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@ -26,7 +26,6 @@ NS_ASSUME_NONNULL_BEGIN
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@property (nonatomic) UIView *unreadBadge;
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@property (nonatomic) UILabel *unreadLabel;
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@property (nonatomic) UIView *unreadBadgeContainer;
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@property (nonatomic, nullable) ThreadViewModel *thread;
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@property (nonatomic, nullable) OWSContactsManager *contactsManager;
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@ -113,6 +112,16 @@ NS_ASSUME_NONNULL_BEGIN
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]];
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vStackView.axis = UILayoutConstraintAxisVertical;
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[self.contentView addSubview:vStackView];
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[vStackView autoPinLeadingToTrailingEdgeOfView:self.avatarView offset:self.avatarHSpacing];
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[vStackView autoVCenterInSuperview];
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// Ensure that the cell's contents never overflow the cell bounds.
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[vStackView autoPinEdgeToSuperviewMargin:ALEdgeTop relation:NSLayoutRelationGreaterThanOrEqual];
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[vStackView autoPinEdgeToSuperviewMargin:ALEdgeBottom relation:NSLayoutRelationGreaterThanOrEqual];
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[vStackView autoPinTrailingToSuperviewMargin];
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vStackView.userInteractionEnabled = NO;
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self.unreadLabel = [UILabel new];
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self.unreadLabel.textColor = [UIColor ows_whiteColor];
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self.unreadLabel.lineBreakMode = NSLineBreakByTruncatingTail;
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@ -122,34 +131,18 @@ NS_ASSUME_NONNULL_BEGIN
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self.unreadBadge = [NeverClearView new];
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self.unreadBadge.backgroundColor = [UIColor ows_materialBlueColor];
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// TODO: Review with design.
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self.unreadBadge.layer.shadowColor = [UIColor blackColor].CGColor;
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self.unreadBadge.layer.shadowOffset = CGSizeMake(0.f, 1.f);
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self.unreadBadge.layer.shadowRadius = 1.f;
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self.unreadBadge.layer.shadowOpacity = 0.2f;
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[self.unreadBadge addSubview:self.unreadLabel];
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[self.unreadLabel autoCenterInSuperview];
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[self.unreadBadge setContentHuggingHigh];
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[self.unreadBadge setCompressionResistanceHigh];
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self.unreadBadgeContainer = [UIView containerView];
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[self.unreadBadgeContainer addSubview:self.unreadBadge];
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[self.unreadBadge autoPinWidthToSuperview];
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[self.unreadBadgeContainer setContentHuggingHigh];
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[self.unreadBadgeContainer setCompressionResistanceHigh];
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UIStackView *hStackView = [[UIStackView alloc] initWithArrangedSubviews:@[
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vStackView,
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self.unreadBadgeContainer,
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]];
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hStackView.axis = UILayoutConstraintAxisHorizontal;
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hStackView.spacing = 6.f;
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[self.contentView addSubview:hStackView];
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[hStackView autoPinLeadingToTrailingEdgeOfView:self.avatarView offset:self.avatarHSpacing];
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[hStackView autoVCenterInSuperview];
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// Ensure that the cell's contents never overflow the cell bounds.
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[hStackView autoPinEdgeToSuperviewMargin:ALEdgeTop relation:NSLayoutRelationGreaterThanOrEqual];
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[hStackView autoPinEdgeToSuperviewMargin:ALEdgeBottom relation:NSLayoutRelationGreaterThanOrEqual];
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[hStackView autoPinTrailingToSuperviewMargin];
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[self.contentView addSubview:self.unreadBadge];
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[self.unreadBadge autoAlignAxis:ALAxisHorizontal toSameAxisOfView:self.nameLabel];
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hStackView.userInteractionEnabled = NO;
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}
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- (void)dealloc
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@ -233,12 +226,12 @@ NS_ASSUME_NONNULL_BEGIN
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if (overrideSnippet) {
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// If we're using the home view cell to render search results,
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// don't show "unread badge" or "message status" indicator.
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self.unreadBadgeContainer.hidden = YES;
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self.unreadBadge.hidden = YES;
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self.messageStatusView.hidden = YES;
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} else if (unreadCount > 0) {
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// If there are unread messages, show the "unread badge."
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// The "message status" indicators is redundant.
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self.unreadBadgeContainer.hidden = NO;
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self.unreadBadge.hidden = NO;
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self.messageStatusView.hidden = YES;
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self.unreadLabel.text = [OWSFormat formatInt:(int)unreadCount];
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@ -264,6 +257,10 @@ NS_ASSUME_NONNULL_BEGIN
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toSize:unreadBadgeHeight
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relation:NSLayoutRelationGreaterThanOrEqual],
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[self.unreadBadge autoSetDimension:ALDimensionHeight toSize:unreadBadgeHeight],
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[self.unreadBadge autoPinEdge:ALEdgeTrailing
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toEdge:ALEdgeTrailing
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ofView:self.avatarView
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withOffset:6.f],
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]];
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}];
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} else {
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@ -302,7 +299,7 @@ NS_ASSUME_NONNULL_BEGIN
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self.messageStatusView.image = [statusIndicatorImage imageWithRenderingMode:UIImageRenderingModeAlwaysTemplate];
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self.messageStatusView.tintColor = messageStatusViewTintColor;
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self.messageStatusView.hidden = statusIndicatorImage == nil;
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self.unreadBadgeContainer.hidden = YES;
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self.unreadBadge.hidden = YES;
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if (shouldAnimateStatusIcon) {
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CABasicAnimation *animation;
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animation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
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