• Updated the GeoLite2 country database data, added some basic localisation to it
• Managed to optimise the size of the GeoLite2 data bundled with the app (10mb -> 8mb)
• Cleaned up the IP2Country logic a little
• Removed some pluralisation from logs (want the logs to be identical outside of numbers)
• Tweaked the PushRegistrationManager to actually timeout
• Fixed an issue where the default log level was set too low
• Fixed an issue where sending the app to the background without any pending jobs could result in the database and network not being suspended correctly
• Updated to latest libSession (don't try to recover paths, just rebuild)
• Fixed an issue where leaving and returning to the app rapidly could leave the app in a state when the database and network are inaccessible
• Fixed an issue where bad nodes might not get dropped from the pool (libSession update)
• Tweaked the message request notification behaviour
• Fixed an issue where duplicate message errors would result in the generic notification being shown
• Further notification logging improvements
• Fixed an issue where the notification extension could end up in an invalid state if you delete and create a new account in rapid succession
• Fixed an issue where notification processing errors weren't getting handled correctly resulting in the notification extension timing out
• Stopped the notification extension from trying to download profile images
• Added commit hash to version info
• Tweaked the notification extension logic flow to be more straight forward
• Added a new CheckForAppUpdates job which runs at most once every 24 hours
• Updated the job failure logs to include the error that caused the failure
• Updated the network instance to use 'single_path_mode' when not executing within the main app
• Updated the logger to append extension logs when resuming instead of only during startup
• Updated the export logs behaviour to append the previously rotated log data if the latest log file is too short (to ensure we get more useful info when debugging)
• Updated to the latest libSession commit to resolve a couple of edge-cases
• Updated the code to stop sending legacy PNs outside of legacy group conversations
• Updated the logger logic to clean things up and use the local date/time (with time zone info) to ease debugging user reports
• Fixed an issue where messages in a community could incorrectly accept disappearing message settings
• Fixed an issue where duplicate messages could be sent in some cases
• Fixed an issue where the conversation might not scroll to the bottom after sending an attachment
• Fixed an issue where attachment encryption was happening in a db write thread
• Revert logic to stop voice messages from playing when their associated message disappears
• Updated the libSession build script to pass through the build type (so we get debug libSession builds when doing debug builds)
• Fixed a couple of issues in libSession around recovering network connectivity
• Fixed an index out of bounds issue with the mnemonic
• Attempt to fix a crash due to failing to hash SignalAttachment
• Attempt to fix a crash due to list data change inconsistencies
• Ensuring we are shutting down the network when resetting app data
• Updated the broken unit tests
• Fixed an issue where SOGS pollers could be started multiple times
• Avoid checking if blinded conversations exist in the config (will always return false)
• Updated some logs to provide more timing information
• Reworked some of the C API conversions to try to prevent invalid cases
• Tweaked the threading around libSession networking callbacks to minimise Swift code blocking libSession threads
• More logging tweaks
• Fixed an issue where voice messages wouldn't stop playing when deleting a message or leaving a conversation
• Fixed an issue where the notification extension was handling errors and finishing while within a database transaction
• Fixed an issue where the ShareExtension may not have been able to send LinkPreviews
• Fixed an issue where displaying or logging the paths weren't maintaining the correct order
• Tweaked some of the logging behaviours
• Updated to the latest libSession
• Updated the code to use the new logger
• Fixed a bug in the build script where changes to external libSession dependencies wouldn't result in a rebuild