Commit Graph

4 Commits (7ead5998bc8942e6b20b7180b3b22c6f7a57dfca)

Author SHA1 Message Date
Daniel Martí 481e3a1f09 default to GOGARBLE=*, stop using GOPRIVATE
We can drop the code that kicked in when GOGARBLE was empty.
We can also add the value in addGarbleToHash unconditionally,
as we never allow it to be empty.

In the tests, remove all GOGARBLE lines where it just meant "obfuscate
everything" or "obfuscate the entire main module".

cgo.txtar had "obfuscate everything" as a separate step,
so remove it entirely.

linkname.txtar started failing because the imported package did not
import strings, so listPackage errored out. This wasn't a problem when
strings itself wasn't obfuscated, as transformLinkname silently left
strings.IndexByte untouched. It is a problem when IndexByte does get
obfuscated. Make that kind of listPackage error visible, and fix it.

reflect.txtar started failing with "unreachable method" runtime throws.
It's not clear to me why; it appears that GOGARBLE=* makes the linker
think that ExportedMethodName is suddenly unreachable.
Work around the problem by making the method explicitly reachable,
and leave a TODO as a reminder to investigate.

Finally, gogarble.txtar no longer needs to test for GOPRIVATE.
The rest of the test is left the same, as we still want the various
values for GOGARBLE to continue to work just like before.

Fixes #594.
2 years ago
Daniel Martí b6a0284f84 immprove how hashWithCustomSalt comes up with its random lengths
The last change made it so that hashWithCustomSalt does not always end
up with 8 base64 characters, which is a good change for the sake of
avoiding easy patterns in obfuscated code.

However, the docs weren't updated accordingly, and it wasn't
particularly clear that the byte giving us randomness wasn't part of the
resulting base64-encoded name.

First, refactor the code to only feed as many checksum bytes to the
base64 encoder as necessary, which is 12.
This shrinks b64NameBuffer and saves us some base64 encoding work.

Second, use the first checksum byte that we don't use, the 13th,
as the source of the randomness.
Note how before we used a base64-encoded byte for the randomness,
which isn't great as that byte was only one of 63 characters,
whereas a checksum byte is one of 256.

Third, update the docs so that the code is as clear as possible.
This is particularly important given that we have no tests.

With debug prints in the gogarble.txt test, we can see that the
randomness in hash lengths is working as intended:

	# test/main/stdimporter
	hashLength = 13
	hashLength = 8
	hashLength = 12
	hashLength = 15
	hashLength = 10
	hashLength = 15
	hashLength = 9
	hashLength = 8
	hashLength = 15
	hashLength = 15
	hashLength = 12
	hashLength = 10
	hashLength = 13
	hashLength = 13
	hashLength = 8
	hashLength = 15
	hashLength = 11

Finally, add a regression test that will complain if we end up with
hashed names that reuse the same length too often.
Out of eight hashed names, the test will fail if six end up with the
same length, as that is incredibly unlikely given that each should pick
one of eight lengths with a fair distribution.
2 years ago
Daniel Martí 58b2d64784 drop support for Go 1.18.x
With Go 1.19 having been out for two months,
and Go 1.20's first beta coming out in two months,
it is now time to move forward again.
2 years ago
Daniel Martí 99c12e396a replace testdata/scripts/*.txt with testdata/script/*.txtar
Following the best practices from upstream.
In particular, the "txt" extension is somewhat ambiguous.

This may cause some conflicts due to the git diff noise,
but hopefully we won't ever do this again.
2 years ago