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@ -1,4 +1,4 @@
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/* global log, libloki */
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/* global log, libloki, process, window */
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/* global storage: false */
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/* global Signal: false */
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/* global log: false */
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@ -8,11 +8,49 @@ const LokiAppDotNetAPI = require('./loki_app_dot_net_api');
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const DEVICE_MAPPING_USER_ANNOTATION_TYPE =
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'network.loki.messenger.devicemapping';
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// const LOKIFOUNDATION_DEVFILESERVER_PUBKEY =
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// 'BSZiMVxOco/b3sYfaeyiMWv/JnqokxGXkHoclEx8TmZ6';
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const LOKIFOUNDATION_FILESERVER_PUBKEY =
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'BWJQnVm97sQE3Q1InB4Vuo+U/T1hmwHBv0ipkiv8tzEc';
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// can have multiple of these instances as each user can have a
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// different home server
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class LokiFileServerInstance {
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constructor(ourKey) {
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this.ourKey = ourKey;
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// do we have their pubkey locally?
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/*
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// get remote pubKey
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this._server.serverRequest('loki/v1/public_key').then(keyRes => {
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// we don't need to delay to protect identity because the token request
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// should only be done over lokinet-lite
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this.delayToken = true;
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if (keyRes.err || !keyRes.response || !keyRes.response.data) {
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if (keyRes.err) {
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log.error(`Error ${keyRes.err}`);
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}
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} else {
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// store it
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this.pubKey = dcodeIO.ByteBuffer.wrap(
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keyRes.response.data,
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'base64'
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).toArrayBuffer();
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// write it to a file
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}
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});
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*/
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// Hard coded
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this.pubKey = window.Signal.Crypto.base64ToArrayBuffer(
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LOKIFOUNDATION_FILESERVER_PUBKEY
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);
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if (this.pubKey.byteLength && this.pubKey.byteLength !== 33) {
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log.error(
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'FILESERVER PUBKEY is invalid, length:',
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this.pubKey.byteLength
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);
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process.exit(1);
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}
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}
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// FIXME: this is not file-server specific
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@ -21,6 +59,10 @@ class LokiFileServerInstance {
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async establishConnection(serverUrl) {
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// why don't we extend this?
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this._server = new LokiAppDotNetAPI(this.ourKey, serverUrl);
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// configure proxy
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this._server.pubKey = this.pubKey;
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// get a token for multidevice
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const gotToken = await this._server.getOrRefreshServerToken();
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// TODO: Handle this failure gracefully
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@ -220,6 +262,8 @@ class LokiHomeServerInstance extends LokiFileServerInstance {
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return this._setOurDeviceMapping(authorisations, isPrimary);
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}
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// you only upload to your own home server
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// you can download from any server...
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uploadAvatar(data) {
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return this._server.uploadAvatar(data);
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}
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