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garble/hash.go

331 lines
12 KiB
Go

// Copyright (c) 2019, The Garble Authors.
// See LICENSE for licensing information.
package main
import (
"bytes"
"crypto/sha256"
"encoding/base64"
"encoding/binary"
"fmt"
"go/token"
"go/types"
"io"
"os/exec"
"strings"
)
const buildIDSeparator = "/"
// splitActionID returns the action ID half of a build ID, the first component.
func splitActionID(buildID string) string {
return buildID[:strings.Index(buildID, buildIDSeparator)]
}
// splitContentID returns the content ID half of a build ID, the last component.
func splitContentID(buildID string) string {
return buildID[strings.LastIndex(buildID, buildIDSeparator)+1:]
}
// decodeHash is the opposite of hashToString, with a panic for error handling
// since it should never happen.
func decodeHash(str string) []byte {
h, err := base64.RawURLEncoding.DecodeString(str)
if err != nil {
panic(fmt.Sprintf("invalid hash %q: %v", str, err))
}
return h
}
func alterToolVersion(tool string, args []string) error {
cmd := exec.Command(args[0], args[1:]...)
out, err := cmd.Output()
if err != nil {
if err, _ := err.(*exec.ExitError); err != nil {
return fmt.Errorf("%v: %s", err, err.Stderr)
}
return err
}
line := string(bytes.TrimSpace(out)) // no trailing newline
f := strings.Fields(line)
if len(f) < 3 || f[0] != tool || f[1] != "version" || f[2] == "devel" && !strings.HasPrefix(f[len(f)-1], "buildID=") {
return fmt.Errorf("%s -V=full: unexpected output:\n\t%s", args[0], line)
}
var toolID []byte
if f[2] == "devel" {
// On the development branch, use the content ID part of the build ID.
toolID = decodeHash(splitContentID(f[len(f)-1]))
} else {
// For a release, the output is like: "compile version go1.9.1 X:framepointer".
// Use the whole line, as we can assume it's unique.
toolID = []byte(line)
}
contentID := addGarbleToHash(toolID)
// The part of the build ID that matters is the last, since it's the
// "content ID" which is used to work out whether there is a need to redo
// the action (build) or not. Since cmd/go parses the last word in the
// output as "buildID=...", we simply add "+garble buildID=_/_/_/${hash}".
// The slashes let us imitate a full binary build ID, but we assume that
// the other components such as the action ID are not necessary, since the
// only reader here is cmd/go and it only consumes the content ID.
fmt.Printf("%s +garble buildID=_/_/_/%s\n", line, hashToString(contentID))
return nil
}
var (
hasher = sha256.New()
sumBuffer [sha256.Size]byte
)
// addGarbleToHash takes some arbitrary input bytes,
// typically a hash such as an action ID or a content ID,
// and returns a new hash which also contains garble's own deterministic inputs.
//
// This includes garble's own version, obtained via its own binary's content ID,
// as well as any other options which affect a build, such as GOGARBLE and -tiny.
func addGarbleToHash(inputHash []byte) []byte {
// Join the two content IDs together into a single base64-encoded sha256
// sum. This includes the original tool's content ID, and garble's own
// content ID.
hasher.Reset()
hasher.Write(inputHash)
if len(cache.BinaryContentID) == 0 {
panic("missing binary content ID")
}
hasher.Write(cache.BinaryContentID)
// We also need to add the selected options to the full version string,
// because all of them result in different output. We use spaces to
// separate the env vars and flags, to reduce the chances of collisions.
fmt.Fprintf(hasher, " GOGARBLE=%s", cache.GOGARBLE)
appendFlags(hasher, true)
// addGarbleToHash returns the sum buffer, so we need a new copy.
// Otherwise the next use of the global sumBuffer would conflict.
sumBuffer := make([]byte, 0, sha256.Size)
return hasher.Sum(sumBuffer)[:buildIDComponentLength]
}
// appendFlags writes garble's own flags to w in string form.
// Errors are ignored, as w is always a buffer or hasher.
