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@ -3,806 +3,11 @@
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//
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import Foundation
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import ObjectiveC
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import SignalServiceKit
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import SignalMessaging
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// Stills should be loaded before full GIFs.
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enum GiphyRequestPriority {
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case low, high
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}
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enum GiphyAssetSegmentState: UInt {
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case waiting
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case downloading
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case complete
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case failed
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}
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class GiphyAssetSegment: NSObject {
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public let index: UInt
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public let segmentStart: UInt
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public let segmentLength: UInt
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// The amount of the segment that is overlap.
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// The overlap lies in the _first_ n bytes of the segment data.
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public let redundantLength: UInt
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// This state should only be accessed on the main thread.
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public var state: GiphyAssetSegmentState = .waiting {
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didSet {
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AssertIsOnMainThread()
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}
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}
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// This state is accessed off the main thread.
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//
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// * During downloads it will be accessed on the task delegate queue.
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// * After downloads it will be accessed on a worker queue.
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private var segmentData = Data()
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// This state should only be accessed on the main thread.
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public weak var task: URLSessionDataTask?
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init(index: UInt,
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segmentStart: UInt,
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segmentLength: UInt,
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redundantLength: UInt) {
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self.index = index
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self.segmentStart = segmentStart
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self.segmentLength = segmentLength
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self.redundantLength = redundantLength
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}
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public func totalDataSize() -> UInt {
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return UInt(segmentData.count)
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}
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public func append(data: Data) {
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guard state == .downloading else {
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owsFailDebug("appending data in invalid state: \(state)")
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return
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}
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segmentData.append(data)
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}
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public func mergeData(assetData: inout Data) -> Bool {
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guard state == .complete else {
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owsFailDebug("merging data in invalid state: \(state)")
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return false
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}
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guard UInt(segmentData.count) == segmentLength else {
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owsFailDebug("segment data length: \(segmentData.count) doesn't match expected length: \(segmentLength)")
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return false
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}
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// In some cases the last two segments will overlap.
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// In that case, we only want to append the non-overlapping
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// tail of the segment data.
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let bytesToIgnore = Int(redundantLength)
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if bytesToIgnore > 0 {
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let subdata = segmentData.subdata(in: bytesToIgnore..<Int(segmentLength))
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assetData.append(subdata)
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} else {
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assetData.append(segmentData)
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}
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return true
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}
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}
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enum GiphyAssetRequestState: UInt {
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// Does not yet have content length.
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case waiting
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// Getting content length.
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case requestingSize
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// Has content length, ready for downloads or downloads in flight.
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case active
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// Success
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case complete
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// Failure
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case failed
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}
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// Represents a request to download a GIF.
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//
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// Should be cancelled if no longer necessary.
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@objc class GiphyAssetRequest: NSObject {
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let rendition: GiphyRendition
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let priority: GiphyRequestPriority
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// Exactly one of success or failure should be called once,
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// on the main thread _unless_ this request is cancelled before
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// the request succeeds or fails.
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private var success: ((GiphyAssetRequest?, GiphyAsset) -> Void)?
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private var failure: ((GiphyAssetRequest) -> Void)?
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var wasCancelled = false
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// This property is an internal implementation detail of the download process.
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var assetFilePath: String?
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// This state should only be accessed on the main thread.
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private var segments = [GiphyAssetSegment]()
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public var state: GiphyAssetRequestState = .waiting
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public var contentLength: Int = 0 {
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didSet {
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AssertIsOnMainThread()
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assert(oldValue == 0)
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assert(contentLength > 0)
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createSegments()
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}
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}
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public weak var contentLengthTask: URLSessionDataTask?
