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			93 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
			
		
		
	
	
			93 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C++
		
	
| /*
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|  *  Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
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|  *
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|  *  Use of this source code is governed by a BSD-style license
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|  *  that can be found in the LICENSE file in the root of the source
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|  *  tree. An additional intellectual property rights grant can be found
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|  *  in the file PATENTS.  All contributing project authors may
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|  *  be found in the AUTHORS file in the root of the source tree.
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|  */
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| 
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| // System independant wrapper for spawning threads
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| // Note: the spawned thread will loop over the callback function until stopped.
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| // Note: The callback function is expected to return every 2 seconds or more
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| // often.
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| 
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| #ifndef WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
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| #define WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
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| 
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| #include "webrtc/common_types.h"
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| #include "webrtc/typedefs.h"
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| 
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| namespace webrtc {
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| 
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| // Object that will be passed by the spawned thread when it enters the callback
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| // function.
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| #define ThreadObj void*
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| 
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| // Callback function that the spawned thread will enter once spawned.
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| // A return value of false is interpreted as that the function has no
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| // more work to do and that the thread can be released.
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| typedef bool(*ThreadRunFunction)(ThreadObj);
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| 
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| enum ThreadPriority {
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|   kLowPriority = 1,
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|   kNormalPriority = 2,
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|   kHighPriority = 3,
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|   kHighestPriority = 4,
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|   kRealtimePriority = 5
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| };
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| 
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| class ThreadWrapper {
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|  public:
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|   enum {kThreadMaxNameLength = 64};
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| 
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|   virtual ~ThreadWrapper() {};
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| 
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|   // Factory method. Constructor disabled.
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|   //
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|   // func        Pointer to a, by user, specified callback function.
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|   // obj         Object associated with the thread. Passed in the callback
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|   //             function.
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|   // prio        Thread priority. May require root/admin rights.
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|   // thread_name  NULL terminated thread name, will be visable in the Windows
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|   //             debugger.
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|   static ThreadWrapper* CreateThread(ThreadRunFunction func,
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|                                      ThreadObj obj,
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|                                      ThreadPriority prio = kNormalPriority,
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|                                      const char* thread_name = 0);
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| 
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|   // Get the current thread's kernel thread ID.
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|   static uint32_t GetThreadId();
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| 
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|   // Non blocking termination of the spawned thread. Note that it is not safe
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|   // to delete this class until the spawned thread has been reclaimed.
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|   virtual void SetNotAlive() = 0;
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| 
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|   // Tries to spawns a thread and returns true if that was successful.
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|   // Additionally, it tries to set thread priority according to the priority
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|   // from when CreateThread was called. However, failure to set priority will
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|   // not result in a false return value.
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|   // TODO(henrike): add a function for polling whether priority was set or
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|   //                not.
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|   virtual bool Start(unsigned int& id) = 0;
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| 
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|   // Sets the threads CPU affinity. CPUs are listed 0 - (number of CPUs - 1).
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|   // The numbers in processor_numbers specify which CPUs are allowed to run the
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|   // thread. processor_numbers should not contain any duplicates and elements
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|   // should be lower than (number of CPUs - 1). amount_of_processors should be
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|   // equal to the number of processors listed in processor_numbers.
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|   virtual bool SetAffinity(const int* processor_numbers,
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|                            const unsigned int amount_of_processors);
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| 
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|   // Stops the spawned thread and waits for it to be reclaimed with a timeout
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|   // of two seconds. Will return false if the thread was not reclaimed.
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|   // Multiple tries to Stop are allowed (e.g. to wait longer than 2 seconds).
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|   // It's ok to call Stop() even if the spawned thread has been reclaimed.
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|   virtual bool Stop() = 0;
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| };
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| 
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| }  // namespace webrtc
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| 
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| #endif  // WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
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