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			93 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
		
		
			
		
	
	
			93 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C
		
	
| 
											10 years ago
										 | /*
 | ||
|  |  *  Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. | ||
|  |  * | ||
|  |  *  Use of this source code is governed by a BSD-style license | ||
|  |  *  that can be found in the LICENSE file in the root of the source | ||
|  |  *  tree. An additional intellectual property rights grant can be found | ||
|  |  *  in the file PATENTS.  All contributing project authors may | ||
|  |  *  be found in the AUTHORS file in the root of the source tree. | ||
|  |  */ | ||
|  | 
 | ||
|  | // System independant wrapper for spawning threads
 | ||
|  | // Note: the spawned thread will loop over the callback function until stopped.
 | ||
|  | // Note: The callback function is expected to return every 2 seconds or more
 | ||
|  | // often.
 | ||
|  | 
 | ||
|  | #ifndef WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
 | ||
|  | #define WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
 | ||
|  | 
 | ||
|  | #include "webrtc/common_types.h"
 | ||
|  | #include "webrtc/typedefs.h"
 | ||
|  | 
 | ||
|  | namespace webrtc { | ||
|  | 
 | ||
|  | // Object that will be passed by the spawned thread when it enters the callback
 | ||
|  | // function.
 | ||
|  | #define ThreadObj void*
 | ||
|  | 
 | ||
|  | // Callback function that the spawned thread will enter once spawned.
 | ||
|  | // A return value of false is interpreted as that the function has no
 | ||
|  | // more work to do and that the thread can be released.
 | ||
|  | typedef bool(*ThreadRunFunction)(ThreadObj); | ||
|  | 
 | ||
|  | enum ThreadPriority { | ||
|  |   kLowPriority = 1, | ||
|  |   kNormalPriority = 2, | ||
|  |   kHighPriority = 3, | ||
|  |   kHighestPriority = 4, | ||
|  |   kRealtimePriority = 5 | ||
|  | }; | ||
|  | 
 | ||
|  | class ThreadWrapper { | ||
|  |  public: | ||
|  |   enum {kThreadMaxNameLength = 64}; | ||
|  | 
 | ||
|  |   virtual ~ThreadWrapper() {}; | ||
|  | 
 | ||
|  |   // Factory method. Constructor disabled.
 | ||
|  |   //
 | ||
|  |   // func        Pointer to a, by user, specified callback function.
 | ||
|  |   // obj         Object associated with the thread. Passed in the callback
 | ||
|  |   //             function.
 | ||
|  |   // prio        Thread priority. May require root/admin rights.
 | ||
|  |   // thread_name  NULL terminated thread name, will be visable in the Windows
 | ||
|  |   //             debugger.
 | ||
|  |   static ThreadWrapper* CreateThread(ThreadRunFunction func, | ||
|  |                                      ThreadObj obj, | ||
|  |                                      ThreadPriority prio = kNormalPriority, | ||
|  |                                      const char* thread_name = 0); | ||
|  | 
 | ||
|  |   // Get the current thread's kernel thread ID.
 | ||
|  |   static uint32_t GetThreadId(); | ||
|  | 
 | ||
|  |   // Non blocking termination of the spawned thread. Note that it is not safe
 | ||
|  |   // to delete this class until the spawned thread has been reclaimed.
 | ||
|  |   virtual void SetNotAlive() = 0; | ||
|  | 
 | ||
|  |   // Tries to spawns a thread and returns true if that was successful.
 | ||
|  |   // Additionally, it tries to set thread priority according to the priority
 | ||
|  |   // from when CreateThread was called. However, failure to set priority will
 | ||
|  |   // not result in a false return value.
 | ||
|  |   // TODO(henrike): add a function for polling whether priority was set or
 | ||
|  |   //                not.
 | ||
|  |   virtual bool Start(unsigned int& id) = 0; | ||
|  | 
 | ||
|  |   // Sets the threads CPU affinity. CPUs are listed 0 - (number of CPUs - 1).
 | ||
|  |   // The numbers in processor_numbers specify which CPUs are allowed to run the
 | ||
|  |   // thread. processor_numbers should not contain any duplicates and elements
 | ||
|  |   // should be lower than (number of CPUs - 1). amount_of_processors should be
 | ||
|  |   // equal to the number of processors listed in processor_numbers.
 | ||
|  |   virtual bool SetAffinity(const int* processor_numbers, | ||
|  |                            const unsigned int amount_of_processors); | ||
|  | 
 | ||
|  |   // Stops the spawned thread and waits for it to be reclaimed with a timeout
 | ||
|  |   // of two seconds. Will return false if the thread was not reclaimed.
 | ||
|  |   // Multiple tries to Stop are allowed (e.g. to wait longer than 2 seconds).
 | ||
|  |   // It's ok to call Stop() even if the spawned thread has been reclaimed.
 | ||
|  |   virtual bool Stop() = 0; | ||
|  | }; | ||
|  | 
 | ||
|  | }  // namespace webrtc
 | ||
|  | 
 | ||
|  | #endif  // WEBRTC_SYSTEM_WRAPPERS_INTERFACE_THREAD_WRAPPER_H_
 |