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init(rendition: GiphyRendition,
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priority: GiphyRequestPriority,
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success:@escaping ((GiphyAssetRequest?, GiphyAsset) -> Void),
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failure:@escaping ((GiphyAssetRequest) -> Void)) {
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self.rendition = rendition
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self.priority = priority
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self.success = success
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self.failure = failure
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super.init()
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}
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private func segmentSize() -> UInt {
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AssertIsOnMainThread()
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let contentLength = UInt(self.contentLength)
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guard contentLength > 0 else {
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owsFailDebug("rendition missing contentLength")
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requestDidFail()
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return 0
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}
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let k1MB: UInt = 1024 * 1024
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let k500KB: UInt = 500 * 1024
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let k100KB: UInt = 100 * 1024
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let k50KB: UInt = 50 * 1024
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let k10KB: UInt = 10 * 1024
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let k1KB: UInt = 1 * 1024
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for segmentSize in [k1MB, k500KB, k100KB, k50KB, k10KB, k1KB ] {
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if contentLength >= segmentSize {
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return segmentSize
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}
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}
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return contentLength
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}
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private func createSegments() {
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AssertIsOnMainThread()
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let segmentLength = segmentSize()
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guard segmentLength > 0 else {
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return
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}
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let contentLength = UInt(self.contentLength)
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var nextSegmentStart: UInt = 0
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var index: UInt = 0
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while nextSegmentStart < contentLength {
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var segmentStart: UInt = nextSegmentStart
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var redundantLength: UInt = 0
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// The last segment may overlap the penultimate segment
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// in order to keep the segment sizes uniform.
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if segmentStart + segmentLength > contentLength {
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redundantLength = segmentStart + segmentLength - contentLength
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segmentStart = contentLength - segmentLength
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}
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let assetSegment = GiphyAssetSegment(index: index,
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segmentStart: segmentStart,
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segmentLength: segmentLength,
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redundantLength: redundantLength)
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segments.append(assetSegment)
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nextSegmentStart = segmentStart + segmentLength
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index += 1
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}
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}
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private func firstSegmentWithState(state: GiphyAssetSegmentState) -> GiphyAssetSegment? {
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AssertIsOnMainThread()
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for segment in segments {
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guard segment.state != .failed else {
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owsFailDebug("unexpected failed segment.")
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continue
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}
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if segment.state == state {
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return segment
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}
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}
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return nil
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}
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public func firstWaitingSegment() -> GiphyAssetSegment? {
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AssertIsOnMainThread()
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return firstSegmentWithState(state: .waiting)
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}
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public func downloadingSegmentsCount() -> UInt {
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AssertIsOnMainThread()
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var result: UInt = 0
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for segment in segments {
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guard segment.state != .failed else {
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owsFailDebug("unexpected failed segment.")
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continue
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}
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if segment.state == .downloading {
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result += 1
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}
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}
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return result
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}
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public func areAllSegmentsComplete() -> Bool {
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AssertIsOnMainThread()
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for segment in segments {
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guard segment.state == .complete else {
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return false
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}
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}
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return true
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}
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public func writeAssetToFile(gifFolderPath: String) -> GiphyAsset? {
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var assetData = Data()
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for segment in segments {
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guard segment.state == .complete else {
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owsFailDebug("unexpected incomplete segment.")
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return nil
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}
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guard segment.totalDataSize() > 0 else {
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owsFailDebug("could not merge empty segment.")
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return nil
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}
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guard segment.mergeData(assetData: &assetData) else {
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owsFailDebug("failed to merge segment data.")
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return nil
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}
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}
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guard assetData.count == contentLength else {
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owsFailDebug("asset data has unexpected length.")
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return nil
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}
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guard assetData.count > 0 else {
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owsFailDebug("could not write empty asset to disk.")
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return nil
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}
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let fileExtension = rendition.fileExtension
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let fileName = (NSUUID().uuidString as NSString).appendingPathExtension(fileExtension)!
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let filePath = (gifFolderPath as NSString).appendingPathComponent(fileName)
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Logger.verbose("filePath: \(filePath).")
