diff --git a/Libraries/FLAnimatedImage/FLAnimatedImage.m b/Libraries/FLAnimatedImage/FLAnimatedImage.m
index 47c10ec9e..cceb75e31 100755
--- a/Libraries/FLAnimatedImage/FLAnimatedImage.m
+++ b/Libraries/FLAnimatedImage/FLAnimatedImage.m
@@ -649,8 +649,8 @@ static NSHashTable *allAnimatedImagesWeak;
// "In iOS 4.0 and later, and OS X v10.6 and later, you can pass NULL if you want Quartz to allocate memory for the bitmap." (source: docs)
void *data = NULL;
- size_t width = imageToPredraw.size.width;
- size_t height = imageToPredraw.size.height;
+ size_t width = (size_t)imageToPredraw.size.width;
+ size_t height = (size_t)imageToPredraw.size.height;
size_t bitsPerComponent = CHAR_BIT;
size_t bitsPerPixel = (bitsPerComponent * numberOfComponents);
diff --git a/Signal/Signal-Info.plist b/Signal/Signal-Info.plist
index 0c39d68d7..b157387f4 100644
--- a/Signal/Signal-Info.plist
+++ b/Signal/Signal-Info.plist
@@ -74,7 +74,7 @@
NSMicrophoneUsageDescription
Signal needs access to your microphone to make and receive phone calls.
NSAppleMusicUsageDescription
- Signal will let you choose which media from your library to send.
+ Signal needs to use Apple Music to play media attachments.
NSPhotoLibraryUsageDescription
Signal will let you choose which photos from your library to send.
UIApplicationShortcutItems
diff --git a/Signal/src/audio/AppAudioManager.h b/Signal/src/audio/AppAudioManager.h
index de53a778a..035f6dee1 100644
--- a/Signal/src/audio/AppAudioManager.h
+++ b/Signal/src/audio/AppAudioManager.h
@@ -8,10 +8,10 @@
/**
* The AppAudioManager is a Singleton object used to control audio settings / updates
* for the entire application. This includes playing sounds appropriately, Initializing
- * Audio Settings, and interfacing with the OS. The Call Audio Pipeline it self is delegated
+ * Audio Settings, and interfacing with the OS. The Call Audio Pipeline itself is delegated
* to the RemoteIOAudio Class.
*
- * The Audio Profile determines which preset of logic to use for playing sounds, Such as
+ * The AudioProfile determines which preset of logic to use for playing sounds, Such as
* which speaker to use or if all sounds should be muted.
**/