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			525 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			TypeScript
		
	
			
		
		
	
	
			525 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			TypeScript
		
	
import { Data, Snode } from '../../../ts/data/data';
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import * as SnodePool from '../apis/snode_api/snodePool';
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import _ from 'lodash';
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import { default as insecureNodeFetch } from 'node-fetch';
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import { UserUtils } from '../utils';
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import { Onions, snodeHttpsAgent } from '../apis/snode_api/onions';
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import { allowOnlyOneAtATime } from '../utils/Promise';
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import pRetry from 'p-retry';
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const desiredGuardCount = 3;
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const minimumGuardCount = 2;
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import { updateOnionPaths } from '../../state/ducks/onion';
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import { ERROR_CODE_NO_CONNECT } from '../apis/snode_api/SNodeAPI';
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import { getStoragePubKey } from '../types/PubKey';
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import { OnionPaths } from './';
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import { APPLICATION_JSON } from '../../types/MIME';
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const ONION_REQUEST_HOPS = 3;
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export let onionPaths: Array<Array<Snode>> = [];
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/**
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 * Used for testing only
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 * @returns a copy of the onion path currently used by the app.
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 *
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 */
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// tslint:disable-next-line: variable-name
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export const TEST_getTestOnionPath = () => {
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  return _.cloneDeep(onionPaths);
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};
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// tslint:disable-next-line: variable-name
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export const TEST_getTestguardNodes = () => {
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  return _.cloneDeep(guardNodes);
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};
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/**
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 * Used for testing only. Clears the saved onion paths
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 *
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 */
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export const clearTestOnionPath = () => {
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  onionPaths = [];
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  guardNodes = [];
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};
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//
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/**
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 * hold the failure count of the path starting with the snode ed25519 pubkey.
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 * exported just for tests. do not interact with this directly
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 */
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export let pathFailureCount: Record<string, number> = {};
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// tslint:disable-next-line: variable-name
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export const resetPathFailureCount = () => {
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  pathFailureCount = {};
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};
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// The number of times a path can fail before it's replaced.
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const pathFailureThreshold = 3;
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// This array is meant to store nodes will full info,
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// so using GuardNode would not be correct (there is
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// some naming issue here it seems)
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export let guardNodes: Array<Snode> = [];
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export const ed25519Str = (ed25519Key: string) => `(...${ed25519Key.substr(58)})`;
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export async function buildNewOnionPathsOneAtATime() {
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  // this function may be called concurrently make sure we only have one inflight
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  return allowOnlyOneAtATime('buildNewOnionPaths', async () => {
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    try {
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      await buildNewOnionPathsWorker();
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    } catch (e) {
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      window?.log?.warn(`buildNewOnionPathsWorker failed with ${e.message}`);
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    }
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  });
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}
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/**
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 * Once a snode is causing too much trouble, we remove it from the path it is used in.
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 * If we can rebuild a new path right away (in sync) we do it, otherwise we throw an error.
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 *
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 * The process to rebuild a path is easy:
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 * 1. remove the snode causing issue in the path where it is used
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 * 2. get a random snode from the pool excluding all current snodes in use in all paths
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 * 3. append the random snode to the old path which was failing
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 * 4. you have rebuilt path
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 *
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 * @param snodeEd25519 the snode pubkey to drop
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 */
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export async function dropSnodeFromPath(snodeEd25519: string) {
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  const pathWithSnodeIndex = onionPaths.findIndex(path =>
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    path.some(snode => snode.pubkey_ed25519 === snodeEd25519)
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  );
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  if (pathWithSnodeIndex === -1) {
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    window?.log?.warn(`Could not drop ${ed25519Str(snodeEd25519)} as it is not in any paths`);
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    // this can happen for instance if the snode given is the destination snode.
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    // like a `retrieve` request returns node not found being the request the snode is made to.