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do {
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try assetData.write(to: NSURL.fileURL(withPath: filePath), options: .atomicWrite)
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let asset = GiphyAsset(rendition: rendition, filePath: filePath)
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return asset
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} catch let error as NSError {
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owsFailDebug("file write failed: \(filePath), \(error)")
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return nil
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}
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}
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public func cancel() {
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AssertIsOnMainThread()
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wasCancelled = true
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contentLengthTask?.cancel()
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contentLengthTask = nil
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for segment in segments {
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segment.task?.cancel()
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segment.task = nil
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}
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// Don't call the callbacks if the request is cancelled.
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clearCallbacks()
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}
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private func clearCallbacks() {
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AssertIsOnMainThread()
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success = nil
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failure = nil
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}
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public func requestDidSucceed(asset: GiphyAsset) {
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AssertIsOnMainThread()
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success?(self, asset)
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// Only one of the callbacks should be called, and only once.
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clearCallbacks()
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}
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public func requestDidFail() {
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AssertIsOnMainThread()
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failure?(self)
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// Only one of the callbacks should be called, and only once.
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clearCallbacks()
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}
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}
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// Represents a downloaded gif asset.
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//
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// The blob on disk is cleaned up when this instance is deallocated,
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// so consumers of this resource should retain a strong reference to
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// this instance as long as they are using the asset.
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@objc class GiphyAsset: NSObject {
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let rendition: GiphyRendition
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let filePath: String
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init(rendition: GiphyRendition,
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filePath: String) {
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self.rendition = rendition
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self.filePath = filePath
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}
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deinit {
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// Clean up on the asset on disk.
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let filePathCopy = filePath
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DispatchQueue.global().async {
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do {
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let fileManager = FileManager.default
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try fileManager.removeItem(atPath: filePathCopy)
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} catch let error as NSError {
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owsFailDebug("file cleanup failed: \(filePathCopy), \(error)")
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}
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}
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}
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}
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|
|
|
|
|
|
private var URLSessionTaskGiphyAssetRequest: UInt8 = 0
|
|
|
|
|
private var URLSessionTaskGiphyAssetSegment: UInt8 = 0
|
|
|
|
|
|
|
|
|
|
// This extension is used to punch an asset request onto a download task.
|
|
|
|
|
extension URLSessionTask {
|
|
|
|
|
var assetRequest: GiphyAssetRequest {
|
|
|
|
|
get {
|
|
|
|
|
return objc_getAssociatedObject(self, &URLSessionTaskGiphyAssetRequest) as! GiphyAssetRequest
|
|
|
|
|
}
|
|
|
|
|
set {
|
|
|
|
|
objc_setAssociatedObject(self, &URLSessionTaskGiphyAssetRequest, newValue, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
var assetSegment: GiphyAssetSegment {
|
|
|
|
|
get {
|
|
|
|
|
return objc_getAssociatedObject(self, &URLSessionTaskGiphyAssetSegment) as! GiphyAssetSegment
|
|
|
|
|
}
|
|
|
|
|
set {
|
|
|
|
|
objc_setAssociatedObject(self, &URLSessionTaskGiphyAssetSegment, newValue, objc_AssociationPolicy.OBJC_ASSOCIATION_RETAIN_NONATOMIC)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
@objc class GiphyDownloader: NSObject, URLSessionTaskDelegate, URLSessionDataDelegate {
|
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|
|
@objc class GiphyDownloader: ProxiedContentDownloader {
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|
|
// MARK: - Properties
|
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|
|
static let sharedInstance = GiphyDownloader()
|
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|
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|
|
var gifFolderPath = ""
|
|
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|
|
|
|
|
|
// Force usage as a singleton
|
|
|
|
|
override private init() {
|
|
|
|
|
AssertIsOnMainThread()
|
|
|
|
|
|
|
|
|
|
super.init()
|
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|
|
|
|
|
|
|
SwiftSingletons.register(self)
|
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|
|
|
|
|
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|
|
ensureGifFolder()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
deinit {
|
|
|
|
|
NotificationCenter.default.removeObserver(self)
|
|
|
|
|
}
|
|
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|
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|
|
private let kGiphyBaseURL = "https://api.giphy.com/"
|
|
|
|
|
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|
|
|
|
private lazy var giphyDownloadSession: URLSession = {
|
|
|
|
|
AssertIsOnMainThread()
|
|
|
|
|
|
|
|
|
|
let configuration = ContentProxy.sessionConfiguration()
|
|
|
|
|
configuration.urlCache = nil
|
|
|
|
|
configuration.requestCachePolicy = .reloadIgnoringCacheData
|
|
|
|
|
configuration.httpMaximumConnectionsPerHost = 10
|
|
|
|
|
let session = URLSession(configuration: configuration,
|
|
|
|
|
delegate: self,
|
|
|
|
|
delegateQueue: nil)
|
|
|
|
|
return session
|
|
|
|
|
}()
|
|
|
|
|
|
|
|
|
|
// 100 entries of which at least half will probably be stills.
