Audio playback visualisation

pull/1102/head
Vincent 5 years ago
parent fc99a04dda
commit e51d3a8ba8

@ -41,7 +41,7 @@ interface State {
export class SessionRecording extends React.Component<Props, State> {
private visualisationRef: React.RefObject<HTMLDivElement>;
private visualisationCanvas: React.RefObject<HTMLCanvasElement>;
private progressCanvas: React.RefObject<HTMLCanvasElement>;
private playbackCanvas: React.RefObject<HTMLCanvasElement>;
constructor(props: any) {
super(props);
@ -62,7 +62,9 @@ export class SessionRecording extends React.Component<Props, State> {
this.visualisationRef = React.createRef();
this.visualisationCanvas = React.createRef();
this.progressCanvas = React.createRef();
this.playbackCanvas = React.createRef();
this.onKeyDown = this.onKeyDown.bind(this);
const now = Number(moment().format('x')) / 1000;
const updateTimerInterval = setInterval(this.timerUpdate, 1000);
@ -130,7 +132,10 @@ export class SessionRecording extends React.Component<Props, State> {
return (
<div className="session-recording">
<div
className="session-recording"
onKeyDown={this.onKeyDown}
>
<div
className="session-recording--actions"
onMouseEnter={this.handleHoverActions}
@ -174,7 +179,7 @@ export class SessionRecording extends React.Component<Props, State> {
className="session-recording--visualisation"
ref={this.visualisationRef}
>
{isPlaying && <canvas ref={this.progressCanvas}></canvas>}
{!isRecording && <canvas ref={this.playbackCanvas}></canvas>}
{isRecording && <canvas ref={this.visualisationCanvas}></canvas>}
</div>
@ -233,7 +238,7 @@ export class SessionRecording extends React.Component<Props, State> {
if (!isRecording || elapsedTime >= window.CONSTANTS.MAX_VOICE_MESSAGE_DURATION){
clearInterval(this.state.updateTimerInterval);
this.stopStream();
this.stopRecordingStream();
}
this.setState({
@ -250,11 +255,8 @@ export class SessionRecording extends React.Component<Props, State> {
}
private async stopRecording() {
const { nowTimestamp, startTimestamp } = this.state;
const recordDuration = nowTimestamp - startTimestamp;
this.setState({
recordDuration,
isRecording: false,
isPaused: true,
});
@ -274,26 +276,30 @@ export class SessionRecording extends React.Component<Props, State> {
audioElement.loop = false;
audioElement.oncanplaythrough = data => {
const duration = audioElement.duration;
audioElement.oncanplaythrough = () => {
const duration = recordDuration;
const progress = recordDuration - audioElement.currentTime;
if (duration && audioElement.currentTime < duration) {
audioElement.play();
}
};
return audioElement;
}
const audioElement = this.state.audioElement || generateAudioElement();
// Start playing recording
audioElement && audioElement.play();
// FIXME VINCE: Prevent looping of playing
audioElement.play();
// Draw canvas
this.onPlaybackStream(audioElement);
this.onPlaybackStream();
this.setState({
audioElement,
@ -307,6 +313,9 @@ export class SessionRecording extends React.Component<Props, State> {
private pauseAudio() {
this.state.audioElement?.pause();
// STOP ANIMAION FRAME
// cancelAnimationFrame(playbackAnimationID);
this.setState({
isPlaying: false,
isPaused: true,
@ -395,6 +404,7 @@ export class SessionRecording extends React.Component<Props, State> {
analyser.getByteFrequencyData(freqTypedArray);
const freqArray = Array.from(freqTypedArray);
const VISUALISATION_WIDTH = this.visualisationRef.current?.clientWidth;
const maxVisualisationHeight = 30;
@ -434,7 +444,7 @@ export class SessionRecording extends React.Component<Props, State> {
canvas && (canvas.width = CANVAS_WIDTH);
const canvasContext = canvas && (canvas.getContext(`2d`));
for (var i = 0; i < freqArray.length; i++) {
for (var i = 0; i < volumeArray.length; i++) {
const barHeight = Math.ceil(volumeArray[i]);
const offset_x = Math.ceil(i * (barWidth + barPadding));
const offset_y = Math.ceil((CANVAS_HEIGHT / 2 ) - (barHeight / 2 ));
@ -465,82 +475,129 @@ export class SessionRecording extends React.Component<Props, State> {
return error;
}
private onPlaybackStream(audioElement?: HTMLAudioElement) {
// Audio Context
const audioContext = new window.AudioContext();
const input = audioContext.createMediaElementSource(audioElement);
const bufferSize = 1024;
const analyser = audioContext.createAnalyser();
analyser.smoothingTimeConstant = 0.3;
analyser.fftSize = 64;
private compactPCM(array: Float32Array<number>, numGroups: number) {
// Takes an array of arbitary size and compresses it down into a smaller
// array, by grouping elements into bundles of groupSize and taking their
// average.
// Eg. [73, 6, 1, 9, 5, 11, 2, 19, 35] of groupSize 3, becomes
// = [(73 + 6 + 1) / 3 + (9 + 5 + 11) / 3 + (2 + 19 + 35) / 3]
// = [27, 8, 19]
// It's used to get a fixed number of freqBars or volumeBars out of
// a huge sample array.
const groupSize = Math.floor(array.length / numGroups);
let compacted = new Float32Array(numGroups);
let sum = 0;
for (let i = 0; i < array.length; i++){
sum += array[i];