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    // in this case, nothing bad is happening for the path. We just have to use another snode to do the request
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    return;
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  }
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  window?.log?.info(
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    `dropping snode ${ed25519Str(snodeEd25519)} from path index: ${pathWithSnodeIndex}`
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  );
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  // make a copy now so we don't alter the real one while doing stuff here
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  const oldPaths = _.cloneDeep(onionPaths);
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  let pathtoPatchUp = oldPaths[pathWithSnodeIndex];
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  // remove the snode causing issue from this path
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  const nodeToRemoveIndex = pathtoPatchUp.findIndex(snode => snode.pubkey_ed25519 === snodeEd25519);
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  // this should not happen, but well...
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  if (nodeToRemoveIndex === -1) {
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    return;
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  }
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  pathtoPatchUp = pathtoPatchUp.filter(snode => snode.pubkey_ed25519 !== snodeEd25519);
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  const ed25519KeysToExclude = _.flattenDeep(oldPaths).map(m => m.pubkey_ed25519);
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  // this call throws if it cannot return a valid snode.
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  const snodeToAppendToPath = await SnodePool.getRandomSnode(ed25519KeysToExclude);
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  // Don't test the new snode as this would reveal the user's IP
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  pathtoPatchUp.push(snodeToAppendToPath);
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  onionPaths[pathWithSnodeIndex] = pathtoPatchUp;
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}
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export async function getOnionPath({ toExclude }: { toExclude?: Snode }): Promise<Array<Snode>> {
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  let attemptNumber = 0;
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  // the buildNewOnionPathsOneAtATime will try to fetch from seed if it needs more snodes
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  while (onionPaths.length < minimumGuardCount) {
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    window?.log?.info(
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      `getOnionPath: Must have at least ${minimumGuardCount} good onion paths, actual: ${onionPaths.length}, attempt #${attemptNumber}`
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    );
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    try {
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      // eslint-disable-next-line no-await-in-loop
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      await buildNewOnionPathsOneAtATime();
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    } catch (e) {
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      window?.log?.warn(`buildNewOnionPathsOneAtATime failed with ${e.message}`);
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    }
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    // should we add a delay? buildNewOnionPathsOneA  tATime should act as one
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    // reload goodPaths now
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    attemptNumber += 1;
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    if (attemptNumber >= 10) {
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      window?.log?.error('Failed to get an onion path after 10 attempts');
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      throw new Error(`Failed to build enough onion paths, current count: ${onionPaths.length}`);
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    }
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  }
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  if (onionPaths.length === 0) {
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    if (!_.isEmpty(window.inboxStore?.getState().onionPaths.snodePaths)) {
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      window.inboxStore?.dispatch(updateOnionPaths([]));
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    }
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  } else {
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    const ipsOnly = onionPaths.map(m =>
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      m.map(c => {
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        return { ip: c.ip };
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      })
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    );
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    if (!_.isEqual(window.inboxStore?.getState().onionPaths.snodePaths, ipsOnly)) {
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      window.inboxStore?.dispatch(updateOnionPaths(ipsOnly));
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    }
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  }
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  if (!toExclude) {
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    // no need to exclude a node, then just return a random path from the list of path
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    if (!onionPaths || onionPaths.length === 0) {
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      throw new Error('No onion paths available');
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    }
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    const randomPathNoExclude = _.sample(onionPaths);
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    if (!randomPathNoExclude) {
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      throw new Error('No onion paths available');
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    }
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    return randomPathNoExclude;
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  }
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  // here we got a snode to exclude from the returned path
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  const onionPathsWithoutExcluded = onionPaths.filter(
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    path => !_.some(path, node => node.pubkey_ed25519 === toExclude.pubkey_ed25519)
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  );
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  if (!onionPathsWithoutExcluded || onionPathsWithoutExcluded.length === 0) {
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    throw new Error('No onion paths available after filtering');
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  }
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  const randomPath = _.sample(onionPathsWithoutExcluded);
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  if (!randomPath) {
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    throw new Error('No onion paths available after filtering');
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  }
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  return randomPath;
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}
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/**
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 * If we don't know which nodes is causing trouble, increment the issue with this full path.
