Merge branch 'charlesmchen/streamlineScrollDownButtonLayout' into release/2.39.0

pull/2/head
Matthew Chen 6 years ago
commit 8773373611

@ -2595,7 +2595,7 @@ typedef enum : NSUInteger {
{
CGFloat inset = -(self.collectionView.contentInset.bottom + self.bottomLayoutGuide.length);
self.scrollDownButtonButtomConstraint.constant = inset;
[self.view setNeedsLayout];
[self.scrollDownButton.superview setNeedsLayout];
}
- (void)setHasUnreadMessages:(BOOL)hasUnreadMessages
@ -3886,17 +3886,9 @@ typedef enum : NSUInteger {
// RADAR: #36297652
[self updateScrollDownButtonLayout];
[self.scrollDownButton setNeedsLayout];
[self.scrollDownButton layoutIfNeeded];
// HACK: I've made the assumption that we are already in the context of an animation, in which case the
// above should be sufficient to smoothly move the scrollDown button in step with the keyboard presentation
// animation. Yet, setting the constraint doesn't animate the movement of the button - it "jumps" to it's final
// position. So here we manually lay out the scroll down button frame (seemingly redundantly), which allows it
// to be smoothly animated.
CGRect newButtonFrame = self.scrollDownButton.frame;
newButtonFrame.origin.y
= self.scrollDownButton.superview.height - (newInsets.bottom + self.scrollDownButton.height);
self.scrollDownButton.frame = newButtonFrame;
// Update the layout of the scroll down button immediately.
// This change might be animated by the keyboard notification.
[self.scrollDownButton.superview layoutIfNeeded];
// Adjust content offset to prevent the presented keyboard from obscuring content.
if (!self.viewHasEverAppeared) {

Loading…
Cancel
Save