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@ -13,6 +13,7 @@ typedef NS_ENUM(NSUInteger, OWSBubbleShapeViewMode) {
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OWSBubbleShapeViewMode_Draw,
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OWSBubbleShapeViewMode_Shadow,
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OWSBubbleShapeViewMode_Clip,
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OWSBubbleShapeViewMode_InnerShadow,
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};
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@interface OWSBubbleShapeView ()
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@ -71,6 +72,13 @@ typedef NS_ENUM(NSUInteger, OWSBubbleShapeViewMode) {
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return instance;
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}
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+ (OWSBubbleShapeView *)bubbleInnerShadowView
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{
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OWSBubbleShapeView *instance = [OWSBubbleShapeView new];
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instance.mode = OWSBubbleShapeViewMode_InnerShadow;
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return instance;
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}
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- (void)setFillColor:(nullable UIColor *)fillColor
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{
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_fillColor = fillColor;
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@ -92,6 +100,27 @@ typedef NS_ENUM(NSUInteger, OWSBubbleShapeViewMode) {
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[self updateLayers];
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}
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- (void)setInnerShadowColor:(nullable UIColor *)innerShadowColor
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{
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_innerShadowColor = innerShadowColor;
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[self updateLayers];
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}
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- (void)setInnerShadowRadius:(CGFloat)innerShadowRadius
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{
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_innerShadowRadius = innerShadowRadius;
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[self updateLayers];
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}
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- (void)setInnerShadowOpacity:(float)innerShadowOpacity
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{
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_innerShadowOpacity = innerShadowOpacity;
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[self updateLayers];
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}
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- (void)setFrame:(CGRect)frame
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{
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BOOL didChange = !CGRectEqualToRect(self.frame, frame);
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@ -188,6 +217,32 @@ typedef NS_ENUM(NSUInteger, OWSBubbleShapeViewMode) {
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self.maskLayer.path = bezierPath.CGPath;
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self.layer.mask = self.maskLayer;
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break;
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case OWSBubbleShapeViewMode_InnerShadow: {
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self.maskLayer.path = bezierPath.CGPath;
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self.layer.mask = self.maskLayer;
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// Inner shadow.
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// This should usually not be visible; it is used to distinguish
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// profile pics from the background if they are similar.
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self.shapeLayer.frame = self.bounds;
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self.shapeLayer.masksToBounds = YES;
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CGRect shadowBounds = self.bounds;
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UIBezierPath *shadowPath = [bezierPath copy];
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// This can be any value large enough to cast a sufficiently large shadow.
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CGFloat shadowInset = -(self.innerShadowRadius * 4.f);
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[shadowPath
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appendPath:[UIBezierPath bezierPathWithRect:CGRectInset(shadowBounds, shadowInset, shadowInset)]];
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// This can be any color since the fill should be clipped.
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self.shapeLayer.fillColor = UIColor.blackColor.CGColor;
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self.shapeLayer.path = shadowPath.CGPath;
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self.shapeLayer.fillRule = kCAFillRuleEvenOdd;
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self.shapeLayer.shadowColor = self.innerShadowColor.CGColor;
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self.shapeLayer.shadowRadius = self.innerShadowRadius;
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self.shapeLayer.shadowOpacity = self.innerShadowOpacity;
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self.shapeLayer.shadowOffset = CGSizeZero;
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break;
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}
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}
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[CATransaction commit];
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