Add "track" to attachment download progress indicator.

pull/2/head
Matthew Chen 6 years ago
parent 5e1df366f0
commit 6ee4317590

@ -1,5 +1,5 @@
//
// Copyright (c) 2018 Open Whisper Systems. All rights reserved.
// Copyright (c) 2019 Open Whisper Systems. All rights reserved.
//
import Foundation
@ -17,7 +17,8 @@ public class MediaDownloadView: UIView {
private let attachmentId: String
private let radius: CGFloat
private let shapeLayer = CAShapeLayer()
private let shapeLayer1 = CAShapeLayer()
private let shapeLayer2 = CAShapeLayer()
@objc
public required init(attachmentId: String, radius: CGFloat) {
@ -26,7 +27,10 @@ public class MediaDownloadView: UIView {
super.init(frame: .zero)
layer.addSublayer(shapeLayer)
shapeLayer1.zPosition = 1
shapeLayer2.zPosition = 2
layer.addSublayer(shapeLayer1)
layer.addSublayer(shapeLayer2)
NotificationCenter.default.addObserver(forName: NSNotification.Name.attachmentDownloadProgress, object: nil, queue: nil) { [weak self] notification in
guard let strongSelf = self else { return }
@ -68,11 +72,13 @@ public class MediaDownloadView: UIView {
internal func updateLayers() {
AssertIsOnMainThread()
shapeLayer.frame = self.bounds
shapeLayer1.frame = self.bounds
shapeLayer2.frame = self.bounds
guard let progress = attachmentDownloads.downloadProgress(forAttachmentId: attachmentId) else {
Logger.warn("No progress for attachment.")
shapeLayer.path = nil
shapeLayer1.path = nil
shapeLayer2.path = nil
return
}
@ -87,13 +93,26 @@ public class MediaDownloadView: UIView {
let startAngle: CGFloat = CGFloat.pi * 1.5
let endAngle: CGFloat = CGFloat.pi * (1.5 + 2 * CGFloat(progress.floatValue))
let bezierPath = UIBezierPath()
bezierPath.addArc(withCenter: center, radius: outerRadius, startAngle: startAngle, endAngle: endAngle, clockwise: true)
bezierPath.addArc(withCenter: center, radius: innerRadius, startAngle: endAngle, endAngle: startAngle, clockwise: false)
shapeLayer.path = bezierPath.cgPath
let fillColor: UIColor = (Theme.isDarkThemeEnabled ? .ows_gray45 : .ows_gray60)
shapeLayer.fillColor = fillColor.cgColor
let bezierPath1 = UIBezierPath()
bezierPath1.append(UIBezierPath(ovalIn: CGRect(origin: center.minus(CGPoint(x: innerRadius,
y: innerRadius)),
size: CGSize(width: innerRadius * 2,
height: innerRadius * 2))))
bezierPath1.append(UIBezierPath(ovalIn: CGRect(origin: center.minus(CGPoint(x: outerRadius,
y: outerRadius)),
size: CGSize(width: outerRadius * 2,
height: outerRadius * 2))))
shapeLayer1.path = bezierPath1.cgPath
let fillColor1: UIColor = UIColor(white: 1.0, alpha: 0.4)
shapeLayer1.fillColor = fillColor1.cgColor
shapeLayer1.fillRule = kCAFillRuleEvenOdd
let bezierPath2 = UIBezierPath()
bezierPath2.addArc(withCenter: center, radius: outerRadius, startAngle: startAngle, endAngle: endAngle, clockwise: true)
bezierPath2.addArc(withCenter: center, radius: innerRadius, startAngle: endAngle, endAngle: startAngle, clockwise: false)
shapeLayer2.path = bezierPath2.cgPath
let fillColor2: UIColor = (Theme.isDarkThemeEnabled ? .ows_gray25 : .ows_white)
shapeLayer2.fillColor = fillColor2.cgColor
CATransaction.commit()
}

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