Added libSession-util as a submodule and wired into build
Updated the logic to run migrations when returning from the background as well (since we will have feature-flag controlled migrations it's possible for a "new" migration to become available at this point)
Fixed an issue where the 'Note to Self' conversation could appear when linking a device for a new user
Fixed an issue where the app would process the ConfigSyncJob before completing onboarding
Made a couple of DB query optimisations for the Home and Conversation screens
Removed some compiler-complex global generic functions
Increased the timeout for file uploads
Fixed a few import issues
Fixed an issue preventing calls on the simulator from working (disable CallKit on the simulator)
Fixed an issue where opening a conversation with a draft would result in a typing indicator notification being sent (if enabled)
Fixed a truncation issue on the CallVC
Updated the convoInfoVolatile to only ever set `last_read` to the maximum between the current and updated values
Fixed an issue where deleting the Note to Self and One-to-one conversations wouldn't reset the 'pinnedPriority' value
Fixed an issue with updating legacy group members and losing admin status
Fixed an issue where receiving a 'NEW' legacy group control message could revert legacy group changes
Fixed a bug where the open group suggestion grid could have broken positioning depending on the number of items
Fixed a bug where the UI wouldn't update correctly when network access was lost
Fixed a fun bug where one-to-one conversations could reappear after deletion because a new snode was polled and the latest (locally deleted) message was received again
Fixed some incorrect accessibility values
Added the 'outdated client' warning banner
Added a unit test to validate the 'group(by:)' method maintains ordering
Added an error when trying to message a non-standard session id directly
Removed the "hide" logic for groups (don't want it)
Removed some unneeded thread fetching
Updated the logic to use the 'lastHash' when fetching config messages
Updated the logic to use the libSession value restrictions instead of hard-coded values
Fixed an issue where members weren't getting removed from legacy groups
Removed image dimension byte checking for attachments (we have file size checks already)
Fixed a couple of bugs where the message status for uploading attachments wasn't reflecting the current status
Fixed a bug where the conversation 'jump to bottom' was jumping to the bottom of the current page instead of to the end of the conversation
Added a number of feature flag checks to config updates
Added legacy group disappearing message timer handling
Updated the string linter to clean up the build logs a little
Split the initial config dump generation into it's own migration so it can run the launch after the feature flag is toggled
Fixed a few issues with the initial config dump creation
Fixed an issue where "shadow" conversations would be left in the database by opening a thread and never sending a message
Fixed a bug where duplicate members could be added to legacy groups
Fixed a bug with using animated images for the avatar
Fixed a bug where avatar images which were already on disk could be re-downloaded
Added unit tests for the UserGroup config type
Updated the logic to use the 'pinnedPriority' and deprecated 'isPinned' (not sorting yet but using the value)
Updated the code to use the libSession community url parsing instead of custom parsing
Fixed an issue where initialising Data with a libSession value wasn't returning null when the data had no actual value
Fixed an issue where the OpenGroupPoller could user an incorrect failure could when handling poll responses
Fixed the UpdateExpiryRequest signature
Updated the logic to always fetch all config messages (and not de-dupe them)
Updated the onboarding to fallback to fetch the legacy config if the there is no updated user config
Added sorting to config message processing to reduce the turn-around time for certain edge-cases to resolve
Removed some redundant code
Fixed a database re-entrancy crash
Fixed a crash when merging config messages
Fixed an issue which could occur by registering too many 'afterTransaction' closures
Updated the SharedConfigMessage type to have a TTL of 30 days
Updated the SnodeAPI to have a 'poll' method to be more consistent with the OpenGroupAPI (it also does multiple things now so is cleaner)
Added logic to limit the number of config messages to be retrieved per poll
Added the 'ValidatableResponse' protocol to standardise SnodeAPI response validation
Added the libSession version to the logs
Fixed an issue where the user profile pic wouldn't get synced correctly due to memory going out of scope
Fixed some threading issues
Refactored the thread variants to follow the updated terminology (will think about refactoring other code areas later)
Cleaned up the Combine error handling
Started fixing broken unit tests
Added the unit tests for the ConvoInfoVolatile
Added icons to the swipe actions
Updated jobs to be able to be prioritised (and added priorities to the launch jobs to avoid some odd behaviours)
Fixed some build issues resulting from merging
Fixed an issue with the open group pubkey encoding
Fixed an issue where an imageView could get it's image set on a background thread
Fixed a bug where the swipe actions weren't getting theming applied when the theme changed
