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								#import <XCTest/XCTest.h>
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								#import "RemoteIOAudio.h"
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								#import "AnonymousAudioCallbackHandler.h"
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								#import "TestUtil.h"
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								#import "CancelTokenSource.h"
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								@interface AudioRemoteIOTest : XCTestCase
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								@end
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								@implementation AudioRemoteIOTest
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								-(void) ______REMOVE_THIS_PREFIX_TO_ENABLE_ACTUAL_AUDIO_TEST______testPlaysAndRecordsAudio {
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								    __block RemoteIOAudio* a = nil;
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								    __block double t = 0;
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								    id generateWhooOOOoooOOOOooOOOOoooSineWave = ^(NSUInteger requested, NSUInteger bytesRemaining) {
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								        if (bytesRemaining < requested*10) {
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								            int16_t wave[requested];
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								            for (NSUInteger i = 0; i < requested; i++) {
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								                wave[i] = (int16_t)(sin(t)*INT16_MAX);
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								                double curFrequency = (sin(t/400)+1)/2*500+200;
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								                @synchronized(a) {
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								                    t += 2*3.14159*curFrequency/[a getSampleRateInHertz];
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								                }
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								            }
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								            [a populatePlaybackQueueWithData:[NSData dataWithBytesNoCopy:wave length:sizeof(wave) freeWhenDone:NO]];
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								        }
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								    };
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								    __block int recordCount = 0;
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								    id countCalls = ^(CyclicalBuffer *data) {
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								        @synchronized(a) {
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								            recordCount += 1;
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								        }
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								    };
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								    CancelTokenSource* life = [CancelTokenSource cancelTokenSource];
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								    a = [RemoteIOAudio remoteIOInterfaceStartedWithDelegate:[AnonymousAudioCallbackHandler anonymousAudioInterfaceDelegateWithRecordingCallback:countCalls
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								                                                                                                                    andPlaybackOccurredCallback:generateWhooOOOoooOOOOooOOOOoooSineWave]
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								                                             untilCancelled:[life getToken]];
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								    // churn the run loop, to allow the audio to play and be recorded
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								    // YOU SHOULD HEAR A WOOOoooOOOOoooOOO TONE WHILE THIS IS HAPPENING (with the frequency going up and down)
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								    testChurnAndConditionMustStayTrue(true, 10);
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								    @synchronized(a) {
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								        // recorded something
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								        test(recordCount > 0);
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								        // played something
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								        test(t > 0);
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								    }
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								    [life cancel];
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								}
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								@end
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