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 */
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export async function incrementBadPathCountOrDrop(snodeEd25519: string) {
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  const pathWithSnodeIndex = onionPaths.findIndex(path =>
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    path.some(snode => snode.pubkey_ed25519 === snodeEd25519)
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  );
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  if (pathWithSnodeIndex === -1) {
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    window?.log?.info('incrementBadPathCountOrDrop: Did not find any path containing this snode');
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    // this might happen if the snodeEd25519 is the one of the target snode, just increment the target snode count by 1
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    await Onions.incrementBadSnodeCountOrDrop({ snodeEd25519 });
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    return;
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  }
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  const guardNodeEd25519 = onionPaths[pathWithSnodeIndex][0].pubkey_ed25519;
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  window?.log?.info(
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    `incrementBadPathCountOrDrop starting with guard ${ed25519Str(guardNodeEd25519)}`
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  );
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  const pathWithIssues = onionPaths[pathWithSnodeIndex];
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  window?.log?.info('handling bad path for path index', pathWithSnodeIndex);
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  const oldPathFailureCount = pathFailureCount[guardNodeEd25519] || 0;
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  // tslint:disable: prefer-for-of
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  const newPathFailureCount = oldPathFailureCount + 1;
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  // skip the first one as the first one is the guard node.
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  // a guard node is dropped when the path is dropped completely (in dropPathStartingWithGuardNode)
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  for (let index = 1; index < pathWithIssues.length; index++) {
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    const snode = pathWithIssues[index];
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    await Onions.incrementBadSnodeCountOrDrop({ snodeEd25519: snode.pubkey_ed25519 });
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  }
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  if (newPathFailureCount >= pathFailureThreshold) {
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    return dropPathStartingWithGuardNode(guardNodeEd25519);
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  }
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  // the path is not yet THAT bad. keep it for now
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  pathFailureCount[guardNodeEd25519] = newPathFailureCount;
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}
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/**
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 * This function is used to drop a path and its corresponding guard node.
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 * It writes to the db the updated list of guardNodes.
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 * @param ed25519Key the guard node ed25519 pubkey
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 */
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async function dropPathStartingWithGuardNode(guardNodeEd25519: string) {
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  await SnodePool.dropSnodeFromSnodePool(guardNodeEd25519);
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  const failingPathIndex = onionPaths.findIndex(p => p[0].pubkey_ed25519 === guardNodeEd25519);
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  if (failingPathIndex === -1) {
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    window?.log?.warn('No such path starts with this guard node ');
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  } else {
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    window?.log?.info(
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      `Dropping path starting with guard node ${ed25519Str(
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        guardNodeEd25519
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      )}; index:${failingPathIndex}`
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    );
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    onionPaths = onionPaths.filter(p => p[0].pubkey_ed25519 !== guardNodeEd25519);
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  }
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  // make sure to drop the guard node even if the path starting with this guard node is not found
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  guardNodes = guardNodes.filter(g => g.pubkey_ed25519 !== guardNodeEd25519);
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  // write the updates guard nodes to the db.
