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			93 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
		
		
			
		
	
	
			93 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
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											10 years ago
										 
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								/*
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								 *  Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
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								 *
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								 *  Use of this source code is governed by a BSD-style license
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								 *  that can be found in the LICENSE file in the root of the source
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								 *  tree. An additional intellectual property rights grant can be found
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								 *  in the file PATENTS.  All contributing project authors may
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								 *  be found in the AUTHORS file in the root of the source tree.
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								 */
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								// System independant wrapper for spawning threads
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								// Note: the spawned thread will loop over the callback function until stopped.
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								// Note: The callback function is expected to return every 2 seconds or more
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								// often.
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								#ifndef WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
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								#define WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
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								#include "webrtc/common_types.h"
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								#include "webrtc/typedefs.h"
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								namespace webrtc {
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								// Object that will be passed by the spawned thread when it enters the callback
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								// function.
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								#define ThreadObj void*
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								// Callback function that the spawned thread will enter once spawned.
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								// A return value of false is interpreted as that the function has no
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								// more work to do and that the thread can be released.
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								typedef bool(*ThreadRunFunction)(ThreadObj);
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								enum ThreadPriority {
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								  kLowPriority = 1,
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								  kNormalPriority = 2,
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								  kHighPriority = 3,
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								  kHighestPriority = 4,
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								  kRealtimePriority = 5
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								};
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								class ThreadWrapper {
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								 public:
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								  enum {kThreadMaxNameLength = 64};
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								  virtual ~ThreadWrapper() {};
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								  // Factory method. Constructor disabled.
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								  //
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								  // func        Pointer to a, by user, specified callback function.
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								  // obj         Object associated with the thread. Passed in the callback
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								  //             function.
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								  // prio        Thread priority. May require root/admin rights.
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								  // thread_name  NULL terminated thread name, will be visable in the Windows
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								  //             debugger.
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								  static ThreadWrapper* CreateThread(ThreadRunFunction func,
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								                                     ThreadObj obj,
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								                                     ThreadPriority prio = kNormalPriority,
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								                                     const char* thread_name = 0);
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								  // Get the current thread's kernel thread ID.
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								  static uint32_t GetThreadId();
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								  // Non blocking termination of the spawned thread. Note that it is not safe
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								  // to delete this class until the spawned thread has been reclaimed.
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								  virtual void SetNotAlive() = 0;
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								  // Tries to spawns a thread and returns true if that was successful.
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								  // Additionally, it tries to set thread priority according to the priority
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								  // from when CreateThread was called. However, failure to set priority will
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								  // not result in a false return value.
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								  // TODO(henrike): add a function for polling whether priority was set or
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								  //                not.
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								  virtual bool Start(unsigned int& id) = 0;
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								  // Sets the threads CPU affinity. CPUs are listed 0 - (number of CPUs - 1).
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								  // The numbers in processor_numbers specify which CPUs are allowed to run the
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								  // thread. processor_numbers should not contain any duplicates and elements
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								  // should be lower than (number of CPUs - 1). amount_of_processors should be
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								  // equal to the number of processors listed in processor_numbers.
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								  virtual bool SetAffinity(const int* processor_numbers,
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								                           const unsigned int amount_of_processors);
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								  // Stops the spawned thread and waits for it to be reclaimed with a timeout
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								  // of two seconds. Will return false if the thread was not reclaimed.
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								  // Multiple tries to Stop are allowed (e.g. to wait longer than 2 seconds).
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								  // It's ok to call Stop() even if the spawned thread has been reclaimed.
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								  virtual bool Stop() = 0;
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								};
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								}  // namespace webrtc
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								#endif  // WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
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