issue with the mnemonic
• Attempt to fix a crash due to failing to hash SignalAttachment
• Attempt to fix a crash due to list data change inconsistencies
• Ensuring we are shutting down the network when resetting app data
• Updated the broken unit tests
• Fixed an issue where voice messages wouldn't stop playing when deleting a message or leaving a conversation
• Fixed an issue where the notification extension was handling errors and finishing while within a database transaction
• Fixed an issue where the ShareExtension may not have been able to send LinkPreviews
• Fixed an issue where displaying or logging the paths weren't maintaining the correct order
• Tweaked some of the logging behaviours
• Fixed a bad memory crash which could occur when returning from the background
• Fixed an issue where config messages were incorrectly getting double wrapped in protobuf wrappers
• Fixed an issue where the DisappearingMessagesJob was getting run for every individual message process instead of just once after processing all messages from a poll
• Tweaked the polling logic to split the user, groups and community pollers into separate queues
• Tweaked the logic to restart the open group poller immediately after joining a community (to avoid an edge-case where there could be a long delay before the initial poll is made)
• Tweaked the logic for checking if PNs are susceptible to failure to only dispatch to the main thread once
• Cleaned up some warnings
• Updated the app versioning to be at the project level instead of target level
• Added the ability to define a unique hash for a job for deduplication
Properly fixed the busted migration issue
Updated to the latest version of Quick and Nimble (unit testing libraries)
Updated the tests based on the above
Added logic to broadcast the community message request acceptance to SOGS so we can communicate it to message request senders
Fixed an issue where database setting changes wouldn't trigger a live update on a settings screen
Fixed an issue where some setting toggles wouldn't animate the state change
Fixed a rarw force-unwrap crash
Cleaned up the Dependencies so that tests can run synchronously without having to custom set queues as much
Sorted out the crypto and network dependencies to avoid needing weird dependency inheritance
Fixed the flaky tests so they are no longer flaky
Fixed some unexpected JobRunner behaviours
Updated the CI config to use a local build directory for derivedData (now works with build tweaks)