Fixed a bug where scheduling code after the next db transaction completes couldn't be nested (resulting in code not running)
Fixed a bug where the PagedDataObserver might not notify of unobserved changes if they reverted previous unobserved changes
Fixed a couple of incorrect SQL ordering use cases (was overriding instead of appending ordering)
Fixed an issue where the app would re-upload the avatar every launch (only affected this branch)
Fixed an issue where the home screen wouldn't update group avatars when their profile data changed
Added code to handle an edge-case where an account could exist without a display name if crashing at the right time when onboarding/linking (now request a display name on start up)
Fixed a crash which could occur when downloading new avatars
Fixed a minor layout issue with the seed reminder view
Updated the onboarding to attempt to retrieve the current user profile config and skip display name collection if it already exists
Updated the logic to get the snode pool and build paths immediately on launch even if the user hasn't been created yet (faster onboarding)
Removed the iOS-specific concurrent dual snode '/store' behaviour
Cleaned up the profile updating logic
Fixed an issue where the pollers could end up deadlocking the main thread if too many tried to start concurrently
Started cleaning up the TODOs
Fixed a couple of merge conflict issues
Fixed a bug with the state of attachments which failed to download
# Conflicts:
# SessionMessagingKit/Database/Models/Attachment.swift
Made a tweak to prevent some odd looking keyboard transitions when going to conversation settings
Updated the PagedDatabaseObserver to not call 'onChangeUnsorted' on the main thread (now we can generate the changeset on the background thread so there is less main thread work)
Fixed an issue where the most recently received message from the swarm could be removed from the swarm yet the app would still poll for it, resulting in the swarm always returning the oldest possible messages until the user sends a new one-to-one message
Fixed an issue where the initial scroll offset could be incorrect due to certain message types
Fixed an issue where the title view inside a conversation could jump when pushing to the conversation settings screen
Refactored a couple of ObjC functions to Swift as they were crashing (due to memory allocation?) hopefully this will fix it
Tweaked some DispatchQueue priorities to ensure PagedDatabaseObserver loading is prioritised
Updated buttons to use a standard convention for highlighted states
Updated the new conversation button to follow the new highlighted state convention
Added a toast when hitting the emoji reacts rate limit
Added the ability to delete info messages
Fixed some odd layout behaviours with the VisibleMessageCell
Fixed some layout issues with reactions
Removed some unneeded custom code
Fixed a crash which would occur when rendering a message containing both a mention and a url
Fixed a crash which could occur during migration due to the openGroupServerMessageId essentially being the max UInt64 value which was overflowing the Int64 storage
Fixed a bug where empty read receipt updates were sending messages (even for non one-to-one conversations)
Fixed a bug where loading in large numbers of messages (via the poller) was auto scrolling to the bottom if the user was close to the bottom (now limited to <5)
Fixed a memory leak with the AllMediaViewController (strong delegate references)
Fixed an issue where non-alphanumeric characters would cause issues with global search
Fixed an issue where search result highlighting wasn't working properly
Fixed an issue where the app switcher UI blocking wasn't working
Updated the conversations to mark messages as read while scrolling (rather than all messages when entering/participating in a conversation)
Updated the modal button font weight to be closer to the designs
Added the ability to delete "unsent" messages
Fixed a bug where returning from the background on the conversation screen would result in the input view being hidden
Refactored the PhotoCollectionPickerViewController to use the SettingsTableViewController convention
Updated the SettingsTableViewModel to worked based on Combine instead of the DatabaseObservable so it's more reusable for non-db cases
Fixed a bug where the scroll to bottom button wasn't working
Fixed an issue where searching was running on the main thread (which could cause UI issues)
Updated the searching to interrupt the previous query when the search term changes
Updated the in-conversation settings to be use the new config-based approach (deleted the OWSConversationSettingsViewController)
Fixed a crash which could occur due to multithreaded dependency access
Fixed a crash which could occur if the 'keyWindow' wasn't set on the LandingVC in time since we were force-unwrapping
Fixed a crash which could occur due to multithreaded swarm cache access
Fixed the broken unit tests
Added the Blocked contacts screen
Added a setting to control whether concurrent audio messages should auto-play
Finished updating the settings screens
Fixed an issue where items that should be removed from the PagedDatabaseObserver due to filter logic weren't getting removed in some cases
Removed an unused notification
Refactored the PrivacySettingsViewController
Refactored the ScreenLock code to Swift