|
|
|
|
|
// Actual animated GIFs will usually be less than 3 MB so the
|
|
|
|
|
// max size of the cache on disk should be ~150 MB. Bear in mind
|
|
|
|
|
// that assets are not always deleted on disk as soon as they are
|
|
|
|
|
// evacuated from the cache; if a cache consumer (e.g. view) is
|
|
|
|
|
// still using the asset, the asset won't be deleted on disk until
|
|
|
|
|
// it is no longer in use.
|
|
|
|
|
private var assetMap = LRUCache<NSURL, GiphyAsset>(maxSize: 100)
|
|
|
|
|
// TODO: We could use a proper queue, e.g. implemented with a linked
|
|
|
|
|
// list.
|
|
|
|
|
private var assetRequestQueue = [GiphyAssetRequest]()
|
|
|
|
|
|
|
|
|
|
// The success and failure callbacks are always called on main queue.
|
|
|
|
|
//
|
|
|
|
|
// The success callbacks may be called synchronously on cache hit, in
|
|
|
|
|
// which case the GiphyAssetRequest parameter will be nil.
|
|
|
|
|
public func requestAsset(rendition: GiphyRendition,
|
|
|
|
|
priority: GiphyRequestPriority,
|
|
|
|
|
success:@escaping ((GiphyAssetRequest?, GiphyAsset) -> Void),
|
|
|
|
|
failure:@escaping ((GiphyAssetRequest) -> Void)) -> GiphyAssetRequest? {
|
|
|
|
|
AssertIsOnMainThread()
|
|
|
|
|
|
|
|
|
|
if let asset = assetMap.get(key: rendition.url) {
|
|
|
|
|
// Synchronous cache hit.
|
|
|
|
|
Logger.verbose("asset cache hit: \(rendition.url)")
|
|
|
|
|
success(nil, asset)
|
|
|
|
|
return nil
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Cache miss.
|
|
|
|
|
//
|
|
|
|
|
// Asset requests are done queued and performed asynchronously.
|
|
|
|
|
Logger.verbose("asset cache miss: \(rendition.url)")
|
|
|
|
|
let assetRequest = GiphyAssetRequest(rendition: rendition,
|
|
|
|
|
priority: priority,
|
|
|
|
|
success: success,
|
|
|
|
|
failure: failure)
|
|
|
|
|
assetRequestQueue.append(assetRequest)
|
|
|
|
|
// Process the queue (which may start this request)
|
|
|
|
|
// asynchronously so that the caller has time to store
|
|
|
|
|
// a reference to the asset request returned by this
|
|
|
|
|
// method before its success/failure handler is called.
|
|
|
|
|
processRequestQueueAsync()
|
|
|
|
|
return assetRequest
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public func cancelAllRequests() {
|
|
|
|
|
AssertIsOnMainThread()
|
|
|
|
|
|
|
|
|
|
Logger.verbose("cancelAllRequests")
|
|
|
|
|
|
|
|
|
|
self.assetRequestQueue.forEach { $0.cancel() }
|
|
|
|
|
self.assetRequestQueue = []
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private func segmentRequestDidSucceed(assetRequest: GiphyAssetRequest, assetSegment: GiphyAssetSegment) {
|
|
|
|
|
DispatchQueue.main.async {
|
|
|
|
|
assetSegment.state = .complete
|
|
|
|
|
|
|
|
|
|
if assetRequest.areAllSegmentsComplete() {
|
|
|
|
|
// If the asset request has completed all of its segments,
|
|
|
|
|
// try to write the asset to file.
