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garble/hash.go

230 lines
7.9 KiB
Go

// Copyright (c) 2019, The Garble Authors.
// See LICENSE for licensing information.
package main
import (
"bytes"
"crypto/sha256"
"encoding/base64"
"fmt"
"go/token"
"io"
"os/exec"
"strings"
)
const buildIDSeparator = "/"
// splitActionID returns the action ID half of a build ID, the first component.
func splitActionID(buildID string) string {
return buildID[:strings.Index(buildID, buildIDSeparator)]
}
// splitContentID returns the content ID half of a build ID, the last component.
func splitContentID(buildID string) string {
return buildID[strings.LastIndex(buildID, buildIDSeparator)+1:]
}
// decodeHash is the opposite of hashToString, with a panic for error handling
// since it should never happen.
func decodeHash(str string) []byte {
h, err := base64.RawURLEncoding.DecodeString(str)
if err != nil {
panic(fmt.Sprintf("invalid hash %q: %v", str, err))
}
return h
}
func alterToolVersion(tool string, args []string) error {
cmd := exec.Command(args[0], args[1:]...)
out, err := cmd.Output()
if err != nil {
if err, _ := err.(*exec.ExitError); err != nil {
return fmt.Errorf("%v: %s", err, err.Stderr)
}
return err
}
line := string(bytes.TrimSpace(out)) // no trailing newline
f := strings.Fields(line)
if len(f) < 3 || f[0] != tool || f[1] != "version" || f[2] == "devel" && !strings.HasPrefix(f[len(f)-1], "buildID=") {
return fmt.Errorf("%s -V=full: unexpected output:\n\t%s", args[0], line)
}
var toolID []byte
if f[2] == "devel" {
// On the development branch, use the content ID part of the build ID.
toolID = decodeHash(splitContentID(f[len(f)-1]))
} else {
// For a release, the output is like: "compile version go1.9.1 X:framepointer".
// Use the whole line, as we can assume it's unique.
toolID = []byte(line)
}
contentID := addGarbleToBuildIDComponent(toolID)
// The part of the build ID that matters is the last, since it's the
// "content ID" which is used to work out whether there is a need to redo
// the action (build) or not. Since cmd/go parses the last word in the
// output as "buildID=...", we simply add "+garble buildID=_/_/_/${hash}".
// The slashes let us imitate a full binary build ID, but we assume that
// the other components such as the action ID are not necessary, since the
// only reader here is cmd/go and it only consumes the content ID.
fmt.Printf("%s +garble buildID=_/_/_/%s\n", line, hashToString(contentID))
return nil
}
// addGarbleToBuildIDComponent takes a build ID component hash, such as an
// action ID or a content ID, and returns a new hash which also contains
// garble's own deterministic inputs.
//
// This includes garble's own version, obtained via its own binary's content ID,
// as well as any other options which affect a build, such as GOPRIVATE and -tiny.
func addGarbleToBuildIDComponent(inputHash []byte) []byte {
// Join the two content IDs together into a single base64-encoded sha256
// sum. This includes the original tool's content ID, and garble's own
// content ID.
h := sha256.New()
h.Write(inputHash)
if len(cache.BinaryContentID) == 0 {
panic("missing binary content ID")
}
h.Write(cache.BinaryContentID)
// We also need to add the selected options to the full version string,
// because all of them result in different output. We use spaces to
// separate the env vars and flags, to reduce the chances of collisions.
if cache.GoEnv.GOPRIVATE != "" {
fmt.Fprintf(h, " GOPRIVATE=%s", cache.GoEnv.GOPRIVATE)
}
if opts.GarbleLiterals {
fmt.Fprintf(h, " -literals")
}
if opts.Tiny {
fmt.Fprintf(h, " -tiny")
}
if len(opts.Seed) > 0 {
fmt.Fprintf(h, " -seed=%x", opts.Seed)
}
return h.Sum(nil)[:buildIDComponentLength]
}
// buildIDComponentLength is the number of bytes each build ID component takes,
// such as an action ID or a content ID.