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  await internalUpdateGuardNodes(guardNodes);
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  // we are dropping it. Reset the counter in case this same guard gets choosen later
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  pathFailureCount[guardNodeEd25519] = 0;
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  // trigger path rebuilding for the dropped path. This will throw if anything happens
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  await buildNewOnionPathsOneAtATime();
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}
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async function internalUpdateGuardNodes(updatedGuardNodes: Array<Snode>) {
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  const edKeys = updatedGuardNodes.map(n => n.pubkey_ed25519);
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  await Data.updateGuardNodes(edKeys);
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}
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export async function testGuardNode(snode: Snode) {
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  window?.log?.info(`Testing a candidate guard node ${ed25519Str(snode.pubkey_ed25519)}`);
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  // Send a post request and make sure it is OK
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  const endpoint = '/storage_rpc/v1';
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  const url = `https://${snode.ip}:${snode.port}${endpoint}`;
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  const ourPK = UserUtils.getOurPubKeyStrFromCache();
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  const pubKey = getStoragePubKey(ourPK); // truncate if testnet
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  const method = 'get_snodes_for_pubkey';
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  const params = { pubKey };
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  const body = {
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    jsonrpc: '2.0',
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    method,
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    params,
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  };
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  const fetchOptions = {
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    method: 'POST',
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    body: JSON.stringify(body),
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    headers: {
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      'Content-Type': APPLICATION_JSON,
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      'User-Agent': 'WhatsApp',
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      'Accept-Language': 'en-us',
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    },
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    timeout: 10000, // 10s, we want a smaller timeout for testing
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    agent: snodeHttpsAgent,
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  };
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  let response;
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  try {
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    // Log this line for testing
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    // curl -k -X POST -H 'Content-Type: application/json' -d '"+fetchOptions.body.replace(/"/g, "\\'")+"'", url
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    window?.log?.info('insecureNodeFetch => plaintext for testGuardNode');
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    response = await insecureNodeFetch(url, fetchOptions);
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  } catch (e) {
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    if (e.type === 'request-timeout') {
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      window?.log?.warn('test timeout for node,', ed25519Str(snode.pubkey_ed25519));
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    }
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    if (e.code === 'ENETUNREACH') {
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      window?.log?.warn('no network on node,', snode);
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      throw new pRetry.AbortError(ERROR_CODE_NO_CONNECT);
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    }
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    return false;
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  }
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  if (!response.ok) {
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    await response.text();
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    window?.log?.info('Node failed the guard test:', snode);
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  }
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  return response.ok;
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}
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/**
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 * Only exported for testing purpose.
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 * If the random snode p
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 */
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export async function selectGuardNodes(): Promise<Array<Snode>> {
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  // `getSnodePoolFromDBOrFetchFromSeed` does not refetch stuff. It just throws.
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  // this is to avoid having circular dependencies of path building, needing new snodes, which needs new paths building...
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  const nodePool = await SnodePool.getSnodePoolFromDBOrFetchFromSeed();
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  window.log.info(`selectGuardNodes snodePool length: ${nodePool.length}`);
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  if (nodePool.length < SnodePool.minSnodePoolCount) {
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    window?.log?.error(
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      `Could not select guard nodes. Not enough nodes in the pool: ${nodePool.length}`
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    );
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    throw new Error(
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      `Could not select guard nodes. Not enough nodes in the pool: ${nodePool.length}`
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    );
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  }
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  const shuffled = _.shuffle(nodePool);
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  let selectedGuardNodes: Array<Snode> = [];
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  let attempts = 0;
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  // The use of await inside while is intentional:
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  // we only want to repeat if the await fails
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  // eslint-disable-next-line-no-await-in-loop
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  while (selectedGuardNodes.length < desiredGuardCount) {
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    if (!window.getGlobalOnlineStatus()) {
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      window?.log?.error('selectedGuardNodes: offline');
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      throw new Error('selectedGuardNodes: offline');
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    }
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    const candidateNodes = shuffled.splice(0, desiredGuardCount);
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    if (attempts > 5) {
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      // too many retries. something is wrong.