|
|
|
|
|
assetRequest.state = .complete
|
|
|
|
|
|
|
|
|
|
// Move write off main thread.
|
|
|
|
|
DispatchQueue.global().async {
|
|
|
|
|
guard let asset = assetRequest.writeAssetToFile(gifFolderPath: self.gifFolderPath) else {
|
|
|
|
|
self.segmentRequestDidFail(assetRequest: assetRequest, assetSegment: assetSegment)
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
self.assetRequestDidSucceed(assetRequest: assetRequest, asset: asset)
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
self.processRequestQueueSync()
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private func assetRequestDidSucceed(assetRequest: GiphyAssetRequest, asset: GiphyAsset) {
|
|
|
|
|
|
|
|
|
|
DispatchQueue.main.async {
|
|
|
|
|
self.assetMap.set(key: assetRequest.rendition.url, value: asset)
|
|
|
|
|
self.removeAssetRequestFromQueue(assetRequest: assetRequest)
|
|
|
|
|
assetRequest.requestDidSucceed(asset: asset)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// TODO: If we wanted to implement segment retry, we'll need to add
|
|
|
|
|
// a segmentRequestDidFail() method.
|
|
|
|
|
private func segmentRequestDidFail(assetRequest: GiphyAssetRequest, assetSegment: GiphyAssetSegment) {
|
|
|
|
|
DispatchQueue.main.async {
|
|
|
|
|
assetSegment.state = .failed
|
|
|
|
|
assetRequest.state = .failed
|
|
|
|
|
self.assetRequestDidFail(assetRequest: assetRequest)
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private func assetRequestDidFail(assetRequest: GiphyAssetRequest) {
|
|
|
|
|
|
|
|
|
|
DispatchQueue.main.async {
|
|
|
|
|
self.removeAssetRequestFromQueue(assetRequest: assetRequest)
|
|
|
|
|
assetRequest.requestDidFail()
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private func removeAssetRequestFromQueue(assetRequest: GiphyAssetRequest) {
|
|
|
|
|
AssertIsOnMainThread()
|
|
|
|
|
|
|
|
|
|
guard assetRequestQueue.contains(assetRequest) else {
|
|
|
|
|
Logger.warn("could not remove asset request from queue: \(assetRequest.rendition.url)")
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
assetRequestQueue = assetRequestQueue.filter { $0 != assetRequest }
|
|
|
|
|
// Process the queue async to ensure that state in the downloader
|
|
|
|
|
// classes is consistent before we try to start a new request.
|
|
|
|
|
processRequestQueueAsync()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private func processRequestQueueAsync() {
|
|
|
|
|
DispatchQueue.main.async {
|
|
|
|
|
self.processRequestQueueSync()
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// * Start a segment request or content length request if possible.
|
|
|
|
|
// * Complete/cancel asset requests if possible.
|
|
|
|
|
//
|
|
|
|
|
private func processRequestQueueSync() {
|
|
|
|
|
AssertIsOnMainThread()
|
|
|
|
|
|
|
|
|
|
guard let assetRequest = popNextAssetRequest() else {
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
guard !assetRequest.wasCancelled else {
|
|
|
|
|
// Discard the cancelled asset request and try again.
|
|
|
|
|
removeAssetRequestFromQueue(assetRequest: assetRequest)
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
guard UIApplication.shared.applicationState == .active else {
|
|
|
|
|
// If app is not active, fail the asset request.