if ((i + 1) % groupSize === 0){
const compactedIndex = ((i + 1) / groupSize)
const average = sum / groupSize;
compacted[compactedIndex] = average;
sum = 0;
}
}
const processor = audioContext.createScriptProcessor(bufferSize, 1, 1);
return compacted;
}
processor.onaudioprocess = () => {
// Array of volumes by frequency (not in Hz, arbitrary unit)
const dataUint8Array = new Uint8Array(analyser.frequencyBinCount);
analyser.getByteTimeDomainData(dataUint8Array);
private async onPlaybackStream() {
const VISUALISATION_WIDTH = this.playbackCanvas.current?.clientWidth;
const CANVAS_WIDTH = VISUALISATION_WIDTH || 600;
const barPadding = 3;
const barWidth = 4;
const numBars = CANVAS_WIDTH / (barPadding + barWidth);
const dataArray = Array.from(dataUint8Array);
const VISUALISATION_WIDTH = this.progressCanvas.current?.clientWidth;
const startPlayingTimestamp = moment().format('x') / 1000;
// Then scan through audio file getting average volume per bar
// to display amplitude over time as a static image
const blob = this.state.mediaBlob.data;
const arrayBuffer = await new Response(blob).arrayBuffer();
const audioContext = new window.AudioContext();
let audioDuration = 0;
audioContext.decodeAudioData(arrayBuffer, (buffer: AudioBuffer) => {
audioDuration = buffer.duration;
// Get audio amplitude with PCM Data in Float32
// Grab single channel only to save compuation
const channelData = buffer.getChannelData(0);
const pcmData = this.compactPCM(channelData, numBars);
const pcmDataArray = Array.from(pcmData);
const pcmDataArrayNormalised = pcmDataArray.map(v => Math.abs(v));
// Prepare values for drawing to canvas
const maxVisualisationHeight = 30;
const minVisualisationHeight = 3;
const maxAmplitude = Math.max(...pcmDataArrayNormalised);
const barSizeArray = pcmDataArrayNormalised.map(amplitude => {
let barSize = maxVisualisationHeight * (amplitude / maxAmplitude);
// Prevent values that are too small
if (barSize < minVisualisationHeight){
barSize = minVisualisationHeight;
}
return barSize;
});
// CANVAS CONTEXT
let playbackAnimationID;
const drawPlaybackCanvas = () => {
// const canvas = this.progressCanvas.current;
// const CANVAS_HEIGHT = 35;
// const CANVAS_WIDTH = VISUALISATION_WIDTH || 600;
const canvas = this.playbackCanvas.current;
const CANVAS_HEIGHT = 35;
// const barPadding = 3;
// const barWidth = 4;
canvas.height = CANVAS_HEIGHT;
canvas.width = CANVAS_WIDTH;
// const numBars = CANVAS_WIDTH / (barPadding + barWidth);
const canvasContext = canvas.getContext(`2d`);
// const avgVolumeBar = dataArray.reduce((a, b) => a + b) / dataArray.length;
for (let i = 0; i < barSizeArray.length; i++){
const barHeight = Math.ceil(barSizeArray[i]);
const offset_x = Math.ceil(i * (barWidth + barPadding));
const offset_y = Math.ceil((CANVAS_HEIGHT / 2 ) - (barHeight / 2 ));
const radius = 15;
// canvas && (canvas.height = CANVAS_HEIGHT);
// canvas && (canvas.width = CANVAS_WIDTH);
// const canvasContext = canvas && (canvas.getContext(`2d`));
// const barHeight = 45;
// const offset_x = Math.ceil(3 * (barWidth + barPadding));
// const offset_y = Math.ceil((CANVAS_HEIGHT / 2 ) - (barHeight / 2 ));
// const radius = 15;
// // FIXME VINCE - Globalise JS references to colors
// canvasContext && (canvasContext.fillStyle = '#11FF11');
// canvasContext && this.drawRoundedRect(
// canvasContext,
// offset_x,
// offset_y,
// barWidth,
// barHeight,
// radius,
// );
// console.log(`[play] Data array: `, avgVolumeBar);
// FIXME VINCE - Globalise JS references to colors
canvasContext.fillStyle = '#AFAFAF';
this.drawRoundedRect(
canvasContext,
offset_x,
offset_y,
barWidth,
barHeight,
radius,
);
}
// Draw sweeping timeline
const now = moment().format('x') / 1000;
const progress = CANVAS_WIDTH * ((now - startPlayingTimestamp) / audioDuration);
canvasContext.beginPath();
canvasContext.fillStyle = '#FFFFFF';
canvasContext.globalCompositeOperation = 'source-atop';
canvasContext.fillRect(0, 0, progress, CANVAS_HEIGHT);
playbackAnimationID = requestAnimationFrame(drawPlaybackCanvas);
}
this.state.isPlaying && requestAnimationFrame(drawPlaybackCanvas);
console.log(`[play] Data array: `, dataArray);
}
requestAnimationFrame(drawPlaybackCanvas);
console.log(`[play] AudioContext: `, audioContext);
console.log(`[play] progressCanvas: `, this.progressCanvas.current);
});
// FIXME VINCE SET ASUIDO DURATION TO STATE
await this.setState({recordDuration: audioDuration});
// this.state.isPlaying && requestAnimationFrame(drawPlaybackCanvas);
// Init listeners for visualisation
input.connect(analyser);
processor.connect(audioContext.destination);
}
private drawRoundedRect (ctx: CanvasRenderingContext2D, x: number, y: number, w: number, h: number, r: number) {
@ -556,6 +613,11 @@ export class SessionRecording extends React.Component<Props, State> {
ctx.fill();
}
private onKeyDown(event: any) {
if (event.key === 'Escape') {
// FIXME VINCE: Add SessionConfirm
this.onDeleteVoiceMessage();
}
}
}

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