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@ -196,7 +196,7 @@ export class SessionRecording extends React.Component<Props, State> {
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const audioContext = new window.AudioContext();
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const input = audioContext.createMediaStreamSource(stream);
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const bufferSize = 8192;
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const bufferSize = 1024;
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const analyser = audioContext.createAnalyser();
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analyser.smoothingTimeConstant = 0.3;
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analyser.fftSize = 512;
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@ -224,8 +224,8 @@ export class SessionRecording extends React.Component<Props, State> {
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const barPadding = 3;
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const barWidth = 4;
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const numBars = Math.floor(CANVAS_WIDTH / (barPadding + barWidth));
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const numBars = CANVAS_WIDTH / (barPadding + barWidth);
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let volumeArray = freqArray.map(n => {
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const maxVal = Math.max(...freqArray);
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const initialHeight = maxVisualisationHeight * (n / maxVal);
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@ -238,22 +238,20 @@ export class SessionRecording extends React.Component<Props, State> {
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// Create initial fake bars to improve appearance.
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// Gradually increasing wave rather than a wall at the beginning
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// const frontLoadLen = Math.ceil(volumeArray.length / 10);
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// const frontLoad = volumeArray.slice(0, frontLoadLen - 1).reverse().map(n => n * 0.80);
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// volumeArray = [...frontLoad, ...volumeArray];
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const frontLoadLen = Math.ceil(volumeArray.length / 10);
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const frontLoad = volumeArray.slice(0, frontLoadLen - 1).reverse().map(n => n * 0.80);
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volumeArray = [...frontLoad, ...volumeArray];
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// Chop off values which exceed the bouinds of the container
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//volumeArray = volumeArray.slice(0, numBars);
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volumeArray = volumeArray.slice(0, numBars);
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console.log(`[vince][mic] Width: `, VISUALISATION_WIDTH);
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console.log(`[vince][mic] Nmbars:`, numBars);
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console.log(`[vince][mic] volumeArray`, volumeArray);
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canvas && (canvas.height = CANVAS_HEIGHT);
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//canvas && (canvas.width = CANVAS_WIDTH);
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canvas && (canvas.width = CANVAS_WIDTH);
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const canvasContext = canvas && (canvas.getContext(`2d`));
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for (let i = 0; i < volumeArray.length; i++) {
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for (var i = 0; i < freqArray.length; i++) {
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const barHeight = Math.ceil(volumeArray[i]);
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const offset_x = Math.ceil(i * (barWidth + barPadding));
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const offset_y = Math.ceil((CANVAS_HEIGHT / 2 ) - (barHeight / 2 ));
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