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								// Copyright © 2022 Rangeproof Pty Ltd. All rights reserved.
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								import UIKit
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								// MARK: - InteractivelyDismissableViewController
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								protocol InteractivelyDismissableViewController: UIViewController {
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								    func performInteractiveDismissal(animated: Bool)
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								}
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								// MARK: - InteractiveDismissDelegate
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								protocol InteractiveDismissDelegate: AnyObject {
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								    func interactiveDismissUpdate(_ interactiveDismiss: UIPercentDrivenInteractiveTransition, didChangeTouchOffset offset: CGPoint)
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								    func interactiveDismissDidFinish(_ interactiveDismiss: UIPercentDrivenInteractiveTransition)
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								}
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								// MARK: - MediaInteractiveDismiss
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								class MediaInteractiveDismiss: UIPercentDrivenInteractiveTransition {
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								    var interactionInProgress = false
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								    weak var interactiveDismissDelegate: InteractiveDismissDelegate?
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								    private weak var targetViewController: InteractivelyDismissableViewController?
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								    init(targetViewController: InteractivelyDismissableViewController) {
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								        super.init()
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								        self.targetViewController = targetViewController
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								    }
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								    public func addGestureRecognizer(to view: UIView) {
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								        let gesture: DirectionalPanGestureRecognizer = DirectionalPanGestureRecognizer(direction: .vertical, target: self, action: #selector(handleGesture(_:)))
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								        // Allow panning with trackpad
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								        if #available(iOS 13.4, *) { gesture.allowedScrollTypesMask = .continuous }
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								        view.addGestureRecognizer(gesture)
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								    }
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								    // MARK: - Private
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								    private var fastEnoughToCompleteTransition = false
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								    private var farEnoughToCompleteTransition = false
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								    private var lastProgress: CGFloat = 0
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								    private var lastIncreasedProgress: CGFloat = 0
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								    private var shouldCompleteTransition: Bool {
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								        if farEnoughToCompleteTransition { return true }
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								        if fastEnoughToCompleteTransition { return true }
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								        return false
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								    }
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								    @objc private func handleGesture(_ gestureRecognizer: UIScreenEdgePanGestureRecognizer) {
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								        guard let coordinateSpace = gestureRecognizer.view?.superview else { return }
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								        if case .began = gestureRecognizer.state {
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								            gestureRecognizer.setTranslation(.zero, in: coordinateSpace)
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								        }
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								        let totalDistance: CGFloat = 100
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								        let velocityThreshold: CGFloat = 500
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								        switch gestureRecognizer.state {
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								            case .began:
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								                interactionInProgress = true
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								                targetViewController?.performInteractiveDismissal(animated: true)
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								            case .changed:
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								                let velocity = abs(gestureRecognizer.velocity(in: coordinateSpace).y)
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								                if velocity > velocityThreshold {
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								                    fastEnoughToCompleteTransition = true
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								                }
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								                let offset = gestureRecognizer.translation(in: coordinateSpace)
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								                let progress = abs(offset.y) / totalDistance
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								                // `farEnoughToCompleteTransition` is cancelable if the user reverses direction
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								                farEnoughToCompleteTransition = (progress >= 0.5)
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								                // If the user has reverted enough progress then we want to reset the velocity
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								                // flag (don't want the user to start quickly, slowly drag it back end end up
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								                // dismissing the screen)
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								                if (lastIncreasedProgress - progress) > 0.2 || progress < 0.05 {
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								                    fastEnoughToCompleteTransition = false
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								                }
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								                update(progress)
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								                lastIncreasedProgress = (progress > lastProgress ? progress : lastIncreasedProgress)
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								                lastProgress = progress
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								                interactiveDismissDelegate?.interactiveDismissUpdate(self, didChangeTouchOffset: offset)
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								            case .cancelled:
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								                interactiveDismissDelegate?.interactiveDismissDidFinish(self)
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								                cancel()
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								                interactionInProgress = false
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								                farEnoughToCompleteTransition = false
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								                fastEnoughToCompleteTransition = false
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								                lastIncreasedProgress = 0
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								                lastProgress = 0
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								            case .ended:
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								                if shouldCompleteTransition {
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								                    finish()
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								                }
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								                else {
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								                    cancel()
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								                }
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								                interactiveDismissDelegate?.interactiveDismissDidFinish(self)
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								                interactionInProgress = false
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								                farEnoughToCompleteTransition = false
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								                fastEnoughToCompleteTransition = false
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								                lastIncreasedProgress = 0
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								                lastProgress = 0
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								            default:
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								                break
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								        }
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								    }
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								}
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