// If forBuildHash is set, only the flags affecting a build are written.
func appendFlags(w io.Writer, forBuildHash bool) {
if flagLiterals {
io.WriteString(w, " -literals")
}
if flagTiny {
io.WriteString(w, " -tiny")
}
if flagDebug && !forBuildHash {
// -debug doesn't affect the build result at all,
// so don't give it separate entries in the build cache.
// If the user really wants to see debug info for already built deps,
// they can use "go clean cache" or the "-a" build flag to rebuild.
io.WriteString(w, " -debug")
}
if flagDebugDir != "" && !forBuildHash {
// -debugdir is a bit special.
//
// When passing down flags via -toolexec,
// we do want the actual flag value to be kept.
//
// For build hashes, we can skip the flag entirely,
// as it doesn't affect obfuscation at all.
//
// TODO: in the future, we could avoid using the -a build flag
// by using "-debugdir=yes" here, and caching the obfuscated source.
// Incremental builds would recover the cached source
// to repopulate the output directory if it was removed.
io.WriteString(w, " -debugdir=")
io.WriteString(w, flagDebugDir)
}
if flagSeed.present() {
io.WriteString(w, " -seed=")
io.WriteString(w, flagSeed.String())
}
}
// buildIDComponentLength is the number of bytes each build ID component takes,
// such as an action ID or a content ID.
const buildIDComponentLength = 15
// hashToString encodes the first 120 bits of a sha256 sum in base64, the same
// format used for components in a build ID.
func hashToString(h []byte) string {
return base64.RawURLEncoding.EncodeToString(h[:buildIDComponentLength])
}
func buildidOf(path string) (string, error) {
cmd := exec.Command("go", "tool", "buildid", path)
out, err := cmd.Output()
if err != nil {
if err, _ := err.(*exec.ExitError); err != nil {
return "", fmt.Errorf("%v: %s", err, err.Stderr)
}
return "", err
}
return string(out), nil
}
var (
// Hashed names are base64-encoded.
// Go names can only be letters, numbers, and underscores.
// This means we can use base64's URL encoding, minus '-'.
// Use the URL encoding, replacing '-' with a duplicate 'z'.
// Such a lossy encoding is fine, since we never decode hashes.
// We don't need padding either, as we take a short prefix anyway.
nameCharset = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789_z"
nameBase64 = base64.NewEncoding(nameCharset).WithPadding(base64.NoPadding)
b64NameBuffer [12]byte // nameBase64.EncodedLen(neededSumBytes) = 12
)
// These funcs mimic the unicode package API, but byte-based since we know
// base64 is all ASCII.
func isDigit(b byte) bool { return '0' <= b && b <= '9' }
func isLower(b byte) bool { return 'a' <= b && b <= 'z' }
func isUpper(b byte) bool { return 'A' <= b && b <= 'Z' }
func toLower(b byte) byte { return b + ('a' - 'A') }
func toUpper(b byte) byte { return b - ('a' - 'A') }
// magicValue returns random magic value based
// on user specified seed or the runtime package's GarbleActionID.
func magicValue() uint32 {
hasher.Reset()
if !flagSeed.present() {
hasher.Write(cache.ListedPackages["runtime"].GarbleActionID)
} else {
hasher.Write(flagSeed.bytes)
}
sum := hasher.Sum(sumBuffer[:0])
return binary.LittleEndian.Uint32(sum)
}
func hashWithPackage(pkg *listedPackage, name string) string {
if !flagSeed.present() {
return hashWithCustomSalt(pkg.GarbleActionID, name)
}
// Use a separator at the end of ImportPath as a salt,
// to ensure that "pkgfoo.bar" and "pkg.foobar" don't both hash
// as the same string "pkgfoobar".
return hashWithCustomSalt([]byte(pkg.ImportPath+"|"), name)
}
func hashWithStruct(strct *types.Struct, fieldName string) string {
// TODO: We should probably strip field tags here.