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      window.log.info(`selectGuardNodes stopping after attempts: ${attempts}`);
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      throw new Error(`selectGuardNodes stopping after attempts: ${attempts}`);
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    }
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    window.log.info(`selectGuardNodes attempts: ${attempts}`);
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    // Test all three nodes at once, wait for all to resolve or reject
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    // eslint-disable-next-line no-await-in-loop
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    const idxOk = (
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      await Promise.allSettled(candidateNodes.map(OnionPaths.testGuardNode))
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    ).flatMap(p => (p.status === 'fulfilled' ? p.value : null));
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    const goodNodes = _.zip(idxOk, candidateNodes)
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      .filter(x => x[0])
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      .map(x => x[1]) as Array<Snode>;
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    selectedGuardNodes = _.concat(selectedGuardNodes, goodNodes);
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    attempts++;
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  }
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  guardNodes = selectedGuardNodes.slice(0, desiredGuardCount);
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  if (guardNodes.length < desiredGuardCount) {
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    window?.log?.error(`Cound't get enough guard nodes, only have: ${guardNodes.length}`);
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    throw new Error(`Cound't get enough guard nodes, only have: ${guardNodes.length}`);
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  }
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  await internalUpdateGuardNodes(guardNodes);
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  return guardNodes;
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}
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/**
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 * Fetches from db if needed the current guard nodes.
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 * If we do find in the snode pool (cached or got from seed in here) those guard nodes, use them.
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 * Otherwise select new guard nodes (might refetch from seed if needed).
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 *
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 * This function might throw
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 *
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 * This function will not try to fetch snodes from snodes. Only from seed.
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 * This is to avoid circular dependency of building new path needing new snodes, which needs a new path,...
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 */
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export async function getGuardNodeOrSelectNewOnes() {
 | 
						|
  if (guardNodes.length === 0) {
 | 
						|
    // Not cached, load from DB
 | 
						|
    const guardNodesFromDb = await Data.getGuardNodes();
 | 
						|
 | 
						|
    if (guardNodesFromDb.length === 0) {
 | 
						|
      window?.log?.warn(
 | 
						|
        'SessionSnodeAPI::getGuardNodeOrSelectNewOnes - no guard nodes in DB. Will be selecting new guards nodes...'
 | 
						|
      );
 | 
						|
    } else {
 | 
						|
      const allNodes = await SnodePool.getSnodePoolFromDBOrFetchFromSeed();
 | 
						|
      // We only store the nodes' keys, need to find full entries:
 | 
						|
      const edKeys = guardNodesFromDb.map(x => x.ed25519PubKey);
 | 
						|
      guardNodes = allNodes.filter(x => edKeys.indexOf(x.pubkey_ed25519) !== -1);
 | 
						|
      if (guardNodes.length < edKeys.length) {
 | 
						|
        window?.log?.warn(
 | 
						|
          `SessionSnodeAPI::getGuardNodeOrSelectNewOnes - could not find some guard nodes: ${guardNodes.length}/${edKeys.length} left`
 | 
						|
        );
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
  // If guard nodes is still empty (the old nodes are now invalid), select new ones:
 | 
						|
  if (guardNodes.length < desiredGuardCount) {
 | 
						|
    // if an error is thrown, the caller must take care of it.
 | 
						|
    guardNodes = await OnionPaths.selectGuardNodes();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
async function buildNewOnionPathsWorker() {
 | 
						|
  return pRetry(
 | 
						|
    async () => {
 | 
						|
      window?.log?.info('SessionSnodeAPI::buildNewOnionPaths - building new onion paths...');
 | 
						|
 | 
						|
      // get an up to date list of snodes from cache, from db, or from the a seed node.