Fixed an issue where the match dark/light setting wasn't getting applied on launch
Update the modal styling for the various settings modals
Fixed a bug where notifications could incorrectly appear for messages in the current thread
Fixed a bug where swiping left/right on images in the MediaDetailViewController could load images from other threads
Fixed a bug where the unread count wouldn't appear correctly when opening a conversation
Fixed a bug where the unread count on the conversation cell could get truncated
Fixed a bug where notifications weren't working correctly when the app is in the foreground
Fixed a bug where we weren't clearing the 'received X new messages' count when in the foreground
Fixed a bug where outgoing messages could get marked as read in a very specific case
Updated the "group notification" logic to only apply to Open Groups (and always doing it rather than just in the background)
Added a placeholder person icon when you have a closed group with a single member
Added a couple of indexes to improve the HomeVC database query performance (reduce launch time by ~15% in some cases)
Added a background task to give message sending the chance to complete when sending the app to the background
Removed an unneeded query from the HomeViewModel init (reduce launch time by ~10% in some cases)
Optimised one of the queries used to load the data needed for the conversation screen
Updated the MessageRequestViewModel to have the same page size as the HomeViewModel
Fixed a couple minor UI discrepancies
Refactored the old app settings child screens to be configuration based and all in Swift
Created the ThemeManager and the system to control the dynamic theming
Started updating the main settings screens
Added the AppearanceViewController and connected it to the ThemeManager
Started adding theme values
Started applying theme values throughout
Fixed an issue where fileIds weren't correctly getting sent along with open group messages
Fixed an issue where the screens could miss updates if the device was locked with the app in the foreground and then later unlocked after receiving notifications
Added an optimisation to prevent attempting to send a message after it has been deleted
Added logic to report fake calls if the code goes down an invalid code path when handling a call (to prevent Apple blocking the app)
Delayed the core which clears notifications to increase the time the app has to handle interactions (just in case it was a race condition)
Fixed a bit of the OnionRequest error handling to better send through server error messages for debugging
Fixed a bug where the initial offset could be negative if the number of messages was less than the page size resulting in a crash
Fixed a crash due to a code path which was thought to be impossible exiting but is actually possible (so just erroring)
Added the 'expire' SnodeAPI endpoint
Removed the 'openGroupServerTimestamp' property (was unused and just added confusion)
Updated the logic to always handle the 'fileId' for uploads/downloads as a string instead of casting it to an Int64
Updated the OpenGroup room parsing to support either Int or String values for image ids
Added support for animated profile images (no ability to crop/resize)
Updated the message trimming to only remove messages if the open group has 2000 messages or more
Updated the message trimming setting to default to be on
Updated the ContextMenu to fade out the snapshot as well (looked buggy if the device had even minor lag)
Updated the ProfileManager to delete and re-download invalid avatar images (and updated the conversation screen to reload when avatars complete downloading)
Updated the message request notification logic so it will show notifications when receiving a new message request as long as the user has read all the old ones (previously the user had to accept/reject all the old ones)
Fixed a bug where the "trim open group messages" toggle was accessing UI off the main thread
Fixed a bug where the "Chats" settings screen had a close button instead of a back button
Fixed a bug where the 'viewsToMove' for the reply UI was inconsistent in some places
Fixed an issue where the ProfileManager was doing all of it's validation (and writing to disk) within the database write closure which would block database writes unnecessarily
Fixed a bug where a message request wouldn't be identified as such just because it wasn't visible in the conversations list
Fixed a bug where opening a message request notification would result in the message request being in the wrong state (also wouldn't insert the 'MessageRequestsViewController' into the hierarchy)
Fixed a bug where the avatar image wouldn't appear beside incoming closed group message in some situations cases
Removed an error log that was essentially just spam
Remove the logic to delete old profile images when calling save on a Profile (wouldn't get called if the row was modified directly and duplicates GarbageCollection logic)
Remove the logic to send a notification when calling save on a Profile (wouldn't get called if the row was modified directly)
Tweaked the message trimming description to be more accurate
Cleaned up some duplicate logic used to determine if a notification should be shown
Cleaned up some onion request logic (was passing the version info in some cases when not needed)
Moved the push notification notify API call into the PushNotificationAPI class for consistency