// Do we need to do anything else to make a
// struct type "canonical"?
fieldsSalt := []byte(strct.String())
if !flagSeed.present() {
fieldsSalt = addGarbleToHash(fieldsSalt)
}
return hashWithCustomSalt(fieldsSalt, fieldName)
}
// minHashLength and maxHashLength define the range for the number of base64
// characters to use for the final hashed name.
//
// minHashLength needs to be long enough to realistically avoid hash collisions,
// but maxHashLength should be short enough to not bloat binary sizes.
// The namespace for collisions is generally a single package, since
// that's where most hashed names are namespaced to.
//
// Using a "hash collision" formula, and taking a generous estimate of a
// package having 10k names, we get the following probabilities.
// Most packages will have far fewer names, but some packages are huge,
// especially generated ones.
//
// We also have slightly fewer bits in practice, since the base64
// charset has 'z' twice, and the first base64 char is coerced into a
// valid Go identifier. So we must be conservative.
// Remember that base64 stores 6 bits per encoded byte.
// The probability numbers are approximated.
//
// length (base64) | length (bits) | collision probability
// -------------------------------------------------------
// 4 24 ~95%
// 5 30 ~4%
// 6 36 ~0.07%
// 7 42 ~0.001%
// 8 48 ~0.00001%
//
// We want collisions to be practically impossible, so the hashed names end up
// with lengths evenly distributed between 6 and 12. Naively, this results in an
// average length of 9, which has a chance well below 1 in a million even when a
// package has thousands of obfuscated names.
//
// These numbers are also chosen to keep obfuscated binary sizes reasonable.
// For example, increasing the average length of 9 by 1 results in roughly a 1%
// increase in binary sizes.
const (
minHashLength = 6
maxHashLength = 12
// At most we'll need maxHashLength base64 characters,
// so 9 checksum bytes are enough for that purpose,
// which is nameBase64.DecodedLen(12) being rounded up.
neededSumBytes = 9
)
// hashWithCustomSalt returns a hashed version of name,
// including the provided salt as well as opts.Seed into the hash input.
//
// The result is always four bytes long. If the input was a valid identifier,
// the output remains equally exported or unexported. Note that this process is
// reproducible, but not reversible.
func hashWithCustomSalt(salt []byte, name string) string {
if len(salt) == 0 {
panic("hashWithCustomSalt: empty salt")
}
if name == "" {
panic("hashWithCustomSalt: empty name")
}
hasher.Reset()
hasher.Write(salt)
hasher.Write(flagSeed.bytes)
io.WriteString(hasher, name)
sum := hasher.Sum(sumBuffer[:0])
// The byte after neededSumBytes is never used as part of the name,
// but it is still deterministic and hard to predict,
// so it provides us with useful randomness between 0 and 255.
// We want the number to be between 0 and hashLenthRange-1 as well,
// so we use a remainder operation.
hashLengthRandomness := sum[neededSumBytes] % ((maxHashLength - minHashLength) + 1)
hashLength := minHashLength + hashLengthRandomness
nameBase64.Encode(b64NameBuffer[:], sum[:neededSumBytes])
b64Name := b64NameBuffer[:hashLength]
// Even if we are hashing a package path, we still want the result to be
// a valid identifier, since we'll use it as the package name too.
if isDigit(b64Name[0]) {
// Turn "3foo" into "Dfoo".
// Similar to toLower, since uppercase letters go after digits
// in the ASCII table.
b64Name[0] += 'A' - '0'
}
// Keep the result equally exported or not, if it was an identifier.
if !token.IsIdentifier(name) {
return string(b64Name)
}
if token.IsExported(name) {
if b64Name[0] == '_' {
// Turn "_foo" into "Zfoo".
b64Name[0] = 'Z'
} else if isLower(b64Name[0]) {
// Turn "afoo" into "Afoo".
b64Name[0] = toUpper(b64Name[0])
}
} else {
if isUpper(b64Name[0]) {
// Turn "Afoo" into "afoo".
b64Name[0] = toLower(b64Name[0])
}
}
return string(b64Name)
}