|
|
|
|
|
assetRequest.state = .failed
|
|
|
|
|
assetRequestDidFail(assetRequest: assetRequest)
|
|
|
|
|
processRequestQueueSync()
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if let asset = assetMap.get(key: assetRequest.rendition.url) {
|
|
|
|
|
// Deferred cache hit, avoids re-downloading assets that were
|
|
|
|
|
// downloaded while this request was queued.
|
|
|
|
|
|
|
|
|
|
assetRequest.state = .complete
|
|
|
|
|
assetRequestDidSucceed(assetRequest: assetRequest, asset: asset)
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if assetRequest.state == .waiting {
|
|
|
|
|
// If asset request hasn't yet determined the resource size,
|
|
|
|
|
// try to do so now.
|
|
|
|
|
assetRequest.state = .requestingSize
|
|
|
|
|
|
|
|
|
|
var request = URLRequest(url: assetRequest.rendition.url as URL)
|
|
|
|
|
request.httpMethod = "HEAD"
|
|
|
|
|
request.httpShouldUsePipelining = true
|
|
|
|
|
|
|
|
|
|
let task = giphyDownloadSession.dataTask(with: request, completionHandler: { data, response, error -> Void in
|
|
|
|
|
if let data = data, data.count > 0 {
|
|
|
|
|
owsFailDebug("HEAD request has unexpected body: \(data.count).")
|
|
|
|
|
}
|
|
|
|
|
self.handleAssetSizeResponse(assetRequest: assetRequest, response: response, error: error)
|
|
|
|
|
})
|
|
|
|
|
assetRequest.contentLengthTask = task
|
|
|
|
|
task.resume()
|
|
|
|
|
} else {
|
|
|
|
|
// Start a download task.
|
|
|
|
|
|
|
|
|
|
guard let assetSegment = assetRequest.firstWaitingSegment() else {
|
|
|
|
|
owsFailDebug("queued asset request does not have a waiting segment.")
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
assetSegment.state = .downloading
|
|
|
|
|
|
|
|
|
|
var request = URLRequest(url: assetRequest.rendition.url as URL)
|
|
|
|
|
request.httpShouldUsePipelining = true
|
|
|
|
|
let rangeHeaderValue = "bytes=\(assetSegment.segmentStart)-\(assetSegment.segmentStart + assetSegment.segmentLength - 1)"
|
|
|
|
|
request.addValue(rangeHeaderValue, forHTTPHeaderField: "Range")
|
|
|
|
|
let task: URLSessionDataTask = giphyDownloadSession.dataTask(with: request)
|
|
|
|
|
task.assetRequest = assetRequest
|
|
|
|
|
task.assetSegment = assetSegment
|
|
|
|
|
assetSegment.task = task
|
|
|
|
|
task.resume()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Recurse; we may be able to start multiple downloads.
|
|
|
|
|
processRequestQueueSync()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private func handleAssetSizeResponse(assetRequest: GiphyAssetRequest, response: URLResponse?, error: Error?) {
|
|
|
|
|
guard error == nil else {
|
|
|
|
|
assetRequest.state = .failed
|
|
|
|
|
self.assetRequestDidFail(assetRequest: assetRequest)
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
guard let httpResponse = response as? HTTPURLResponse else {
|
|
|
|
|
owsFailDebug("Asset size response is invalid.")
|
|
|
|
|
assetRequest.state = .failed
|
|
|
|
|
self.assetRequestDidFail(assetRequest: assetRequest)
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
guard let contentLengthString = httpResponse.allHeaderFields["Content-Length"] as? String else {
|
|
|
|
|
owsFailDebug("Asset size response is missing content length.")
|
|
|
|
|
assetRequest.state = .failed
|
|
|
|
|
self.assetRequestDidFail(assetRequest: assetRequest)
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
guard let contentLength = Int(contentLengthString) else {
|
|
|
|
|
owsFailDebug("Asset size response has unparsable content length.")
|
|
|
|
|
assetRequest.state = .failed
|
|
|
|
|
self.assetRequestDidFail(assetRequest: assetRequest)
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
guard contentLength > 0 else {
|
|
|
|
|
owsFailDebug("Asset size response has invalid content length.")