 | 
						|
      let allNodes = await SnodePool.getSnodePoolFromDBOrFetchFromSeed();
 | 
						|
 | 
						|
      if (allNodes.length <= SnodePool.minSnodePoolCount) {
 | 
						|
        throw new Error(`Cannot rebuild path as we do not have enough snodes: ${allNodes.length}`);
 | 
						|
      }
 | 
						|
 | 
						|
      // make sure we have enough guard nodes to build the paths
 | 
						|
      // this function will throw if for some reason we cannot do it
 | 
						|
      await OnionPaths.getGuardNodeOrSelectNewOnes();
 | 
						|
 | 
						|
      // be sure to fetch again as that list might have been refreshed by selectGuardNodes
 | 
						|
      allNodes = await SnodePool.getSnodePoolFromDBOrFetchFromSeed();
 | 
						|
      window?.log?.info(
 | 
						|
        `SessionSnodeAPI::buildNewOnionPaths, snodePool length: ${allNodes.length}`
 | 
						|
      );
 | 
						|
      // get all snodes minus the selected guardNodes
 | 
						|
      if (allNodes.length <= SnodePool.minSnodePoolCount) {
 | 
						|
        throw new Error('Too few nodes to build an onion path. Even after fetching from seed.');
 | 
						|
      }
 | 
						|
 | 
						|
      // make sure to not reuse multiple times the same subnet /24
 | 
						|
      const allNodesGroupedBySubnet24 = _.groupBy(allNodes, e => {
 | 
						|
        const lastDot = e.ip.lastIndexOf('.');
 | 
						|
        return e.ip.substr(0, lastDot);
 | 
						|
      });
 | 
						|
      const oneNodeForEachSubnet24KeepingRatio = _.flatten(
 | 
						|
        _.map(allNodesGroupedBySubnet24, group => {
 | 
						|
          return _.fill(Array(group.length), _.sample(group) as Snode);
 | 
						|
        })
 | 
						|
      );
 | 
						|
      if (oneNodeForEachSubnet24KeepingRatio.length <= SnodePool.minSnodePoolCount) {
 | 
						|
        throw new Error(
 | 
						|
          'Too few nodes "unique by ip" to build an onion path. Even after fetching from seed.'
 | 
						|
        );
 | 
						|
      }
 | 
						|
      let otherNodes = _.differenceBy(
 | 
						|
        oneNodeForEachSubnet24KeepingRatio,
 | 
						|
        guardNodes,
 | 
						|
        'pubkey_ed25519'
 | 
						|
      );
 | 
						|
      const guards = _.shuffle(guardNodes);
 | 
						|
 | 
						|
      // Create path for every guard node:
 | 
						|
      const nodesNeededPerPaths = ONION_REQUEST_HOPS - 1;
 | 
						|
 | 
						|
      // Each path needs nodesNeededPerPaths nodes in addition to the guard node:
 | 
						|
      const maxPath = Math.floor(Math.min(guards.length, otherNodes.length / nodesNeededPerPaths));
 | 
						|
      window?.log?.info(
 | 
						|
        `Building ${maxPath} onion paths based on guard nodes length: ${guards.length}, other nodes length ${otherNodes.length} `
 | 
						|
      );
 | 
						|
 | 
						|
      onionPaths = [];
 | 
						|
 | 
						|
      for (let i = 0; i < maxPath; i += 1) {
 | 
						|
        const path = [guards[i]];
 | 
						|
        for (let j = 0; j < nodesNeededPerPaths; j += 1) {
 | 
						|
          const randomWinner = _.sample(otherNodes) as Snode;
 | 
						|
          otherNodes = otherNodes.filter(n => {
 | 
						|
            return n.pubkey_ed25519 !== randomWinner?.pubkey_ed25519;
 | 
						|
          });
 | 
						|
          path.push(randomWinner);
 | 
						|
        }
 | 
						|
        onionPaths.push(path);
 | 
						|
      }
 | 
						|
 | 
						|
      window?.log?.info(`Built ${onionPaths.length} onion paths`);
 | 
						|
    },
 | 
						|
    {
 | 
						|
      retries: 3, // 4 total
 | 
						|
      factor: 1,
 | 
						|
      minTimeout: 1000,
 | 
						|
      onFailedAttempt: e => {
 | 
						|
        window?.log?.warn(
 | 
						|
          `buildNewOnionPathsWorker attemp #${e.attemptNumber} failed. ${e.retriesLeft} retries left... Error: ${e.message}`
 | 
						|
        );
 | 
						|
      },
 | 
						|
    }
 | 
						|
  );
 | 
						|
}
 |