const buildIDComponentLength = 15
// hashToString encodes the first 120 bits of a sha256 sum in base64, the same
// format used for components in a build ID.
func hashToString(h []byte) string {
return base64.RawURLEncoding.EncodeToString(h[:buildIDComponentLength])
}
func buildidOf(path string) (string, error) {
cmd := exec.Command("go", "tool", "buildid", path)
out, err := cmd.Output()
if err != nil {
if err, _ := err.(*exec.ExitError); err != nil {
return "", fmt.Errorf("%v: %s", err, err.Stderr)
}
return "", err
}
return string(out), nil
}
var (
// Hashed names are base64-encoded.
// Go names can only be letters, numbers, and underscores.
// This means we can use base64's URL encoding, minus '-'.
// Use the URL encoding, replacing '-' with a duplicate 'z'.
// Such a lossy encoding is fine, since we never decode hashes.
nameCharset = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789_z"
nameBase64 = base64.NewEncoding(nameCharset)
)
// These funcs mimic the unicode package API, but byte-based since we know
// base64 is all ASCII.
func isDigit(b byte) bool { return '0' <= b && b <= '9' }
func isLower(b byte) bool { return 'a' <= b && b <= 'z' }
func isUpper(b byte) bool { return 'A' <= b && b <= 'Z' }
func toLower(b byte) byte { return b + ('a' - 'A') }
func toUpper(b byte) byte { return b - ('a' - 'A') }
// hashWith returns a hashed version of name, including the provided salt as well as
// opts.Seed into the hash input.
//
// The result is always four bytes long. If the input was a valid identifier,
// the output remains equally exported or unexported. Note that this process is
// reproducible, but not reversible.
func hashWith(salt []byte, name string) string {
if len(salt) == 0 {
panic("hashWith: empty salt")
}
if name == "" {
panic("hashWith: empty name")
}
// hashLength is the number of base64 characters to use for the final
// hashed name.
// This needs to be long enough to realistically avoid hash collisions,
// but short enough to not bloat binary sizes.
// The namespace for collisions is generally a single package, since
// that's where most hashed names are namespaced to.
// Using a "hash collision" formula, and taking a generous estimate of a
// package having 10k names, we get the following probabilities.
// Most packages will have far fewer names, but some packages are huge,
// especially generated ones.
// We also have slightly fewer bits in practice, since the base64
// charset has 'z' twice, and the first base64 char is coerced into a
// valid Go identifier. So we must be conservative.
// Remember that base64 stores 6 bits per encoded byte.
// The probability numbers are approximated.
//
// length (base64) | length (bits) | collision probability
// -------------------------------------------------------
// 4 24 ~95%
// 5 30 ~4%
// 6 36 ~0.07%
// 7 42 ~0.001%
// 8 48 ~0.00001%
//
// We want collisions to be practically impossible, so we choose 8 to
// end up with a chance of about 1 in a million even when a package has
// thousands of obfuscated names.
const hashLength = 8
d := sha256.New()
d.Write(salt)
d.Write(opts.Seed)
io.WriteString(d, name)
sum := make([]byte, nameBase64.EncodedLen(d.Size()))
nameBase64.Encode(sum, d.Sum(nil))
sum = sum[:hashLength]
// Even if we are hashing a package path, we still want the result to be
// a valid identifier, since we'll use it as the package name too.
if isDigit(sum[0]) {
// Turn "3foo" into "Dfoo".
// Similar to toLower, since uppercase letters go after digits
// in the ASCII table.
sum[0] += 'A' - '0'
}
// Keep the result equally exported or not, if it was an identifier.
if !token.IsIdentifier(name) {
return string(sum)
}
if token.IsExported(name) {
if sum[0] == '_' {
// Turn "_foo" into "Zfoo".
sum[0] = 'Z'
} else if isLower(sum[0]) {
// Turn "afoo" into "Afoo".
sum[0] = toUpper(sum[0])
}
} else {
if isUpper(sum[0]) {
// Turn "Afoo" into "afoo".
sum[0] = toLower(sum[0])
}
}
return string(sum)
}