|
|
|
|
|
assetRequest.state = .failed
|
|
|
|
|
self.assetRequestDidFail(assetRequest: assetRequest)
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DispatchQueue.main.async {
|
|
|
|
|
assetRequest.contentLength = contentLength
|
|
|
|
|
assetRequest.state = .active
|
|
|
|
|
self.processRequestQueueSync()
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Return the first asset request for which we either:
|
|
|
|
|
//
|
|
|
|
|
// * Need to download the content length.
|
|
|
|
|
// * Need to download at least one of its segments.
|
|
|
|
|
private func popNextAssetRequest() -> GiphyAssetRequest? {
|
|
|
|
|
AssertIsOnMainThread()
|
|
|
|
|
|
|
|
|
|
let kMaxAssetRequestCount: UInt = 3
|
|
|
|
|
let kMaxAssetRequestsPerAssetCount: UInt = kMaxAssetRequestCount - 1
|
|
|
|
|
|
|
|
|
|
// Prefer the first "high" priority request;
|
|
|
|
|
// fall back to the first "low" priority request.
|
|
|
|
|
var activeAssetRequestsCount: UInt = 0
|
|
|
|
|
for priority in [GiphyRequestPriority.high, GiphyRequestPriority.low] {
|
|
|
|
|
for assetRequest in assetRequestQueue where assetRequest.priority == priority {
|
|
|
|
|
switch assetRequest.state {
|
|
|
|
|
case .waiting:
|
|
|
|
|
// This asset request needs its content length.
|
|
|
|
|
return assetRequest
|
|
|
|
|
case .requestingSize:
|
|
|
|
|
activeAssetRequestsCount += 1
|
|
|
|
|
// Ensure that only N requests are active at a time.
|
|
|
|
|
guard activeAssetRequestsCount < kMaxAssetRequestCount else {
|
|
|
|
|
return nil
|
|
|
|
|
}
|
|
|
|
|
continue
|
|
|
|
|
case .active:
|
|
|
|
|
break
|
|
|
|
|
case .complete:
|
|
|
|
|
continue
|
|
|
|
|
case .failed:
|
|
|
|
|
continue
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let downloadingSegmentsCount = assetRequest.downloadingSegmentsCount()
|
|
|
|
|
activeAssetRequestsCount += downloadingSegmentsCount
|
|
|
|
|
// Ensure that only N segment requests are active per asset at a time.
|
|
|
|
|
guard downloadingSegmentsCount < kMaxAssetRequestsPerAssetCount else {
|
|
|
|
|
continue
|
|
|
|
|
}
|
|
|
|
|
// Ensure that only N requests are active at a time.
|
|
|
|
|
guard activeAssetRequestsCount < kMaxAssetRequestCount else {
|
|
|
|
|
return nil
|
|
|
|
|
}
|
|
|
|
|
guard assetRequest.firstWaitingSegment() != nil else {
|
|
|
|
|
/// Asset request does not have a waiting segment.
