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@ -7,6 +7,8 @@ import UIKit
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@objc
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public class AvatarImageView: UIImageView {
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private let shadowLayer = CAShapeLayer()
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public init() {
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super.init(frame: .zero)
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self.configureView()
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@ -32,14 +34,54 @@ public class AvatarImageView: UIImageView {
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self.layer.minificationFilter = kCAFilterTrilinear
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self.layer.magnificationFilter = kCAFilterTrilinear
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self.layer.borderWidth = 0.5
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self.layer.masksToBounds = true
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self.layer.addSublayer(self.shadowLayer)
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self.contentMode = .scaleToFill
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}
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override public func layoutSubviews() {
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self.layer.borderColor = UIColor(white: 0, alpha: 0.15).cgColor
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updateLayers()
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}
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@objc public override var bounds: CGRect {
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didSet {
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if oldValue != bounds {
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updateLayers()
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}
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}
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}
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@objc public override var frame: CGRect {
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didSet {
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if oldValue != frame {
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updateLayers()
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}
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}
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}
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private func updateLayers() {
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self.layer.cornerRadius = self.frame.size.width / 2
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// Inner shadow.
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// This should usually not be visible; it is used to distinguish
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// profile pics from the background if they are similar.
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self.shadowLayer.frame = self.bounds
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self.shadowLayer.masksToBounds = true
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let shadowBounds = self.bounds
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let shadowPath = UIBezierPath(ovalIn: shadowBounds)
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// This can be any value large enough to cast a sufficiently large shadow.
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let shadowInset: CGFloat = -3
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shadowPath.append(UIBezierPath(rect: shadowBounds.insetBy(dx: shadowInset, dy: shadowInset)))
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// This can be any color since the fill should be clipped.
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self.shadowLayer.fillColor = UIColor.black.cgColor
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self.shadowLayer.path = shadowPath.cgPath
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self.shadowLayer.fillRule = kCAFillRuleEvenOdd
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self.shadowLayer.shadowColor = (Theme.isDarkThemeEnabled ? UIColor.white : UIColor.black).cgColor
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self.shadowLayer.shadowRadius = 0.5
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self.shadowLayer.shadowOpacity = 0.15
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self.shadowLayer.shadowOffset = .zero
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}
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}
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