|
|
|
|
|
continue
|
|
|
|
|
}
|
|
|
|
|
return assetRequest
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return nil
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// MARK: URLSessionDataDelegate
|
|
|
|
|
|
|
|
|
|
@nonobjc
|
|
|
|
|
public func urlSession(_ session: URLSession, dataTask: URLSessionDataTask, didReceive response: URLResponse, completionHandler: @escaping (URLSession.ResponseDisposition) -> Void) {
|
|
|
|
|
|
|
|
|
|
completionHandler(.allow)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public func urlSession(_ session: URLSession, dataTask: URLSessionDataTask, didReceive data: Data) {
|
|
|
|
|
let assetRequest = dataTask.assetRequest
|
|
|
|
|
let assetSegment = dataTask.assetSegment
|
|
|
|
|
guard !assetRequest.wasCancelled else {
|
|
|
|
|
dataTask.cancel()
|
|
|
|
|
segmentRequestDidFail(assetRequest: assetRequest, assetSegment: assetSegment)
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
assetSegment.append(data: data)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public func urlSession(_ session: URLSession, dataTask: URLSessionDataTask, willCacheResponse proposedResponse: CachedURLResponse, completionHandler: @escaping (CachedURLResponse?) -> Void) {
|
|
|
|
|
completionHandler(nil)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// MARK: URLSessionTaskDelegate
|
|
|
|
|
|
|
|
|
|
public func urlSession(_ session: URLSession, task: URLSessionTask, didCompleteWithError error: Error?) {
|
|
|
|
|
|
|
|
|
|
let assetRequest = task.assetRequest
|
|
|
|
|
let assetSegment = task.assetSegment
|
|
|
|
|
guard !assetRequest.wasCancelled else {
|
|
|
|
|
task.cancel()
|
|
|
|
|
segmentRequestDidFail(assetRequest: assetRequest, assetSegment: assetSegment)
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
if let error = error {
|
|
|
|
|
Logger.error("download failed with error: \(error)")
|
|
|
|
|
segmentRequestDidFail(assetRequest: assetRequest, assetSegment: assetSegment)
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
guard let httpResponse = task.response as? HTTPURLResponse else {
|
|
|
|
|
Logger.error("missing or unexpected response: \(String(describing: task.response))")
|
|
|
|
|
segmentRequestDidFail(assetRequest: assetRequest, assetSegment: assetSegment)
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
let statusCode = httpResponse.statusCode
|
|
|
|
|
guard statusCode >= 200 && statusCode < 400 else {
|
|
|
|
|
Logger.error("response has invalid status code: \(statusCode)")
|
|
|
|
|
segmentRequestDidFail(assetRequest: assetRequest, assetSegment: assetSegment)
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
guard assetSegment.totalDataSize() == assetSegment.segmentLength else {
|
|
|
|
|
Logger.error("segment is missing data: \(statusCode)")
|
|
|
|
|
segmentRequestDidFail(assetRequest: assetRequest, assetSegment: assetSegment)
|
|
|
|
|
return
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
segmentRequestDidSucceed(assetRequest: assetRequest, assetSegment: assetSegment)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// MARK: Temp Directory
|
|
|
|
|
|
|
|
|
|
public func ensureGifFolder() {
|
|
|
|
|
// We write assets to the temporary directory so that iOS can clean them up.
|
|
|
|
|
// We try to eagerly clean up these assets when they are no longer in use.
|
|
|
|
|
|
|
|
|
|
let tempDirPath = OWSTemporaryDirectory()
|
|
|
|
|
let dirPath = (tempDirPath as NSString).appendingPathComponent("GIFs")
|
|
|
|
|
do {
|
|
|
|
|
let fileManager = FileManager.default
|
|
|
|
|
|
|
|
|
|
// Try to delete existing folder if necessary.
|
|
|
|
|
if fileManager.fileExists(atPath: dirPath) {
|
|
|
|
|
try fileManager.removeItem(atPath: dirPath)
|
|
|
|
|
gifFolderPath = dirPath
|
|
|
|
|
}
|
|
|
|
|
// Try to create folder if necessary.
|
|
|
|
|
if !fileManager.fileExists(atPath: dirPath) {
|
|
|
|
|
try fileManager.createDirectory(atPath: dirPath,
|
|
|
|
|
withIntermediateDirectories: true,
|
|
|
|
|
attributes: nil)
|
|
|
|
|
gifFolderPath = dirPath
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Don't back up Giphy downloads.
|
|
|
|
|
OWSFileSystem.protectFileOrFolder(atPath: dirPath)
|
|
|
|
|
} catch let error as NSError {
|
|
|
|
|
owsFailDebug("ensureTempFolder failed: \(dirPath), \(error)")
|
|
|
|
|
gifFolderPath = tempDirPath
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
public static let giphyDownloader = GiphyDownloader(downloadFolderName: "GIFs")
|
|
|
|
|
}
|
|
|
|
|